POGOProtos.Data.Combat.CombatPlayer.proto Maven / Gradle / Ivy
syntax = "proto3";
package POGOProtos.Data.Combat;
import "POGOProtos/Data/Player/PlayerPublicProfile.proto";
import "POGOProtos/Data/Combat/CombatPokemon.proto";
import "POGOProtos/Data/Combat/CombatAction.proto";
message CombatPlayer {
.POGOProtos.Data.Player.PlayerPublicProfile public_profile = 1;
.POGOProtos.Data.Combat.CombatPokemon active_pokemon = 2;
repeated .POGOProtos.Data.Combat.CombatPokemon reserve_pokemon = 3;
repeated .POGOProtos.Data.Combat.CombatPokemon fainted_pokemon = 4;
.POGOProtos.Data.Combat.CombatAction current_action = 5;
bool lockstep_ack = 6;
int32 last_updated_turn = 7;
.POGOProtos.Data.Combat.CombatAction minigame_action = 8;
int64 quick_swap_available_ms = 9;
int32 minigame_defense_chances_left = 10;
}
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