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/*
 * Copyright 2019 Nicolas Maltais
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.maltaisn.msdfgdx;


import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.utils.GdxRuntimeException;


/**
 * The shader used to render the text to the sprite batch.
 * The glyph uses the values encoded in the RGB channels (MSDF).
 * The shadow uses the values encoded in the alpha channel (SDF).
 * Since a standard SDF font also encodes values in the RGB channels,
 * this shader can also be used to render standard SDF fonts.
 *
 * References:
 * 
    *
  • https://github.com/Chlumsky/msdfgen/files/3050967/thesis.pdf
  • *
  • https://github.com/Chlumsky/msdfgen/issues/36
  • *
  • http://inter-illusion.com/assets/I2SmartEdgeManual/SmartEdge.html?WhatSDFFormattouse.html
  • *
*/ public class MsdfShader extends ShaderProgram { public MsdfShader() { super(Gdx.files.classpath("font.vert"), Gdx.files.classpath("font.frag")); if (!isCompiled()) { throw new GdxRuntimeException("Distance field font shader compilation failed: " + getLog()); } } public void updateForFont(MsdfFont font, FontStyle style) { // Texture size is available from the shader with textureSize(u_texture, 0), however it // doesn't work with OpenGL ES 2.0 and there doesn't seem be any built-in alternative... TextureRegion region = font.getFont().getRegion(); setUniformf("u_textureSize", region.getRegionWidth(), region.getRegionHeight()); // https://github.com/Chlumsky/msdfgen/issues/36#issuecomment-429240110 setUniformf("distanceFactor", font.getDistanceRange() * style.getSize() / font.getGlyphSize()); setUniformf("color", style.getColor()); setUniformf("fontWeight", style.getWeight()); setUniformf("shadowClipped", style.isShadowClipped() ? 1f : 0f); setUniformf("shadowColor", style.getShadowColor()); setUniformf("shadowOffset", style.getShadowOffset()); setUniformf("shadowSmoothing", style.getShadowSmoothing()); setUniformf("innerShadowColor", style.getInnerShadowColor()); setUniformf("innerShadowRange", style.getInnerShadowRange()); } }




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