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POGOProtos.Enums.PokemonMoveOuterClass Maven / Gradle / Ivy

// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: POGOProtos/Enums/PokemonMove.proto

package POGOProtos.Enums;

public final class PokemonMoveOuterClass {
  private PokemonMoveOuterClass() {}
  public static void registerAllExtensions(
      com.google.protobuf.ExtensionRegistryLite registry) {
  }

  public static void registerAllExtensions(
      com.google.protobuf.ExtensionRegistry registry) {
    registerAllExtensions(
        (com.google.protobuf.ExtensionRegistryLite) registry);
  }
  /**
   * Protobuf enum {@code POGOProtos.Enums.PokemonMove}
   */
  public enum PokemonMove
      implements com.google.protobuf.ProtocolMessageEnum {
    /**
     * MOVE_UNSET = 0;
     */
    MOVE_UNSET(0),
    /**
     * THUNDER_SHOCK = 1;
     */
    THUNDER_SHOCK(1),
    /**
     * QUICK_ATTACK = 2;
     */
    QUICK_ATTACK(2),
    /**
     * SCRATCH = 3;
     */
    SCRATCH(3),
    /**
     * EMBER = 4;
     */
    EMBER(4),
    /**
     * VINE_WHIP = 5;
     */
    VINE_WHIP(5),
    /**
     * TACKLE = 6;
     */
    TACKLE(6),
    /**
     * RAZOR_LEAF = 7;
     */
    RAZOR_LEAF(7),
    /**
     * TAKE_DOWN = 8;
     */
    TAKE_DOWN(8),
    /**
     * WATER_GUN = 9;
     */
    WATER_GUN(9),
    /**
     * BITE = 10;
     */
    BITE(10),
    /**
     * POUND = 11;
     */
    POUND(11),
    /**
     * DOUBLE_SLAP = 12;
     */
    DOUBLE_SLAP(12),
    /**
     * WRAP = 13;
     */
    WRAP(13),
    /**
     * HYPER_BEAM = 14;
     */
    HYPER_BEAM(14),
    /**
     * LICK = 15;
     */
    LICK(15),
    /**
     * DARK_PULSE = 16;
     */
    DARK_PULSE(16),
    /**
     * SMOG = 17;
     */
    SMOG(17),
    /**
     * SLUDGE = 18;
     */
    SLUDGE(18),
    /**
     * METAL_CLAW = 19;
     */
    METAL_CLAW(19),
    /**
     * VICE_GRIP = 20;
     */
    VICE_GRIP(20),
    /**
     * FLAME_WHEEL = 21;
     */
    FLAME_WHEEL(21),
    /**
     * MEGAHORN = 22;
     */
    MEGAHORN(22),
    /**
     * WING_ATTACK = 23;
     */
    WING_ATTACK(23),
    /**
     * FLAMETHROWER = 24;
     */
    FLAMETHROWER(24),
    /**
     * SUCKER_PUNCH = 25;
     */
    SUCKER_PUNCH(25),
    /**
     * DIG = 26;
     */
    DIG(26),
    /**
     * LOW_KICK = 27;
     */
    LOW_KICK(27),
    /**
     * CROSS_CHOP = 28;
     */
    CROSS_CHOP(28),
    /**
     * PSYCHO_CUT = 29;
     */
    PSYCHO_CUT(29),
    /**
     * PSYBEAM = 30;
     */
    PSYBEAM(30),
    /**
     * EARTHQUAKE = 31;
     */
    EARTHQUAKE(31),
    /**
     * STONE_EDGE = 32;
     */
    STONE_EDGE(32),
    /**
     * ICE_PUNCH = 33;
     */
    ICE_PUNCH(33),
    /**
     * HEART_STAMP = 34;
     */
    HEART_STAMP(34),
    /**
     * DISCHARGE = 35;
     */
    DISCHARGE(35),
    /**
     * FLASH_CANNON = 36;
     */
    FLASH_CANNON(36),
    /**
     * PECK = 37;
     */
    PECK(37),
    /**
     * DRILL_PECK = 38;
     */
    DRILL_PECK(38),
    /**
     * ICE_BEAM = 39;
     */
    ICE_BEAM(39),
    /**
     * BLIZZARD = 40;
     */
    BLIZZARD(40),
    /**
     * AIR_SLASH = 41;
     */
    AIR_SLASH(41),
    /**
     * HEAT_WAVE = 42;
     */
    HEAT_WAVE(42),
    /**
     * TWINEEDLE = 43;
     */
    TWINEEDLE(43),
    /**
     * POISON_JAB = 44;
     */
    POISON_JAB(44),
    /**
     * AERIAL_ACE = 45;
     */
    AERIAL_ACE(45),
    /**
     * DRILL_RUN = 46;
     */
    DRILL_RUN(46),
    /**
     * PETAL_BLIZZARD = 47;
     */
    PETAL_BLIZZARD(47),
    /**
     * MEGA_DRAIN = 48;
     */
    MEGA_DRAIN(48),
    /**
     * BUG_BUZZ = 49;
     */
    BUG_BUZZ(49),
    /**
     * POISON_FANG = 50;
     */
    POISON_FANG(50),
    /**
     * NIGHT_SLASH = 51;
     */
    NIGHT_SLASH(51),
    /**
     * SLASH = 52;
     */
    SLASH(52),
    /**
     * BUBBLE_BEAM = 53;
     */
    BUBBLE_BEAM(53),
    /**
     * SUBMISSION = 54;
     */
    SUBMISSION(54),
    /**
     * KARATE_CHOP = 55;
     */
    KARATE_CHOP(55),
    /**
     * LOW_SWEEP = 56;
     */
    LOW_SWEEP(56),
    /**
     * AQUA_JET = 57;
     */
    AQUA_JET(57),
    /**
     * AQUA_TAIL = 58;
     */
    AQUA_TAIL(58),
    /**
     * SEED_BOMB = 59;
     */
    SEED_BOMB(59),
    /**
     * PSYSHOCK = 60;
     */
    PSYSHOCK(60),
    /**
     * ROCK_THROW = 61;
     */
    ROCK_THROW(61),
    /**
     * ANCIENT_POWER = 62;
     */
    ANCIENT_POWER(62),
    /**
     * ROCK_TOMB = 63;
     */
    ROCK_TOMB(63),
    /**
     * ROCK_SLIDE = 64;
     */
    ROCK_SLIDE(64),
    /**
     * POWER_GEM = 65;
     */
    POWER_GEM(65),
    /**
     * SHADOW_SNEAK = 66;
     */
    SHADOW_SNEAK(66),
    /**
     * SHADOW_PUNCH = 67;
     */
    SHADOW_PUNCH(67),
    /**
     * SHADOW_CLAW = 68;
     */
    SHADOW_CLAW(68),
    /**
     * OMINOUS_WIND = 69;
     */
    OMINOUS_WIND(69),
    /**
     * SHADOW_BALL = 70;
     */
    SHADOW_BALL(70),
    /**
     * BULLET_PUNCH = 71;
     */
    BULLET_PUNCH(71),
    /**
     * MAGNET_BOMB = 72;
     */
    MAGNET_BOMB(72),
    /**
     * STEEL_WING = 73;
     */
    STEEL_WING(73),
    /**
     * IRON_HEAD = 74;
     */
    IRON_HEAD(74),
    /**
     * PARABOLIC_CHARGE = 75;
     */
    PARABOLIC_CHARGE(75),
    /**
     * SPARK = 76;
     */
    SPARK(76),
    /**
     * THUNDER_PUNCH = 77;
     */
    THUNDER_PUNCH(77),
    /**
     * THUNDER = 78;
     */
    THUNDER(78),
    /**
     * THUNDERBOLT = 79;
     */
    THUNDERBOLT(79),
    /**
     * TWISTER = 80;
     */
    TWISTER(80),
    /**
     * DRAGON_BREATH = 81;
     */
    DRAGON_BREATH(81),
    /**
     * DRAGON_PULSE = 82;
     */
    DRAGON_PULSE(82),
    /**
     * DRAGON_CLAW = 83;
     */
    DRAGON_CLAW(83),
    /**
     * DISARMING_VOICE = 84;
     */
    DISARMING_VOICE(84),
    /**
     * DRAINING_KISS = 85;
     */
    DRAINING_KISS(85),
    /**
     * DAZZLING_GLEAM = 86;
     */
    DAZZLING_GLEAM(86),
    /**
     * MOONBLAST = 87;
     */
    MOONBLAST(87),
    /**
     * PLAY_ROUGH = 88;
     */
    PLAY_ROUGH(88),
    /**
     * CROSS_POISON = 89;
     */
    CROSS_POISON(89),
    /**
     * SLUDGE_BOMB = 90;
     */
    SLUDGE_BOMB(90),
    /**
     * SLUDGE_WAVE = 91;
     */
    SLUDGE_WAVE(91),
    /**
     * GUNK_SHOT = 92;
     */
    GUNK_SHOT(92),
    /**
     * MUD_SHOT = 93;
     */
    MUD_SHOT(93),
    /**
     * BONE_CLUB = 94;
     */
    BONE_CLUB(94),
    /**
     * BULLDOZE = 95;
     */
    BULLDOZE(95),
    /**
     * MUD_BOMB = 96;
     */
    MUD_BOMB(96),
    /**
     * FURY_CUTTER = 97;
     */
    FURY_CUTTER(97),
    /**
     * BUG_BITE = 98;
     */
    BUG_BITE(98),
    /**
     * SIGNAL_BEAM = 99;
     */
    SIGNAL_BEAM(99),
    /**
     * X_SCISSOR = 100;
     */
    X_SCISSOR(100),
    /**
     * FLAME_CHARGE = 101;
     */
    FLAME_CHARGE(101),
    /**
     * FLAME_BURST = 102;
     */
    FLAME_BURST(102),
    /**
     * FIRE_BLAST = 103;
     */
    FIRE_BLAST(103),
    /**
     * BRINE = 104;
     */
    BRINE(104),
    /**
     * WATER_PULSE = 105;
     */
    WATER_PULSE(105),
    /**
     * SCALD = 106;
     */
    SCALD(106),
    /**
     * HYDRO_PUMP = 107;
     */
    HYDRO_PUMP(107),
    /**
     * PSYCHIC = 108;
     */
    PSYCHIC(108),
    /**
     * PSYSTRIKE = 109;
     */
    PSYSTRIKE(109),
    /**
     * ICE_SHARD = 110;
     */
    ICE_SHARD(110),
    /**
     * ICY_WIND = 111;
     */
    ICY_WIND(111),
    /**
     * FROST_BREATH = 112;
     */
    FROST_BREATH(112),
    /**
     * ABSORB = 113;
     */
    ABSORB(113),
    /**
     * GIGA_DRAIN = 114;
     */
    GIGA_DRAIN(114),
    /**
     * FIRE_PUNCH = 115;
     */
    FIRE_PUNCH(115),
    /**
     * SOLAR_BEAM = 116;
     */
    SOLAR_BEAM(116),
    /**
     * LEAF_BLADE = 117;
     */
    LEAF_BLADE(117),
    /**
     * POWER_WHIP = 118;
     */
    POWER_WHIP(118),
    /**
     * SPLASH = 119;
     */
    SPLASH(119),
    /**
     * ACID = 120;
     */
    ACID(120),
    /**
     * AIR_CUTTER = 121;
     */
    AIR_CUTTER(121),
    /**
     * HURRICANE = 122;
     */
    HURRICANE(122),
    /**
     * BRICK_BREAK = 123;
     */
    BRICK_BREAK(123),
    /**
     * CUT = 124;
     */
    CUT(124),
    /**
     * SWIFT = 125;
     */
    SWIFT(125),
    /**
     * HORN_ATTACK = 126;
     */
    HORN_ATTACK(126),
    /**
     * STOMP = 127;
     */
    STOMP(127),
    /**
     * HEADBUTT = 128;
     */
    HEADBUTT(128),
    /**
     * HYPER_FANG = 129;
     */
    HYPER_FANG(129),
    /**
     * SLAM = 130;
     */
    SLAM(130),
    /**
     * BODY_SLAM = 131;
     */
    BODY_SLAM(131),
    /**
     * REST = 132;
     */
    REST(132),
    /**
     * STRUGGLE = 133;
     */
    STRUGGLE(133),
    /**
     * SCALD_BLASTOISE = 134;
     */
    SCALD_BLASTOISE(134),
    /**
     * HYDRO_PUMP_BLASTOISE = 135;
     */
    HYDRO_PUMP_BLASTOISE(135),
    /**
     * WRAP_GREEN = 136;
     */
    WRAP_GREEN(136),
    /**
     * WRAP_PINK = 137;
     */
    WRAP_PINK(137),
    /**
     * FURY_CUTTER_FAST = 200;
     */
    FURY_CUTTER_FAST(200),
    /**
     * BUG_BITE_FAST = 201;
     */
    BUG_BITE_FAST(201),
    /**
     * BITE_FAST = 202;
     */
    BITE_FAST(202),
    /**
     * SUCKER_PUNCH_FAST = 203;
     */
    SUCKER_PUNCH_FAST(203),
    /**
     * DRAGON_BREATH_FAST = 204;
     */
    DRAGON_BREATH_FAST(204),
    /**
     * THUNDER_SHOCK_FAST = 205;
     */
    THUNDER_SHOCK_FAST(205),
    /**
     * SPARK_FAST = 206;
     */
    SPARK_FAST(206),
    /**
     * LOW_KICK_FAST = 207;
     */
    LOW_KICK_FAST(207),
    /**
     * KARATE_CHOP_FAST = 208;
     */
    KARATE_CHOP_FAST(208),
    /**
     * EMBER_FAST = 209;
     */
    EMBER_FAST(209),
    /**
     * WING_ATTACK_FAST = 210;
     */
    WING_ATTACK_FAST(210),
    /**
     * PECK_FAST = 211;
     */
    PECK_FAST(211),
    /**
     * LICK_FAST = 212;
     */
    LICK_FAST(212),
    /**
     * SHADOW_CLAW_FAST = 213;
     */
    SHADOW_CLAW_FAST(213),
    /**
     * VINE_WHIP_FAST = 214;
     */
    VINE_WHIP_FAST(214),
    /**
     * RAZOR_LEAF_FAST = 215;
     */
    RAZOR_LEAF_FAST(215),
    /**
     * MUD_SHOT_FAST = 216;
     */
    MUD_SHOT_FAST(216),
    /**
     * ICE_SHARD_FAST = 217;
     */
    ICE_SHARD_FAST(217),
    /**
     * FROST_BREATH_FAST = 218;
     */
    FROST_BREATH_FAST(218),
    /**
     * QUICK_ATTACK_FAST = 219;
     */
    QUICK_ATTACK_FAST(219),
    /**
     * SCRATCH_FAST = 220;
     */
    SCRATCH_FAST(220),
    /**
     * TACKLE_FAST = 221;
     */
    TACKLE_FAST(221),
    /**
     * POUND_FAST = 222;
     */
    POUND_FAST(222),
    /**
     * CUT_FAST = 223;
     */
    CUT_FAST(223),
    /**
     * POISON_JAB_FAST = 224;
     */
    POISON_JAB_FAST(224),
    /**
     * ACID_FAST = 225;
     */
    ACID_FAST(225),
    /**
     * PSYCHO_CUT_FAST = 226;
     */
    PSYCHO_CUT_FAST(226),
    /**
     * ROCK_THROW_FAST = 227;
     */
    ROCK_THROW_FAST(227),
    /**
     * METAL_CLAW_FAST = 228;
     */
    METAL_CLAW_FAST(228),
    /**
     * BULLET_PUNCH_FAST = 229;
     */
    BULLET_PUNCH_FAST(229),
    /**
     * WATER_GUN_FAST = 230;
     */
    WATER_GUN_FAST(230),
    /**
     * SPLASH_FAST = 231;
     */
    SPLASH_FAST(231),
    /**
     * WATER_GUN_FAST_BLASTOISE = 232;
     */
    WATER_GUN_FAST_BLASTOISE(232),
    /**
     * MUD_SLAP_FAST = 233;
     */
    MUD_SLAP_FAST(233),
    /**
     * ZEN_HEADBUTT_FAST = 234;
     */
    ZEN_HEADBUTT_FAST(234),
    /**
     * CONFUSION_FAST = 235;
     */
    CONFUSION_FAST(235),
    /**
     * POISON_STING_FAST = 236;
     */
    POISON_STING_FAST(236),
    /**
     * BUBBLE_FAST = 237;
     */
    BUBBLE_FAST(237),
    /**
     * FEINT_ATTACK_FAST = 238;
     */
    FEINT_ATTACK_FAST(238),
    /**
     * STEEL_WING_FAST = 239;
     */
    STEEL_WING_FAST(239),
    /**
     * FIRE_FANG_FAST = 240;
     */
    FIRE_FANG_FAST(240),
    /**
     * ROCK_SMASH_FAST = 241;
     */
    ROCK_SMASH_FAST(241),
    /**
     * TRANSFORM_FAST = 242;
     */
    TRANSFORM_FAST(242),
    /**
     * COUNTER_FAST = 243;
     */
    COUNTER_FAST(243),
    /**
     * POWDER_SNOW_FAST = 244;
     */
    POWDER_SNOW_FAST(244),
    /**
     * CLOSE_COMBAT = 245;
     */
    CLOSE_COMBAT(245),
    /**
     * DYNAMIC_PUNCH = 246;
     */
    DYNAMIC_PUNCH(246),
    /**
     * FOCUS_BLAST = 247;
     */
    FOCUS_BLAST(247),
    /**
     * AURORA_BEAM = 248;
     */
    AURORA_BEAM(248),
    /**
     * CHARGE_BEAM_FAST = 249;
     */
    CHARGE_BEAM_FAST(249),
    /**
     * VOLT_SWITCH_FAST = 250;
     */
    VOLT_SWITCH_FAST(250),
    /**
     * WILD_CHARGE = 251;
     */
    WILD_CHARGE(251),
    /**
     * ZAP_CANNON = 252;
     */
    ZAP_CANNON(252),
    /**
     * DRAGON_TAIL_FAST = 253;
     */
    DRAGON_TAIL_FAST(253),
    /**
     * AVALANCHE = 254;
     */
    AVALANCHE(254),
    /**
     * AIR_SLASH_FAST = 255;
     */
    AIR_SLASH_FAST(255),
    /**
     * BRAVE_BIRD = 256;
     */
    BRAVE_BIRD(256),
    /**
     * SKY_ATTACK = 257;
     */
    SKY_ATTACK(257),
    /**
     * SAND_TOMB = 258;
     */
    SAND_TOMB(258),
    /**
     * ROCK_BLAST = 259;
     */
    ROCK_BLAST(259),
    /**
     * INFESTATION_FAST = 260;
     */
    INFESTATION_FAST(260),
    /**
     * STRUGGLE_BUG_FAST = 261;
     */
    STRUGGLE_BUG_FAST(261),
    /**
     * SILVER_WIND = 262;
     */
    SILVER_WIND(262),
    /**
     * ASTONISH_FAST = 263;
     */
    ASTONISH_FAST(263),
    /**
     * HEX_FAST = 264;
     */
    HEX_FAST(264),
    /**
     * NIGHT_SHADE = 265;
     */
    NIGHT_SHADE(265),
    /**
     * IRON_TAIL_FAST = 266;
     */
    IRON_TAIL_FAST(266),
    /**
     * GYRO_BALL = 267;
     */
    GYRO_BALL(267),
    /**
     * HEAVY_SLAM = 268;
     */
    HEAVY_SLAM(268),
    /**
     * FIRE_SPIN_FAST = 269;
     */
    FIRE_SPIN_FAST(269),
    /**
     * OVERHEAT = 270;
     */
    OVERHEAT(270),
    /**
     * BULLET_SEED_FAST = 271;
     */
    BULLET_SEED_FAST(271),
    /**
     * GRASS_KNOT = 272;
     */
    GRASS_KNOT(272),
    /**
     * ENERGY_BALL = 273;
     */
    ENERGY_BALL(273),
    /**
     * EXTRASENSORY_FAST = 274;
     */
    EXTRASENSORY_FAST(274),
    /**
     * FUTURESIGHT = 275;
     */
    FUTURESIGHT(275),
    /**
     * MIRROR_COAT = 276;
     */
    MIRROR_COAT(276),
    /**
     * OUTRAGE = 277;
     */
    OUTRAGE(277),
    /**
     * SNARL_FAST = 278;
     */
    SNARL_FAST(278),
    /**
     * CRUNCH = 279;
     */
    CRUNCH(279),
    /**
     * FOUL_PLAY = 280;
     */
    FOUL_PLAY(280),
    /**
     * HIDDEN_POWER_FAST = 281;
     */
    HIDDEN_POWER_FAST(281),
    /**
     * TAKE_DOWN_FAST = 282;
     */
    TAKE_DOWN_FAST(282),
    /**
     * WATERFALL_FAST = 283;
     */
    WATERFALL_FAST(283),
    /**
     * SURF = 284;
     */
    SURF(284),
    /**
     * DRACO_METEOR = 285;
     */
    DRACO_METEOR(285),
    /**
     * DOOM_DESIRE = 286;
     */
    DOOM_DESIRE(286),
    /**
     * YAWN_FAST = 287;
     */
    YAWN_FAST(287),
    /**
     * PSYCHO_BOOST = 288;
     */
    PSYCHO_BOOST(288),
    /**
     * ORIGIN_PULSE = 289;
     */
    ORIGIN_PULSE(289),
    /**
     * PRECIPICE_BLADES = 290;
     */
    PRECIPICE_BLADES(290),
    /**
     * PRESENT_FAST = 291;
     */
    PRESENT_FAST(291),
    /**
     * WEATHER_BALL_FIRE = 292;
     */
    WEATHER_BALL_FIRE(292),
    /**
     * WEATHER_BALL_ICE = 293;
     */
    WEATHER_BALL_ICE(293),
    /**
     * WEATHER_BALL_ROCK = 294;
     */
    WEATHER_BALL_ROCK(294),
    /**
     * WEATHER_BALL_WATER = 295;
     */
    WEATHER_BALL_WATER(295),
    /**
     * FRENZY_PLANT = 296;
     */
    FRENZY_PLANT(296),
    /**
     * SMACK_DOWN_FAST = 297;
     */
    SMACK_DOWN_FAST(297),
    /**
     * BLAST_BURN = 298;
     */
    BLAST_BURN(298),
    /**
     * HYDRO_CANNON = 299;
     */
    HYDRO_CANNON(299),
    /**
     * LAST_RESORT = 300;
     */
    LAST_RESORT(300),
    /**
     * METEOR_MASH = 301;
     */
    METEOR_MASH(301),
    /**
     * SKULL_BASH = 302;
     */
    SKULL_BASH(302),
    /**
     * ACID_SPRAY = 303;
     */
    ACID_SPRAY(303),
    /**
     * EARTH_POWER = 304;
     */
    EARTH_POWER(304),
    /**
     * CRABHAMMER = 305;
     */
    CRABHAMMER(305),
    /**
     * LUNGE = 306;
     */
    LUNGE(306),
    /**
     * CRUSH_CLAW = 307;
     */
    CRUSH_CLAW(307),
    /**
     * OCTAZOOKA = 308;
     */
    OCTAZOOKA(308),
    /**
     * MIRROR_SHOT = 309;
     */
    MIRROR_SHOT(309),
    /**
     * SUPER_POWER = 310;
     */
    SUPER_POWER(310),
    /**
     * FELL_STINGER = 311;
     */
    FELL_STINGER(311),
    /**
     * LEAF_TORNADO = 312;
     */
    LEAF_TORNADO(312),
    /**
     * LEECH_LIFE = 313;
     */
    LEECH_LIFE(313),
    /**
     * DRAIN_PUNCH = 314;
     */
    DRAIN_PUNCH(314),
    /**
     * SHADOW_BONE = 315;
     */
    SHADOW_BONE(315),
    /**
     * MUDDY_WATER = 316;
     */
    MUDDY_WATER(316),
    /**
     * BLAZE_KICK = 317;
     */
    BLAZE_KICK(317),
    /**
     * RAZOR_SHELL = 318;
     */
    RAZOR_SHELL(318),
    /**
     * POWER_UP_PUNCH = 319;
     */
    POWER_UP_PUNCH(319),
    UNRECOGNIZED(-1),
    ;

    /**
     * MOVE_UNSET = 0;
     */
    public static final int MOVE_UNSET_VALUE = 0;
    /**
     * THUNDER_SHOCK = 1;
     */
    public static final int THUNDER_SHOCK_VALUE = 1;
    /**
     * QUICK_ATTACK = 2;
     */
    public static final int QUICK_ATTACK_VALUE = 2;
    /**
     * SCRATCH = 3;
     */
    public static final int SCRATCH_VALUE = 3;
    /**
     * EMBER = 4;
     */
    public static final int EMBER_VALUE = 4;
    /**
     * VINE_WHIP = 5;
     */
    public static final int VINE_WHIP_VALUE = 5;
    /**
     * TACKLE = 6;
     */
    public static final int TACKLE_VALUE = 6;
    /**
     * RAZOR_LEAF = 7;
     */
    public static final int RAZOR_LEAF_VALUE = 7;
    /**
     * TAKE_DOWN = 8;
     */
    public static final int TAKE_DOWN_VALUE = 8;
    /**
     * WATER_GUN = 9;
     */
    public static final int WATER_GUN_VALUE = 9;
    /**
     * BITE = 10;
     */
    public static final int BITE_VALUE = 10;
    /**
     * POUND = 11;
     */
    public static final int POUND_VALUE = 11;
    /**
     * DOUBLE_SLAP = 12;
     */
    public static final int DOUBLE_SLAP_VALUE = 12;
    /**
     * WRAP = 13;
     */
    public static final int WRAP_VALUE = 13;
    /**
     * HYPER_BEAM = 14;
     */
    public static final int HYPER_BEAM_VALUE = 14;
    /**
     * LICK = 15;
     */
    public static final int LICK_VALUE = 15;
    /**
     * DARK_PULSE = 16;
     */
    public static final int DARK_PULSE_VALUE = 16;
    /**
     * SMOG = 17;
     */
    public static final int SMOG_VALUE = 17;
    /**
     * SLUDGE = 18;
     */
    public static final int SLUDGE_VALUE = 18;
    /**
     * METAL_CLAW = 19;
     */
    public static final int METAL_CLAW_VALUE = 19;
    /**
     * VICE_GRIP = 20;
     */
    public static final int VICE_GRIP_VALUE = 20;
    /**
     * FLAME_WHEEL = 21;
     */
    public static final int FLAME_WHEEL_VALUE = 21;
    /**
     * MEGAHORN = 22;
     */
    public static final int MEGAHORN_VALUE = 22;
    /**
     * WING_ATTACK = 23;
     */
    public static final int WING_ATTACK_VALUE = 23;
    /**
     * FLAMETHROWER = 24;
     */
    public static final int FLAMETHROWER_VALUE = 24;
    /**
     * SUCKER_PUNCH = 25;
     */
    public static final int SUCKER_PUNCH_VALUE = 25;
    /**
     * DIG = 26;
     */
    public static final int DIG_VALUE = 26;
    /**
     * LOW_KICK = 27;
     */
    public static final int LOW_KICK_VALUE = 27;
    /**
     * CROSS_CHOP = 28;
     */
    public static final int CROSS_CHOP_VALUE = 28;
    /**
     * PSYCHO_CUT = 29;
     */
    public static final int PSYCHO_CUT_VALUE = 29;
    /**
     * PSYBEAM = 30;
     */
    public static final int PSYBEAM_VALUE = 30;
    /**
     * EARTHQUAKE = 31;
     */
    public static final int EARTHQUAKE_VALUE = 31;
    /**
     * STONE_EDGE = 32;
     */
    public static final int STONE_EDGE_VALUE = 32;
    /**
     * ICE_PUNCH = 33;
     */
    public static final int ICE_PUNCH_VALUE = 33;
    /**
     * HEART_STAMP = 34;
     */
    public static final int HEART_STAMP_VALUE = 34;
    /**
     * DISCHARGE = 35;
     */
    public static final int DISCHARGE_VALUE = 35;
    /**
     * FLASH_CANNON = 36;
     */
    public static final int FLASH_CANNON_VALUE = 36;
    /**
     * PECK = 37;
     */
    public static final int PECK_VALUE = 37;
    /**
     * DRILL_PECK = 38;
     */
    public static final int DRILL_PECK_VALUE = 38;
    /**
     * ICE_BEAM = 39;
     */
    public static final int ICE_BEAM_VALUE = 39;
    /**
     * BLIZZARD = 40;
     */
    public static final int BLIZZARD_VALUE = 40;
    /**
     * AIR_SLASH = 41;
     */
    public static final int AIR_SLASH_VALUE = 41;
    /**
     * HEAT_WAVE = 42;
     */
    public static final int HEAT_WAVE_VALUE = 42;
    /**
     * TWINEEDLE = 43;
     */
    public static final int TWINEEDLE_VALUE = 43;
    /**
     * POISON_JAB = 44;
     */
    public static final int POISON_JAB_VALUE = 44;
    /**
     * AERIAL_ACE = 45;
     */
    public static final int AERIAL_ACE_VALUE = 45;
    /**
     * DRILL_RUN = 46;
     */
    public static final int DRILL_RUN_VALUE = 46;
    /**
     * PETAL_BLIZZARD = 47;
     */
    public static final int PETAL_BLIZZARD_VALUE = 47;
    /**
     * MEGA_DRAIN = 48;
     */
    public static final int MEGA_DRAIN_VALUE = 48;
    /**
     * BUG_BUZZ = 49;
     */
    public static final int BUG_BUZZ_VALUE = 49;
    /**
     * POISON_FANG = 50;
     */
    public static final int POISON_FANG_VALUE = 50;
    /**
     * NIGHT_SLASH = 51;
     */
    public static final int NIGHT_SLASH_VALUE = 51;
    /**
     * SLASH = 52;
     */
    public static final int SLASH_VALUE = 52;
    /**
     * BUBBLE_BEAM = 53;
     */
    public static final int BUBBLE_BEAM_VALUE = 53;
    /**
     * SUBMISSION = 54;
     */
    public static final int SUBMISSION_VALUE = 54;
    /**
     * KARATE_CHOP = 55;
     */
    public static final int KARATE_CHOP_VALUE = 55;
    /**
     * LOW_SWEEP = 56;
     */
    public static final int LOW_SWEEP_VALUE = 56;
    /**
     * AQUA_JET = 57;
     */
    public static final int AQUA_JET_VALUE = 57;
    /**
     * AQUA_TAIL = 58;
     */
    public static final int AQUA_TAIL_VALUE = 58;
    /**
     * SEED_BOMB = 59;
     */
    public static final int SEED_BOMB_VALUE = 59;
    /**
     * PSYSHOCK = 60;
     */
    public static final int PSYSHOCK_VALUE = 60;
    /**
     * ROCK_THROW = 61;
     */
    public static final int ROCK_THROW_VALUE = 61;
    /**
     * ANCIENT_POWER = 62;
     */
    public static final int ANCIENT_POWER_VALUE = 62;
    /**
     * ROCK_TOMB = 63;
     */
    public static final int ROCK_TOMB_VALUE = 63;
    /**
     * ROCK_SLIDE = 64;
     */
    public static final int ROCK_SLIDE_VALUE = 64;
    /**
     * POWER_GEM = 65;
     */
    public static final int POWER_GEM_VALUE = 65;
    /**
     * SHADOW_SNEAK = 66;
     */
    public static final int SHADOW_SNEAK_VALUE = 66;
    /**
     * SHADOW_PUNCH = 67;
     */
    public static final int SHADOW_PUNCH_VALUE = 67;
    /**
     * SHADOW_CLAW = 68;
     */
    public static final int SHADOW_CLAW_VALUE = 68;
    /**
     * OMINOUS_WIND = 69;
     */
    public static final int OMINOUS_WIND_VALUE = 69;
    /**
     * SHADOW_BALL = 70;
     */
    public static final int SHADOW_BALL_VALUE = 70;
    /**
     * BULLET_PUNCH = 71;
     */
    public static final int BULLET_PUNCH_VALUE = 71;
    /**
     * MAGNET_BOMB = 72;
     */
    public static final int MAGNET_BOMB_VALUE = 72;
    /**
     * STEEL_WING = 73;
     */
    public static final int STEEL_WING_VALUE = 73;
    /**
     * IRON_HEAD = 74;
     */
    public static final int IRON_HEAD_VALUE = 74;
    /**
     * PARABOLIC_CHARGE = 75;
     */
    public static final int PARABOLIC_CHARGE_VALUE = 75;
    /**
     * SPARK = 76;
     */
    public static final int SPARK_VALUE = 76;
    /**
     * THUNDER_PUNCH = 77;
     */
    public static final int THUNDER_PUNCH_VALUE = 77;
    /**
     * THUNDER = 78;
     */
    public static final int THUNDER_VALUE = 78;
    /**
     * THUNDERBOLT = 79;
     */
    public static final int THUNDERBOLT_VALUE = 79;
    /**
     * TWISTER = 80;
     */
    public static final int TWISTER_VALUE = 80;
    /**
     * DRAGON_BREATH = 81;
     */
    public static final int DRAGON_BREATH_VALUE = 81;
    /**
     * DRAGON_PULSE = 82;
     */
    public static final int DRAGON_PULSE_VALUE = 82;
    /**
     * DRAGON_CLAW = 83;
     */
    public static final int DRAGON_CLAW_VALUE = 83;
    /**
     * DISARMING_VOICE = 84;
     */
    public static final int DISARMING_VOICE_VALUE = 84;
    /**
     * DRAINING_KISS = 85;
     */
    public static final int DRAINING_KISS_VALUE = 85;
    /**
     * DAZZLING_GLEAM = 86;
     */
    public static final int DAZZLING_GLEAM_VALUE = 86;
    /**
     * MOONBLAST = 87;
     */
    public static final int MOONBLAST_VALUE = 87;
    /**
     * PLAY_ROUGH = 88;
     */
    public static final int PLAY_ROUGH_VALUE = 88;
    /**
     * CROSS_POISON = 89;
     */
    public static final int CROSS_POISON_VALUE = 89;
    /**
     * SLUDGE_BOMB = 90;
     */
    public static final int SLUDGE_BOMB_VALUE = 90;
    /**
     * SLUDGE_WAVE = 91;
     */
    public static final int SLUDGE_WAVE_VALUE = 91;
    /**
     * GUNK_SHOT = 92;
     */
    public static final int GUNK_SHOT_VALUE = 92;
    /**
     * MUD_SHOT = 93;
     */
    public static final int MUD_SHOT_VALUE = 93;
    /**
     * BONE_CLUB = 94;
     */
    public static final int BONE_CLUB_VALUE = 94;
    /**
     * BULLDOZE = 95;
     */
    public static final int BULLDOZE_VALUE = 95;
    /**
     * MUD_BOMB = 96;
     */
    public static final int MUD_BOMB_VALUE = 96;
    /**
     * FURY_CUTTER = 97;
     */
    public static final int FURY_CUTTER_VALUE = 97;
    /**
     * BUG_BITE = 98;
     */
    public static final int BUG_BITE_VALUE = 98;
    /**
     * SIGNAL_BEAM = 99;
     */
    public static final int SIGNAL_BEAM_VALUE = 99;
    /**
     * X_SCISSOR = 100;
     */
    public static final int X_SCISSOR_VALUE = 100;
    /**
     * FLAME_CHARGE = 101;
     */
    public static final int FLAME_CHARGE_VALUE = 101;
    /**
     * FLAME_BURST = 102;
     */
    public static final int FLAME_BURST_VALUE = 102;
    /**
     * FIRE_BLAST = 103;
     */
    public static final int FIRE_BLAST_VALUE = 103;
    /**
     * BRINE = 104;
     */
    public static final int BRINE_VALUE = 104;
    /**
     * WATER_PULSE = 105;
     */
    public static final int WATER_PULSE_VALUE = 105;
    /**
     * SCALD = 106;
     */
    public static final int SCALD_VALUE = 106;
    /**
     * HYDRO_PUMP = 107;
     */
    public static final int HYDRO_PUMP_VALUE = 107;
    /**
     * PSYCHIC = 108;
     */
    public static final int PSYCHIC_VALUE = 108;
    /**
     * PSYSTRIKE = 109;
     */
    public static final int PSYSTRIKE_VALUE = 109;
    /**
     * ICE_SHARD = 110;
     */
    public static final int ICE_SHARD_VALUE = 110;
    /**
     * ICY_WIND = 111;
     */
    public static final int ICY_WIND_VALUE = 111;
    /**
     * FROST_BREATH = 112;
     */
    public static final int FROST_BREATH_VALUE = 112;
    /**
     * ABSORB = 113;
     */
    public static final int ABSORB_VALUE = 113;
    /**
     * GIGA_DRAIN = 114;
     */
    public static final int GIGA_DRAIN_VALUE = 114;
    /**
     * FIRE_PUNCH = 115;
     */
    public static final int FIRE_PUNCH_VALUE = 115;
    /**
     * SOLAR_BEAM = 116;
     */
    public static final int SOLAR_BEAM_VALUE = 116;
    /**
     * LEAF_BLADE = 117;
     */
    public static final int LEAF_BLADE_VALUE = 117;
    /**
     * POWER_WHIP = 118;
     */
    public static final int POWER_WHIP_VALUE = 118;
    /**
     * SPLASH = 119;
     */
    public static final int SPLASH_VALUE = 119;
    /**
     * ACID = 120;
     */
    public static final int ACID_VALUE = 120;
    /**
     * AIR_CUTTER = 121;
     */
    public static final int AIR_CUTTER_VALUE = 121;
    /**
     * HURRICANE = 122;
     */
    public static final int HURRICANE_VALUE = 122;
    /**
     * BRICK_BREAK = 123;
     */
    public static final int BRICK_BREAK_VALUE = 123;
    /**
     * CUT = 124;
     */
    public static final int CUT_VALUE = 124;
    /**
     * SWIFT = 125;
     */
    public static final int SWIFT_VALUE = 125;
    /**
     * HORN_ATTACK = 126;
     */
    public static final int HORN_ATTACK_VALUE = 126;
    /**
     * STOMP = 127;
     */
    public static final int STOMP_VALUE = 127;
    /**
     * HEADBUTT = 128;
     */
    public static final int HEADBUTT_VALUE = 128;
    /**
     * HYPER_FANG = 129;
     */
    public static final int HYPER_FANG_VALUE = 129;
    /**
     * SLAM = 130;
     */
    public static final int SLAM_VALUE = 130;
    /**
     * BODY_SLAM = 131;
     */
    public static final int BODY_SLAM_VALUE = 131;
    /**
     * REST = 132;
     */
    public static final int REST_VALUE = 132;
    /**
     * STRUGGLE = 133;
     */
    public static final int STRUGGLE_VALUE = 133;
    /**
     * SCALD_BLASTOISE = 134;
     */
    public static final int SCALD_BLASTOISE_VALUE = 134;
    /**
     * HYDRO_PUMP_BLASTOISE = 135;
     */
    public static final int HYDRO_PUMP_BLASTOISE_VALUE = 135;
    /**
     * WRAP_GREEN = 136;
     */
    public static final int WRAP_GREEN_VALUE = 136;
    /**
     * WRAP_PINK = 137;
     */
    public static final int WRAP_PINK_VALUE = 137;
    /**
     * FURY_CUTTER_FAST = 200;
     */
    public static final int FURY_CUTTER_FAST_VALUE = 200;
    /**
     * BUG_BITE_FAST = 201;
     */
    public static final int BUG_BITE_FAST_VALUE = 201;
    /**
     * BITE_FAST = 202;
     */
    public static final int BITE_FAST_VALUE = 202;
    /**
     * SUCKER_PUNCH_FAST = 203;
     */
    public static final int SUCKER_PUNCH_FAST_VALUE = 203;
    /**
     * DRAGON_BREATH_FAST = 204;
     */
    public static final int DRAGON_BREATH_FAST_VALUE = 204;
    /**
     * THUNDER_SHOCK_FAST = 205;
     */
    public static final int THUNDER_SHOCK_FAST_VALUE = 205;
    /**
     * SPARK_FAST = 206;
     */
    public static final int SPARK_FAST_VALUE = 206;
    /**
     * LOW_KICK_FAST = 207;
     */
    public static final int LOW_KICK_FAST_VALUE = 207;
    /**
     * KARATE_CHOP_FAST = 208;
     */
    public static final int KARATE_CHOP_FAST_VALUE = 208;
    /**
     * EMBER_FAST = 209;
     */
    public static final int EMBER_FAST_VALUE = 209;
    /**
     * WING_ATTACK_FAST = 210;
     */
    public static final int WING_ATTACK_FAST_VALUE = 210;
    /**
     * PECK_FAST = 211;
     */
    public static final int PECK_FAST_VALUE = 211;
    /**
     * LICK_FAST = 212;
     */
    public static final int LICK_FAST_VALUE = 212;
    /**
     * SHADOW_CLAW_FAST = 213;
     */
    public static final int SHADOW_CLAW_FAST_VALUE = 213;
    /**
     * VINE_WHIP_FAST = 214;
     */
    public static final int VINE_WHIP_FAST_VALUE = 214;
    /**
     * RAZOR_LEAF_FAST = 215;
     */
    public static final int RAZOR_LEAF_FAST_VALUE = 215;
    /**
     * MUD_SHOT_FAST = 216;
     */
    public static final int MUD_SHOT_FAST_VALUE = 216;
    /**
     * ICE_SHARD_FAST = 217;
     */
    public static final int ICE_SHARD_FAST_VALUE = 217;
    /**
     * FROST_BREATH_FAST = 218;
     */
    public static final int FROST_BREATH_FAST_VALUE = 218;
    /**
     * QUICK_ATTACK_FAST = 219;
     */
    public static final int QUICK_ATTACK_FAST_VALUE = 219;
    /**
     * SCRATCH_FAST = 220;
     */
    public static final int SCRATCH_FAST_VALUE = 220;
    /**
     * TACKLE_FAST = 221;
     */
    public static final int TACKLE_FAST_VALUE = 221;
    /**
     * POUND_FAST = 222;
     */
    public static final int POUND_FAST_VALUE = 222;
    /**
     * CUT_FAST = 223;
     */
    public static final int CUT_FAST_VALUE = 223;
    /**
     * POISON_JAB_FAST = 224;
     */
    public static final int POISON_JAB_FAST_VALUE = 224;
    /**
     * ACID_FAST = 225;
     */
    public static final int ACID_FAST_VALUE = 225;
    /**
     * PSYCHO_CUT_FAST = 226;
     */
    public static final int PSYCHO_CUT_FAST_VALUE = 226;
    /**
     * ROCK_THROW_FAST = 227;
     */
    public static final int ROCK_THROW_FAST_VALUE = 227;
    /**
     * METAL_CLAW_FAST = 228;
     */
    public static final int METAL_CLAW_FAST_VALUE = 228;
    /**
     * BULLET_PUNCH_FAST = 229;
     */
    public static final int BULLET_PUNCH_FAST_VALUE = 229;
    /**
     * WATER_GUN_FAST = 230;
     */
    public static final int WATER_GUN_FAST_VALUE = 230;
    /**
     * SPLASH_FAST = 231;
     */
    public static final int SPLASH_FAST_VALUE = 231;
    /**
     * WATER_GUN_FAST_BLASTOISE = 232;
     */
    public static final int WATER_GUN_FAST_BLASTOISE_VALUE = 232;
    /**
     * MUD_SLAP_FAST = 233;
     */
    public static final int MUD_SLAP_FAST_VALUE = 233;
    /**
     * ZEN_HEADBUTT_FAST = 234;
     */
    public static final int ZEN_HEADBUTT_FAST_VALUE = 234;
    /**
     * CONFUSION_FAST = 235;
     */
    public static final int CONFUSION_FAST_VALUE = 235;
    /**
     * POISON_STING_FAST = 236;
     */
    public static final int POISON_STING_FAST_VALUE = 236;
    /**
     * BUBBLE_FAST = 237;
     */
    public static final int BUBBLE_FAST_VALUE = 237;
    /**
     * FEINT_ATTACK_FAST = 238;
     */
    public static final int FEINT_ATTACK_FAST_VALUE = 238;
    /**
     * STEEL_WING_FAST = 239;
     */
    public static final int STEEL_WING_FAST_VALUE = 239;
    /**
     * FIRE_FANG_FAST = 240;
     */
    public static final int FIRE_FANG_FAST_VALUE = 240;
    /**
     * ROCK_SMASH_FAST = 241;
     */
    public static final int ROCK_SMASH_FAST_VALUE = 241;
    /**
     * TRANSFORM_FAST = 242;
     */
    public static final int TRANSFORM_FAST_VALUE = 242;
    /**
     * COUNTER_FAST = 243;
     */
    public static final int COUNTER_FAST_VALUE = 243;
    /**
     * POWDER_SNOW_FAST = 244;
     */
    public static final int POWDER_SNOW_FAST_VALUE = 244;
    /**
     * CLOSE_COMBAT = 245;
     */
    public static final int CLOSE_COMBAT_VALUE = 245;
    /**
     * DYNAMIC_PUNCH = 246;
     */
    public static final int DYNAMIC_PUNCH_VALUE = 246;
    /**
     * FOCUS_BLAST = 247;
     */
    public static final int FOCUS_BLAST_VALUE = 247;
    /**
     * AURORA_BEAM = 248;
     */
    public static final int AURORA_BEAM_VALUE = 248;
    /**
     * CHARGE_BEAM_FAST = 249;
     */
    public static final int CHARGE_BEAM_FAST_VALUE = 249;
    /**
     * VOLT_SWITCH_FAST = 250;
     */
    public static final int VOLT_SWITCH_FAST_VALUE = 250;
    /**
     * WILD_CHARGE = 251;
     */
    public static final int WILD_CHARGE_VALUE = 251;
    /**
     * ZAP_CANNON = 252;
     */
    public static final int ZAP_CANNON_VALUE = 252;
    /**
     * DRAGON_TAIL_FAST = 253;
     */
    public static final int DRAGON_TAIL_FAST_VALUE = 253;
    /**
     * AVALANCHE = 254;
     */
    public static final int AVALANCHE_VALUE = 254;
    /**
     * AIR_SLASH_FAST = 255;
     */
    public static final int AIR_SLASH_FAST_VALUE = 255;
    /**
     * BRAVE_BIRD = 256;
     */
    public static final int BRAVE_BIRD_VALUE = 256;
    /**
     * SKY_ATTACK = 257;
     */
    public static final int SKY_ATTACK_VALUE = 257;
    /**
     * SAND_TOMB = 258;
     */
    public static final int SAND_TOMB_VALUE = 258;
    /**
     * ROCK_BLAST = 259;
     */
    public static final int ROCK_BLAST_VALUE = 259;
    /**
     * INFESTATION_FAST = 260;
     */
    public static final int INFESTATION_FAST_VALUE = 260;
    /**
     * STRUGGLE_BUG_FAST = 261;
     */
    public static final int STRUGGLE_BUG_FAST_VALUE = 261;
    /**
     * SILVER_WIND = 262;
     */
    public static final int SILVER_WIND_VALUE = 262;
    /**
     * ASTONISH_FAST = 263;
     */
    public static final int ASTONISH_FAST_VALUE = 263;
    /**
     * HEX_FAST = 264;
     */
    public static final int HEX_FAST_VALUE = 264;
    /**
     * NIGHT_SHADE = 265;
     */
    public static final int NIGHT_SHADE_VALUE = 265;
    /**
     * IRON_TAIL_FAST = 266;
     */
    public static final int IRON_TAIL_FAST_VALUE = 266;
    /**
     * GYRO_BALL = 267;
     */
    public static final int GYRO_BALL_VALUE = 267;
    /**
     * HEAVY_SLAM = 268;
     */
    public static final int HEAVY_SLAM_VALUE = 268;
    /**
     * FIRE_SPIN_FAST = 269;
     */
    public static final int FIRE_SPIN_FAST_VALUE = 269;
    /**
     * OVERHEAT = 270;
     */
    public static final int OVERHEAT_VALUE = 270;
    /**
     * BULLET_SEED_FAST = 271;
     */
    public static final int BULLET_SEED_FAST_VALUE = 271;
    /**
     * GRASS_KNOT = 272;
     */
    public static final int GRASS_KNOT_VALUE = 272;
    /**
     * ENERGY_BALL = 273;
     */
    public static final int ENERGY_BALL_VALUE = 273;
    /**
     * EXTRASENSORY_FAST = 274;
     */
    public static final int EXTRASENSORY_FAST_VALUE = 274;
    /**
     * FUTURESIGHT = 275;
     */
    public static final int FUTURESIGHT_VALUE = 275;
    /**
     * MIRROR_COAT = 276;
     */
    public static final int MIRROR_COAT_VALUE = 276;
    /**
     * OUTRAGE = 277;
     */
    public static final int OUTRAGE_VALUE = 277;
    /**
     * SNARL_FAST = 278;
     */
    public static final int SNARL_FAST_VALUE = 278;
    /**
     * CRUNCH = 279;
     */
    public static final int CRUNCH_VALUE = 279;
    /**
     * FOUL_PLAY = 280;
     */
    public static final int FOUL_PLAY_VALUE = 280;
    /**
     * HIDDEN_POWER_FAST = 281;
     */
    public static final int HIDDEN_POWER_FAST_VALUE = 281;
    /**
     * TAKE_DOWN_FAST = 282;
     */
    public static final int TAKE_DOWN_FAST_VALUE = 282;
    /**
     * WATERFALL_FAST = 283;
     */
    public static final int WATERFALL_FAST_VALUE = 283;
    /**
     * SURF = 284;
     */
    public static final int SURF_VALUE = 284;
    /**
     * DRACO_METEOR = 285;
     */
    public static final int DRACO_METEOR_VALUE = 285;
    /**
     * DOOM_DESIRE = 286;
     */
    public static final int DOOM_DESIRE_VALUE = 286;
    /**
     * YAWN_FAST = 287;
     */
    public static final int YAWN_FAST_VALUE = 287;
    /**
     * PSYCHO_BOOST = 288;
     */
    public static final int PSYCHO_BOOST_VALUE = 288;
    /**
     * ORIGIN_PULSE = 289;
     */
    public static final int ORIGIN_PULSE_VALUE = 289;
    /**
     * PRECIPICE_BLADES = 290;
     */
    public static final int PRECIPICE_BLADES_VALUE = 290;
    /**
     * PRESENT_FAST = 291;
     */
    public static final int PRESENT_FAST_VALUE = 291;
    /**
     * WEATHER_BALL_FIRE = 292;
     */
    public static final int WEATHER_BALL_FIRE_VALUE = 292;
    /**
     * WEATHER_BALL_ICE = 293;
     */
    public static final int WEATHER_BALL_ICE_VALUE = 293;
    /**
     * WEATHER_BALL_ROCK = 294;
     */
    public static final int WEATHER_BALL_ROCK_VALUE = 294;
    /**
     * WEATHER_BALL_WATER = 295;
     */
    public static final int WEATHER_BALL_WATER_VALUE = 295;
    /**
     * FRENZY_PLANT = 296;
     */
    public static final int FRENZY_PLANT_VALUE = 296;
    /**
     * SMACK_DOWN_FAST = 297;
     */
    public static final int SMACK_DOWN_FAST_VALUE = 297;
    /**
     * BLAST_BURN = 298;
     */
    public static final int BLAST_BURN_VALUE = 298;
    /**
     * HYDRO_CANNON = 299;
     */
    public static final int HYDRO_CANNON_VALUE = 299;
    /**
     * LAST_RESORT = 300;
     */
    public static final int LAST_RESORT_VALUE = 300;
    /**
     * METEOR_MASH = 301;
     */
    public static final int METEOR_MASH_VALUE = 301;
    /**
     * SKULL_BASH = 302;
     */
    public static final int SKULL_BASH_VALUE = 302;
    /**
     * ACID_SPRAY = 303;
     */
    public static final int ACID_SPRAY_VALUE = 303;
    /**
     * EARTH_POWER = 304;
     */
    public static final int EARTH_POWER_VALUE = 304;
    /**
     * CRABHAMMER = 305;
     */
    public static final int CRABHAMMER_VALUE = 305;
    /**
     * LUNGE = 306;
     */
    public static final int LUNGE_VALUE = 306;
    /**
     * CRUSH_CLAW = 307;
     */
    public static final int CRUSH_CLAW_VALUE = 307;
    /**
     * OCTAZOOKA = 308;
     */
    public static final int OCTAZOOKA_VALUE = 308;
    /**
     * MIRROR_SHOT = 309;
     */
    public static final int MIRROR_SHOT_VALUE = 309;
    /**
     * SUPER_POWER = 310;
     */
    public static final int SUPER_POWER_VALUE = 310;
    /**
     * FELL_STINGER = 311;
     */
    public static final int FELL_STINGER_VALUE = 311;
    /**
     * LEAF_TORNADO = 312;
     */
    public static final int LEAF_TORNADO_VALUE = 312;
    /**
     * LEECH_LIFE = 313;
     */
    public static final int LEECH_LIFE_VALUE = 313;
    /**
     * DRAIN_PUNCH = 314;
     */
    public static final int DRAIN_PUNCH_VALUE = 314;
    /**
     * SHADOW_BONE = 315;
     */
    public static final int SHADOW_BONE_VALUE = 315;
    /**
     * MUDDY_WATER = 316;
     */
    public static final int MUDDY_WATER_VALUE = 316;
    /**
     * BLAZE_KICK = 317;
     */
    public static final int BLAZE_KICK_VALUE = 317;
    /**
     * RAZOR_SHELL = 318;
     */
    public static final int RAZOR_SHELL_VALUE = 318;
    /**
     * POWER_UP_PUNCH = 319;
     */
    public static final int POWER_UP_PUNCH_VALUE = 319;


    public final int getNumber() {
      if (this == UNRECOGNIZED) {
        throw new java.lang.IllegalArgumentException(
            "Can't get the number of an unknown enum value.");
      }
      return value;
    }

    /**
     * @deprecated Use {@link #forNumber(int)} instead.
     */
    @java.lang.Deprecated
    public static PokemonMove valueOf(int value) {
      return forNumber(value);
    }

    public static PokemonMove forNumber(int value) {
      switch (value) {
        case 0: return MOVE_UNSET;
        case 1: return THUNDER_SHOCK;
        case 2: return QUICK_ATTACK;
        case 3: return SCRATCH;
        case 4: return EMBER;
        case 5: return VINE_WHIP;
        case 6: return TACKLE;
        case 7: return RAZOR_LEAF;
        case 8: return TAKE_DOWN;
        case 9: return WATER_GUN;
        case 10: return BITE;
        case 11: return POUND;
        case 12: return DOUBLE_SLAP;
        case 13: return WRAP;
        case 14: return HYPER_BEAM;
        case 15: return LICK;
        case 16: return DARK_PULSE;
        case 17: return SMOG;
        case 18: return SLUDGE;
        case 19: return METAL_CLAW;
        case 20: return VICE_GRIP;
        case 21: return FLAME_WHEEL;
        case 22: return MEGAHORN;
        case 23: return WING_ATTACK;
        case 24: return FLAMETHROWER;
        case 25: return SUCKER_PUNCH;
        case 26: return DIG;
        case 27: return LOW_KICK;
        case 28: return CROSS_CHOP;
        case 29: return PSYCHO_CUT;
        case 30: return PSYBEAM;
        case 31: return EARTHQUAKE;
        case 32: return STONE_EDGE;
        case 33: return ICE_PUNCH;
        case 34: return HEART_STAMP;
        case 35: return DISCHARGE;
        case 36: return FLASH_CANNON;
        case 37: return PECK;
        case 38: return DRILL_PECK;
        case 39: return ICE_BEAM;
        case 40: return BLIZZARD;
        case 41: return AIR_SLASH;
        case 42: return HEAT_WAVE;
        case 43: return TWINEEDLE;
        case 44: return POISON_JAB;
        case 45: return AERIAL_ACE;
        case 46: return DRILL_RUN;
        case 47: return PETAL_BLIZZARD;
        case 48: return MEGA_DRAIN;
        case 49: return BUG_BUZZ;
        case 50: return POISON_FANG;
        case 51: return NIGHT_SLASH;
        case 52: return SLASH;
        case 53: return BUBBLE_BEAM;
        case 54: return SUBMISSION;
        case 55: return KARATE_CHOP;
        case 56: return LOW_SWEEP;
        case 57: return AQUA_JET;
        case 58: return AQUA_TAIL;
        case 59: return SEED_BOMB;
        case 60: return PSYSHOCK;
        case 61: return ROCK_THROW;
        case 62: return ANCIENT_POWER;
        case 63: return ROCK_TOMB;
        case 64: return ROCK_SLIDE;
        case 65: return POWER_GEM;
        case 66: return SHADOW_SNEAK;
        case 67: return SHADOW_PUNCH;
        case 68: return SHADOW_CLAW;
        case 69: return OMINOUS_WIND;
        case 70: return SHADOW_BALL;
        case 71: return BULLET_PUNCH;
        case 72: return MAGNET_BOMB;
        case 73: return STEEL_WING;
        case 74: return IRON_HEAD;
        case 75: return PARABOLIC_CHARGE;
        case 76: return SPARK;
        case 77: return THUNDER_PUNCH;
        case 78: return THUNDER;
        case 79: return THUNDERBOLT;
        case 80: return TWISTER;
        case 81: return DRAGON_BREATH;
        case 82: return DRAGON_PULSE;
        case 83: return DRAGON_CLAW;
        case 84: return DISARMING_VOICE;
        case 85: return DRAINING_KISS;
        case 86: return DAZZLING_GLEAM;
        case 87: return MOONBLAST;
        case 88: return PLAY_ROUGH;
        case 89: return CROSS_POISON;
        case 90: return SLUDGE_BOMB;
        case 91: return SLUDGE_WAVE;
        case 92: return GUNK_SHOT;
        case 93: return MUD_SHOT;
        case 94: return BONE_CLUB;
        case 95: return BULLDOZE;
        case 96: return MUD_BOMB;
        case 97: return FURY_CUTTER;
        case 98: return BUG_BITE;
        case 99: return SIGNAL_BEAM;
        case 100: return X_SCISSOR;
        case 101: return FLAME_CHARGE;
        case 102: return FLAME_BURST;
        case 103: return FIRE_BLAST;
        case 104: return BRINE;
        case 105: return WATER_PULSE;
        case 106: return SCALD;
        case 107: return HYDRO_PUMP;
        case 108: return PSYCHIC;
        case 109: return PSYSTRIKE;
        case 110: return ICE_SHARD;
        case 111: return ICY_WIND;
        case 112: return FROST_BREATH;
        case 113: return ABSORB;
        case 114: return GIGA_DRAIN;
        case 115: return FIRE_PUNCH;
        case 116: return SOLAR_BEAM;
        case 117: return LEAF_BLADE;
        case 118: return POWER_WHIP;
        case 119: return SPLASH;
        case 120: return ACID;
        case 121: return AIR_CUTTER;
        case 122: return HURRICANE;
        case 123: return BRICK_BREAK;
        case 124: return CUT;
        case 125: return SWIFT;
        case 126: return HORN_ATTACK;
        case 127: return STOMP;
        case 128: return HEADBUTT;
        case 129: return HYPER_FANG;
        case 130: return SLAM;
        case 131: return BODY_SLAM;
        case 132: return REST;
        case 133: return STRUGGLE;
        case 134: return SCALD_BLASTOISE;
        case 135: return HYDRO_PUMP_BLASTOISE;
        case 136: return WRAP_GREEN;
        case 137: return WRAP_PINK;
        case 200: return FURY_CUTTER_FAST;
        case 201: return BUG_BITE_FAST;
        case 202: return BITE_FAST;
        case 203: return SUCKER_PUNCH_FAST;
        case 204: return DRAGON_BREATH_FAST;
        case 205: return THUNDER_SHOCK_FAST;
        case 206: return SPARK_FAST;
        case 207: return LOW_KICK_FAST;
        case 208: return KARATE_CHOP_FAST;
        case 209: return EMBER_FAST;
        case 210: return WING_ATTACK_FAST;
        case 211: return PECK_FAST;
        case 212: return LICK_FAST;
        case 213: return SHADOW_CLAW_FAST;
        case 214: return VINE_WHIP_FAST;
        case 215: return RAZOR_LEAF_FAST;
        case 216: return MUD_SHOT_FAST;
        case 217: return ICE_SHARD_FAST;
        case 218: return FROST_BREATH_FAST;
        case 219: return QUICK_ATTACK_FAST;
        case 220: return SCRATCH_FAST;
        case 221: return TACKLE_FAST;
        case 222: return POUND_FAST;
        case 223: return CUT_FAST;
        case 224: return POISON_JAB_FAST;
        case 225: return ACID_FAST;
        case 226: return PSYCHO_CUT_FAST;
        case 227: return ROCK_THROW_FAST;
        case 228: return METAL_CLAW_FAST;
        case 229: return BULLET_PUNCH_FAST;
        case 230: return WATER_GUN_FAST;
        case 231: return SPLASH_FAST;
        case 232: return WATER_GUN_FAST_BLASTOISE;
        case 233: return MUD_SLAP_FAST;
        case 234: return ZEN_HEADBUTT_FAST;
        case 235: return CONFUSION_FAST;
        case 236: return POISON_STING_FAST;
        case 237: return BUBBLE_FAST;
        case 238: return FEINT_ATTACK_FAST;
        case 239: return STEEL_WING_FAST;
        case 240: return FIRE_FANG_FAST;
        case 241: return ROCK_SMASH_FAST;
        case 242: return TRANSFORM_FAST;
        case 243: return COUNTER_FAST;
        case 244: return POWDER_SNOW_FAST;
        case 245: return CLOSE_COMBAT;
        case 246: return DYNAMIC_PUNCH;
        case 247: return FOCUS_BLAST;
        case 248: return AURORA_BEAM;
        case 249: return CHARGE_BEAM_FAST;
        case 250: return VOLT_SWITCH_FAST;
        case 251: return WILD_CHARGE;
        case 252: return ZAP_CANNON;
        case 253: return DRAGON_TAIL_FAST;
        case 254: return AVALANCHE;
        case 255: return AIR_SLASH_FAST;
        case 256: return BRAVE_BIRD;
        case 257: return SKY_ATTACK;
        case 258: return SAND_TOMB;
        case 259: return ROCK_BLAST;
        case 260: return INFESTATION_FAST;
        case 261: return STRUGGLE_BUG_FAST;
        case 262: return SILVER_WIND;
        case 263: return ASTONISH_FAST;
        case 264: return HEX_FAST;
        case 265: return NIGHT_SHADE;
        case 266: return IRON_TAIL_FAST;
        case 267: return GYRO_BALL;
        case 268: return HEAVY_SLAM;
        case 269: return FIRE_SPIN_FAST;
        case 270: return OVERHEAT;
        case 271: return BULLET_SEED_FAST;
        case 272: return GRASS_KNOT;
        case 273: return ENERGY_BALL;
        case 274: return EXTRASENSORY_FAST;
        case 275: return FUTURESIGHT;
        case 276: return MIRROR_COAT;
        case 277: return OUTRAGE;
        case 278: return SNARL_FAST;
        case 279: return CRUNCH;
        case 280: return FOUL_PLAY;
        case 281: return HIDDEN_POWER_FAST;
        case 282: return TAKE_DOWN_FAST;
        case 283: return WATERFALL_FAST;
        case 284: return SURF;
        case 285: return DRACO_METEOR;
        case 286: return DOOM_DESIRE;
        case 287: return YAWN_FAST;
        case 288: return PSYCHO_BOOST;
        case 289: return ORIGIN_PULSE;
        case 290: return PRECIPICE_BLADES;
        case 291: return PRESENT_FAST;
        case 292: return WEATHER_BALL_FIRE;
        case 293: return WEATHER_BALL_ICE;
        case 294: return WEATHER_BALL_ROCK;
        case 295: return WEATHER_BALL_WATER;
        case 296: return FRENZY_PLANT;
        case 297: return SMACK_DOWN_FAST;
        case 298: return BLAST_BURN;
        case 299: return HYDRO_CANNON;
        case 300: return LAST_RESORT;
        case 301: return METEOR_MASH;
        case 302: return SKULL_BASH;
        case 303: return ACID_SPRAY;
        case 304: return EARTH_POWER;
        case 305: return CRABHAMMER;
        case 306: return LUNGE;
        case 307: return CRUSH_CLAW;
        case 308: return OCTAZOOKA;
        case 309: return MIRROR_SHOT;
        case 310: return SUPER_POWER;
        case 311: return FELL_STINGER;
        case 312: return LEAF_TORNADO;
        case 313: return LEECH_LIFE;
        case 314: return DRAIN_PUNCH;
        case 315: return SHADOW_BONE;
        case 316: return MUDDY_WATER;
        case 317: return BLAZE_KICK;
        case 318: return RAZOR_SHELL;
        case 319: return POWER_UP_PUNCH;
        default: return null;
      }
    }

    public static com.google.protobuf.Internal.EnumLiteMap
        internalGetValueMap() {
      return internalValueMap;
    }
    private static final com.google.protobuf.Internal.EnumLiteMap<
        PokemonMove> internalValueMap =
          new com.google.protobuf.Internal.EnumLiteMap() {
            public PokemonMove findValueByNumber(int number) {
              return PokemonMove.forNumber(number);
            }
          };

    public final com.google.protobuf.Descriptors.EnumValueDescriptor
        getValueDescriptor() {
      return getDescriptor().getValues().get(ordinal());
    }
    public final com.google.protobuf.Descriptors.EnumDescriptor
        getDescriptorForType() {
      return getDescriptor();
    }
    public static final com.google.protobuf.Descriptors.EnumDescriptor
        getDescriptor() {
      return POGOProtos.Enums.PokemonMoveOuterClass.getDescriptor().getEnumTypes().get(0);
    }

    private static final PokemonMove[] VALUES = values();

    public static PokemonMove valueOf(
        com.google.protobuf.Descriptors.EnumValueDescriptor desc) {
      if (desc.getType() != getDescriptor()) {
        throw new java.lang.IllegalArgumentException(
          "EnumValueDescriptor is not for this type.");
      }
      if (desc.getIndex() == -1) {
        return UNRECOGNIZED;
      }
      return VALUES[desc.getIndex()];
    }

    private final int value;

    private PokemonMove(int value) {
      this.value = value;
    }

    // @@protoc_insertion_point(enum_scope:POGOProtos.Enums.PokemonMove)
  }


  public static com.google.protobuf.Descriptors.FileDescriptor
      getDescriptor() {
    return descriptor;
  }
  private static  com.google.protobuf.Descriptors.FileDescriptor
      descriptor;
  static {
    java.lang.String[] descriptorData = {
      "\n\"POGOProtos/Enums/PokemonMove.proto\022\020PO" +
      "GOProtos.Enums*\210#\n\013PokemonMove\022\016\n\nMOVE_U" +
      "NSET\020\000\022\021\n\rTHUNDER_SHOCK\020\001\022\020\n\014QUICK_ATTAC" +
      "K\020\002\022\013\n\007SCRATCH\020\003\022\t\n\005EMBER\020\004\022\r\n\tVINE_WHIP" +
      "\020\005\022\n\n\006TACKLE\020\006\022\016\n\nRAZOR_LEAF\020\007\022\r\n\tTAKE_D" +
      "OWN\020\010\022\r\n\tWATER_GUN\020\t\022\010\n\004BITE\020\n\022\t\n\005POUND\020" +
      "\013\022\017\n\013DOUBLE_SLAP\020\014\022\010\n\004WRAP\020\r\022\016\n\nHYPER_BE" +
      "AM\020\016\022\010\n\004LICK\020\017\022\016\n\nDARK_PULSE\020\020\022\010\n\004SMOG\020\021" +
      "\022\n\n\006SLUDGE\020\022\022\016\n\nMETAL_CLAW\020\023\022\r\n\tVICE_GRI" +
      "P\020\024\022\017\n\013FLAME_WHEEL\020\025\022\014\n\010MEGAHORN\020\026\022\017\n\013WI" +
      "NG_ATTACK\020\027\022\020\n\014FLAMETHROWER\020\030\022\020\n\014SUCKER_" +
      "PUNCH\020\031\022\007\n\003DIG\020\032\022\014\n\010LOW_KICK\020\033\022\016\n\nCROSS_" +
      "CHOP\020\034\022\016\n\nPSYCHO_CUT\020\035\022\013\n\007PSYBEAM\020\036\022\016\n\nE" +
      "ARTHQUAKE\020\037\022\016\n\nSTONE_EDGE\020 \022\r\n\tICE_PUNCH" +
      "\020!\022\017\n\013HEART_STAMP\020\"\022\r\n\tDISCHARGE\020#\022\020\n\014FL" +
      "ASH_CANNON\020$\022\010\n\004PECK\020%\022\016\n\nDRILL_PECK\020&\022\014" +
      "\n\010ICE_BEAM\020\'\022\014\n\010BLIZZARD\020(\022\r\n\tAIR_SLASH\020" +
      ")\022\r\n\tHEAT_WAVE\020*\022\r\n\tTWINEEDLE\020+\022\016\n\nPOISO" +
      "N_JAB\020,\022\016\n\nAERIAL_ACE\020-\022\r\n\tDRILL_RUN\020.\022\022" +
      "\n\016PETAL_BLIZZARD\020/\022\016\n\nMEGA_DRAIN\0200\022\014\n\010BU" +
      "G_BUZZ\0201\022\017\n\013POISON_FANG\0202\022\017\n\013NIGHT_SLASH" +
      "\0203\022\t\n\005SLASH\0204\022\017\n\013BUBBLE_BEAM\0205\022\016\n\nSUBMIS" +
      "SION\0206\022\017\n\013KARATE_CHOP\0207\022\r\n\tLOW_SWEEP\0208\022\014" +
      "\n\010AQUA_JET\0209\022\r\n\tAQUA_TAIL\020:\022\r\n\tSEED_BOMB" +
      "\020;\022\014\n\010PSYSHOCK\020<\022\016\n\nROCK_THROW\020=\022\021\n\rANCI" +
      "ENT_POWER\020>\022\r\n\tROCK_TOMB\020?\022\016\n\nROCK_SLIDE" +
      "\020@\022\r\n\tPOWER_GEM\020A\022\020\n\014SHADOW_SNEAK\020B\022\020\n\014S" +
      "HADOW_PUNCH\020C\022\017\n\013SHADOW_CLAW\020D\022\020\n\014OMINOU" +
      "S_WIND\020E\022\017\n\013SHADOW_BALL\020F\022\020\n\014BULLET_PUNC" +
      "H\020G\022\017\n\013MAGNET_BOMB\020H\022\016\n\nSTEEL_WING\020I\022\r\n\t" +
      "IRON_HEAD\020J\022\024\n\020PARABOLIC_CHARGE\020K\022\t\n\005SPA" +
      "RK\020L\022\021\n\rTHUNDER_PUNCH\020M\022\013\n\007THUNDER\020N\022\017\n\013" +
      "THUNDERBOLT\020O\022\013\n\007TWISTER\020P\022\021\n\rDRAGON_BRE" +
      "ATH\020Q\022\020\n\014DRAGON_PULSE\020R\022\017\n\013DRAGON_CLAW\020S" +
      "\022\023\n\017DISARMING_VOICE\020T\022\021\n\rDRAINING_KISS\020U" +
      "\022\022\n\016DAZZLING_GLEAM\020V\022\r\n\tMOONBLAST\020W\022\016\n\nP" +
      "LAY_ROUGH\020X\022\020\n\014CROSS_POISON\020Y\022\017\n\013SLUDGE_" +
      "BOMB\020Z\022\017\n\013SLUDGE_WAVE\020[\022\r\n\tGUNK_SHOT\020\\\022\014" +
      "\n\010MUD_SHOT\020]\022\r\n\tBONE_CLUB\020^\022\014\n\010BULLDOZE\020" +
      "_\022\014\n\010MUD_BOMB\020`\022\017\n\013FURY_CUTTER\020a\022\014\n\010BUG_" +
      "BITE\020b\022\017\n\013SIGNAL_BEAM\020c\022\r\n\tX_SCISSOR\020d\022\020" +
      "\n\014FLAME_CHARGE\020e\022\017\n\013FLAME_BURST\020f\022\016\n\nFIR" +
      "E_BLAST\020g\022\t\n\005BRINE\020h\022\017\n\013WATER_PULSE\020i\022\t\n" +
      "\005SCALD\020j\022\016\n\nHYDRO_PUMP\020k\022\013\n\007PSYCHIC\020l\022\r\n" +
      "\tPSYSTRIKE\020m\022\r\n\tICE_SHARD\020n\022\014\n\010ICY_WIND\020" +
      "o\022\020\n\014FROST_BREATH\020p\022\n\n\006ABSORB\020q\022\016\n\nGIGA_" +
      "DRAIN\020r\022\016\n\nFIRE_PUNCH\020s\022\016\n\nSOLAR_BEAM\020t\022" +
      "\016\n\nLEAF_BLADE\020u\022\016\n\nPOWER_WHIP\020v\022\n\n\006SPLAS" +
      "H\020w\022\010\n\004ACID\020x\022\016\n\nAIR_CUTTER\020y\022\r\n\tHURRICA" +
      "NE\020z\022\017\n\013BRICK_BREAK\020{\022\007\n\003CUT\020|\022\t\n\005SWIFT\020" +
      "}\022\017\n\013HORN_ATTACK\020~\022\t\n\005STOMP\020\177\022\r\n\010HEADBUT" +
      "T\020\200\001\022\017\n\nHYPER_FANG\020\201\001\022\t\n\004SLAM\020\202\001\022\016\n\tBODY" +
      "_SLAM\020\203\001\022\t\n\004REST\020\204\001\022\r\n\010STRUGGLE\020\205\001\022\024\n\017SC" +
      "ALD_BLASTOISE\020\206\001\022\031\n\024HYDRO_PUMP_BLASTOISE" +
      "\020\207\001\022\017\n\nWRAP_GREEN\020\210\001\022\016\n\tWRAP_PINK\020\211\001\022\025\n\020" +
      "FURY_CUTTER_FAST\020\310\001\022\022\n\rBUG_BITE_FAST\020\311\001\022" +
      "\016\n\tBITE_FAST\020\312\001\022\026\n\021SUCKER_PUNCH_FAST\020\313\001\022" +
      "\027\n\022DRAGON_BREATH_FAST\020\314\001\022\027\n\022THUNDER_SHOC" +
      "K_FAST\020\315\001\022\017\n\nSPARK_FAST\020\316\001\022\022\n\rLOW_KICK_F" +
      "AST\020\317\001\022\025\n\020KARATE_CHOP_FAST\020\320\001\022\017\n\nEMBER_F" +
      "AST\020\321\001\022\025\n\020WING_ATTACK_FAST\020\322\001\022\016\n\tPECK_FA" +
      "ST\020\323\001\022\016\n\tLICK_FAST\020\324\001\022\025\n\020SHADOW_CLAW_FAS" +
      "T\020\325\001\022\023\n\016VINE_WHIP_FAST\020\326\001\022\024\n\017RAZOR_LEAF_" +
      "FAST\020\327\001\022\022\n\rMUD_SHOT_FAST\020\330\001\022\023\n\016ICE_SHARD" +
      "_FAST\020\331\001\022\026\n\021FROST_BREATH_FAST\020\332\001\022\026\n\021QUIC" +
      "K_ATTACK_FAST\020\333\001\022\021\n\014SCRATCH_FAST\020\334\001\022\020\n\013T" +
      "ACKLE_FAST\020\335\001\022\017\n\nPOUND_FAST\020\336\001\022\r\n\010CUT_FA" +
      "ST\020\337\001\022\024\n\017POISON_JAB_FAST\020\340\001\022\016\n\tACID_FAST" +
      "\020\341\001\022\024\n\017PSYCHO_CUT_FAST\020\342\001\022\024\n\017ROCK_THROW_" +
      "FAST\020\343\001\022\024\n\017METAL_CLAW_FAST\020\344\001\022\026\n\021BULLET_" +
      "PUNCH_FAST\020\345\001\022\023\n\016WATER_GUN_FAST\020\346\001\022\020\n\013SP" +
      "LASH_FAST\020\347\001\022\035\n\030WATER_GUN_FAST_BLASTOISE" +
      "\020\350\001\022\022\n\rMUD_SLAP_FAST\020\351\001\022\026\n\021ZEN_HEADBUTT_" +
      "FAST\020\352\001\022\023\n\016CONFUSION_FAST\020\353\001\022\026\n\021POISON_S" +
      "TING_FAST\020\354\001\022\020\n\013BUBBLE_FAST\020\355\001\022\026\n\021FEINT_" +
      "ATTACK_FAST\020\356\001\022\024\n\017STEEL_WING_FAST\020\357\001\022\023\n\016" +
      "FIRE_FANG_FAST\020\360\001\022\024\n\017ROCK_SMASH_FAST\020\361\001\022" +
      "\023\n\016TRANSFORM_FAST\020\362\001\022\021\n\014COUNTER_FAST\020\363\001\022" +
      "\025\n\020POWDER_SNOW_FAST\020\364\001\022\021\n\014CLOSE_COMBAT\020\365" +
      "\001\022\022\n\rDYNAMIC_PUNCH\020\366\001\022\020\n\013FOCUS_BLAST\020\367\001\022" +
      "\020\n\013AURORA_BEAM\020\370\001\022\025\n\020CHARGE_BEAM_FAST\020\371\001" +
      "\022\025\n\020VOLT_SWITCH_FAST\020\372\001\022\020\n\013WILD_CHARGE\020\373" +
      "\001\022\017\n\nZAP_CANNON\020\374\001\022\025\n\020DRAGON_TAIL_FAST\020\375" +
      "\001\022\016\n\tAVALANCHE\020\376\001\022\023\n\016AIR_SLASH_FAST\020\377\001\022\017" +
      "\n\nBRAVE_BIRD\020\200\002\022\017\n\nSKY_ATTACK\020\201\002\022\016\n\tSAND" +
      "_TOMB\020\202\002\022\017\n\nROCK_BLAST\020\203\002\022\025\n\020INFESTATION" +
      "_FAST\020\204\002\022\026\n\021STRUGGLE_BUG_FAST\020\205\002\022\020\n\013SILV" +
      "ER_WIND\020\206\002\022\022\n\rASTONISH_FAST\020\207\002\022\r\n\010HEX_FA" +
      "ST\020\210\002\022\020\n\013NIGHT_SHADE\020\211\002\022\023\n\016IRON_TAIL_FAS" +
      "T\020\212\002\022\016\n\tGYRO_BALL\020\213\002\022\017\n\nHEAVY_SLAM\020\214\002\022\023\n" +
      "\016FIRE_SPIN_FAST\020\215\002\022\r\n\010OVERHEAT\020\216\002\022\025\n\020BUL" +
      "LET_SEED_FAST\020\217\002\022\017\n\nGRASS_KNOT\020\220\002\022\020\n\013ENE" +
      "RGY_BALL\020\221\002\022\026\n\021EXTRASENSORY_FAST\020\222\002\022\020\n\013F" +
      "UTURESIGHT\020\223\002\022\020\n\013MIRROR_COAT\020\224\002\022\014\n\007OUTRA" +
      "GE\020\225\002\022\017\n\nSNARL_FAST\020\226\002\022\013\n\006CRUNCH\020\227\002\022\016\n\tF" +
      "OUL_PLAY\020\230\002\022\026\n\021HIDDEN_POWER_FAST\020\231\002\022\023\n\016T" +
      "AKE_DOWN_FAST\020\232\002\022\023\n\016WATERFALL_FAST\020\233\002\022\t\n" +
      "\004SURF\020\234\002\022\021\n\014DRACO_METEOR\020\235\002\022\020\n\013DOOM_DESI" +
      "RE\020\236\002\022\016\n\tYAWN_FAST\020\237\002\022\021\n\014PSYCHO_BOOST\020\240\002" +
      "\022\021\n\014ORIGIN_PULSE\020\241\002\022\025\n\020PRECIPICE_BLADES\020" +
      "\242\002\022\021\n\014PRESENT_FAST\020\243\002\022\026\n\021WEATHER_BALL_FI" +
      "RE\020\244\002\022\025\n\020WEATHER_BALL_ICE\020\245\002\022\026\n\021WEATHER_" +
      "BALL_ROCK\020\246\002\022\027\n\022WEATHER_BALL_WATER\020\247\002\022\021\n" +
      "\014FRENZY_PLANT\020\250\002\022\024\n\017SMACK_DOWN_FAST\020\251\002\022\017" +
      "\n\nBLAST_BURN\020\252\002\022\021\n\014HYDRO_CANNON\020\253\002\022\020\n\013LA" +
      "ST_RESORT\020\254\002\022\020\n\013METEOR_MASH\020\255\002\022\017\n\nSKULL_" +
      "BASH\020\256\002\022\017\n\nACID_SPRAY\020\257\002\022\020\n\013EARTH_POWER\020" +
      "\260\002\022\017\n\nCRABHAMMER\020\261\002\022\n\n\005LUNGE\020\262\002\022\017\n\nCRUSH" +
      "_CLAW\020\263\002\022\016\n\tOCTAZOOKA\020\264\002\022\020\n\013MIRROR_SHOT\020" +
      "\265\002\022\020\n\013SUPER_POWER\020\266\002\022\021\n\014FELL_STINGER\020\267\002\022" +
      "\021\n\014LEAF_TORNADO\020\270\002\022\017\n\nLEECH_LIFE\020\271\002\022\020\n\013D" +
      "RAIN_PUNCH\020\272\002\022\020\n\013SHADOW_BONE\020\273\002\022\020\n\013MUDDY" +
      "_WATER\020\274\002\022\017\n\nBLAZE_KICK\020\275\002\022\020\n\013RAZOR_SHEL" +
      "L\020\276\002\022\023\n\016POWER_UP_PUNCH\020\277\002b\006proto3"
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