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/*
 * Copyright (C) 2014 Square, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package okio

import java.io.IOException
import java.io.InterruptedIOException
import java.util.concurrent.TimeUnit

/**
 * This timeout uses a background thread to take action exactly when the timeout occurs. Use this to
 * implement timeouts where they aren't supported natively, such as to sockets that are blocked on
 * writing.
 *
 * Subclasses should override [timedOut] to take action when a timeout occurs. This method will be
 * invoked by the shared watchdog thread so it should not do any long-running operations. Otherwise
 * we risk starving other timeouts from being triggered.
 *
 * Use [sink] and [source] to apply this timeout to a stream. The returned value will apply the
 * timeout to each operation on the wrapped stream.
 *
 * Callers should call [enter] before doing work that is subject to timeouts, and [exit] afterwards.
 * The return value of [exit] indicates whether a timeout was triggered. Note that the call to
 * [timedOut] is asynchronous, and may be called after [exit].
 */
open class AsyncTimeout : Timeout() {
  /** True if this node is currently in the queue.  */
  private var inQueue = false

  /** The next node in the linked list.  */
  private var next: AsyncTimeout? = null

  /** If scheduled, this is the time that the watchdog should time this out.  */
  private var timeoutAt = 0L

  fun enter() {
    check(!inQueue) { "Unbalanced enter/exit" }
    val timeoutNanos = timeoutNanos()
    val hasDeadline = hasDeadline()
    if (timeoutNanos == 0L && !hasDeadline) {
      return // No timeout and no deadline? Don't bother with the queue.
    }
    inQueue = true
    scheduleTimeout(this, timeoutNanos, hasDeadline)
  }

  /** Returns true if the timeout occurred.  */
  fun exit(): Boolean {
    if (!inQueue) return false
    inQueue = false
    return cancelScheduledTimeout(this)
  }

  /**
   * Returns the amount of time left until the time out. This will be negative if the timeout has
   * elapsed and the timeout should occur immediately.
   */
  private fun remainingNanos(now: Long) = timeoutAt - now

  /**
   * Invoked by the watchdog thread when the time between calls to [enter] and [exit] has exceeded
   * the timeout.
   */
  protected open fun timedOut() {}

  /**
   * Returns a new sink that delegates to [sink], using this to implement timeouts. This works
   * best if [timedOut] is overridden to interrupt [sink]'s current operation.
   */
  fun sink(sink: Sink): Sink {
    return object : Sink {
      override fun write(source: Buffer, byteCount: Long) {
        checkOffsetAndCount(source.size, 0, byteCount)

        var remaining = byteCount
        while (remaining > 0L) {
          // Count how many bytes to write. This loop guarantees we split on a segment boundary.
          var toWrite = 0L
          var s = source.head!!
          while (toWrite < TIMEOUT_WRITE_SIZE) {
            val segmentSize = s.limit - s.pos
            toWrite += segmentSize.toLong()
            if (toWrite >= remaining) {
              toWrite = remaining
              break
            }
            s = s.next!!
          }

          // Emit one write. Only this section is subject to the timeout.
          withTimeout { sink.write(source, toWrite) }
          remaining -= toWrite
        }
      }

      override fun flush() {
        withTimeout { sink.flush() }
      }

      override fun close() {
        withTimeout { sink.close() }
      }

      override fun timeout() = this@AsyncTimeout

      override fun toString() = "AsyncTimeout.sink($sink)"
    }
  }

  /**
   * Returns a new source that delegates to [source], using this to implement timeouts. This works
   * best if [timedOut] is overridden to interrupt [source]'s current operation.
   */
  fun source(source: Source): Source {
    return object : Source {
      override fun read(sink: Buffer, byteCount: Long): Long {
        return withTimeout { source.read(sink, byteCount) }
      }

      override fun close() {
        withTimeout { source.close() }
      }

      override fun timeout() = this@AsyncTimeout

      override fun toString() = "AsyncTimeout.source($source)"
    }
  }

  /**
   * Throws an IOException if [throwOnTimeout] is `true` and a timeout occurred. See
   * [newTimeoutException] for the type of exception thrown.
   */
  internal fun exit(throwOnTimeout: Boolean) {
    val timedOut = exit()
    if (timedOut && throwOnTimeout) throw newTimeoutException(null)
  }

  /**
   * Returns either [cause] or an IOException that's caused by [cause] if a timeout
   * occurred. See [newTimeoutException] for the type of exception
   * returned.
   */
  internal fun exit(cause: IOException): IOException {
    return if (!exit()) cause else newTimeoutException(cause)
  }

  /**
   * Surrounds [block] with calls to [enter] and [exit], throwing an exception from
   * [newTimeoutException] if a timeout occurred.
   */
  internal inline fun  withTimeout(block: () -> T): T {
    var throwOnTimeout = false
    enter()
    try {
      val result = block()
      throwOnTimeout = true
      return result
    } catch (e: IOException) {
      throw exit(e)
    } finally {
      exit(throwOnTimeout)
    }
  }

  /**
   * Returns an [IOException] to represent a timeout. By default this method returns
   * [InterruptedIOException]. If [cause] is non-null it is set as the cause of the
   * returned exception.
   */
  protected open fun newTimeoutException(cause: IOException?): IOException {
    val e = InterruptedIOException("timeout")
    if (cause != null) {
      e.initCause(cause)
    }
    return e
  }

  private class Watchdog internal constructor() : Thread("Okio Watchdog") {
    init {
      isDaemon = true
    }

    override fun run() {
      while (true) {
        try {
          var timedOut: AsyncTimeout? = null
          synchronized(AsyncTimeout::class.java) {
            timedOut = awaitTimeout()

            // The queue is completely empty. Let this thread exit and let another watchdog thread
            // get created on the next call to scheduleTimeout().
            if (timedOut === head) {
              head = null
              return
            }
          }

          // Close the timed out node, if one was found.
          timedOut?.timedOut()
        } catch (ignored: InterruptedException) {
        }
      }
    }
  }

  companion object {
    /**
     * Don't write more than 64 KiB of data at a time, give or take a segment. Otherwise slow
     * connections may suffer timeouts even when they're making (slow) progress. Without this,
     * writing a single 1 MiB buffer may never succeed on a sufficiently slow connection.
     */
    private const val TIMEOUT_WRITE_SIZE = 64 * 1024

    /** Duration for the watchdog thread to be idle before it shuts itself down.  */
    private val IDLE_TIMEOUT_MILLIS = TimeUnit.SECONDS.toMillis(60)
    private val IDLE_TIMEOUT_NANOS = TimeUnit.MILLISECONDS.toNanos(IDLE_TIMEOUT_MILLIS)

    /**
     * The watchdog thread processes a linked list of pending timeouts, sorted in the order to be
     * triggered. This class synchronizes on AsyncTimeout.class. This lock guards the queue.
     *
     * Head's 'next' points to the first element of the linked list. The first element is the next
     * node to time out, or null if the queue is empty. The head is null until the watchdog thread
     * is started and also after being idle for [AsyncTimeout.IDLE_TIMEOUT_MILLIS].
     */
    private var head: AsyncTimeout? = null

    private fun scheduleTimeout(node: AsyncTimeout, timeoutNanos: Long, hasDeadline: Boolean) {
      synchronized(AsyncTimeout::class.java) {
        // Start the watchdog thread and create the head node when the first timeout is scheduled.
        if (head == null) {
          head = AsyncTimeout()
          Watchdog().start()
        }

        val now = System.nanoTime()
        if (timeoutNanos != 0L && hasDeadline) {
          // Compute the earliest event; either timeout or deadline. Because nanoTime can wrap
          // around, minOf() is undefined for absolute values, but meaningful for relative ones.
          node.timeoutAt = now + minOf(timeoutNanos, node.deadlineNanoTime() - now)
        } else if (timeoutNanos != 0L) {
          node.timeoutAt = now + timeoutNanos
        } else if (hasDeadline) {
          node.timeoutAt = node.deadlineNanoTime()
        } else {
          throw AssertionError()
        }

        // Insert the node in sorted order.
        val remainingNanos = node.remainingNanos(now)
        var prev = head!!
        while (true) {
          if (prev.next == null || remainingNanos < prev.next!!.remainingNanos(now)) {
            node.next = prev.next
            prev.next = node
            if (prev === head) {
              // Wake up the watchdog when inserting at the front.
              (AsyncTimeout::class.java as Object).notify()
            }
            break
          }
          prev = prev.next!!
        }
      }
    }

    /** Returns true if the timeout occurred. */
    private fun cancelScheduledTimeout(node: AsyncTimeout): Boolean {
      synchronized(AsyncTimeout::class.java) {
        // Remove the node from the linked list.
        var prev = head
        while (prev != null) {
          if (prev.next === node) {
            prev.next = node.next
            node.next = null
            return false
          }
          prev = prev.next
        }

        // The node wasn't found in the linked list: it must have timed out!
        return true
      }
    }

    /**
     * Removes and returns the node at the head of the list, waiting for it to time out if
     * necessary. This returns [head] if there was no node at the head of the list when starting,
     * and there continues to be no node after waiting [IDLE_TIMEOUT_NANOS]. It returns null if a
     * new node was inserted while waiting. Otherwise this returns the node being waited on that has
     * been removed.
     */
    @Throws(InterruptedException::class)
    internal fun awaitTimeout(): AsyncTimeout? {
      // Get the next eligible node.
      val node = head!!.next

      // The queue is empty. Wait until either something is enqueued or the idle timeout elapses.
      if (node == null) {
        val startNanos = System.nanoTime()
        (AsyncTimeout::class.java as Object).wait(IDLE_TIMEOUT_MILLIS)
        return if (head!!.next == null && System.nanoTime() - startNanos >= IDLE_TIMEOUT_NANOS) {
          head // The idle timeout elapsed.
        } else {
          null // The situation has changed.
        }
      }

      var waitNanos = node.remainingNanos(System.nanoTime())

      // The head of the queue hasn't timed out yet. Await that.
      if (waitNanos > 0) {
        // Waiting is made complicated by the fact that we work in nanoseconds,
        // but the API wants (millis, nanos) in two arguments.
        val waitMillis = waitNanos / 1000000L
        waitNanos -= waitMillis * 1000000L
        (AsyncTimeout::class.java as Object).wait(waitMillis, waitNanos.toInt())
        return null
      }

      // The head of the queue has timed out. Remove it.
      head!!.next = node.next
      node.next = null
      return node
    }
  }
}




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