POGOProtos.Enums.PokemonMoveOuterClass Maven / Gradle / Ivy
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: POGOProtos/Enums/PokemonMove.proto
package POGOProtos.Enums;
public final class PokemonMoveOuterClass {
private PokemonMoveOuterClass() {}
public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistryLite registry) {
}
public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistry registry) {
registerAllExtensions(
(com.google.protobuf.ExtensionRegistryLite) registry);
}
/**
* Protobuf enum {@code POGOProtos.Enums.PokemonMove}
*/
public enum PokemonMove
implements com.google.protobuf.ProtocolMessageEnum {
/**
* MOVE_UNSET = 0;
*/
MOVE_UNSET(0),
/**
* THUNDER_SHOCK = 1;
*/
THUNDER_SHOCK(1),
/**
* QUICK_ATTACK = 2;
*/
QUICK_ATTACK(2),
/**
* SCRATCH = 3;
*/
SCRATCH(3),
/**
* EMBER = 4;
*/
EMBER(4),
/**
* VINE_WHIP = 5;
*/
VINE_WHIP(5),
/**
* TACKLE = 6;
*/
TACKLE(6),
/**
* RAZOR_LEAF = 7;
*/
RAZOR_LEAF(7),
/**
* TAKE_DOWN = 8;
*/
TAKE_DOWN(8),
/**
* WATER_GUN = 9;
*/
WATER_GUN(9),
/**
* BITE = 10;
*/
BITE(10),
/**
* POUND = 11;
*/
POUND(11),
/**
* DOUBLE_SLAP = 12;
*/
DOUBLE_SLAP(12),
/**
* WRAP = 13;
*/
WRAP(13),
/**
* HYPER_BEAM = 14;
*/
HYPER_BEAM(14),
/**
* LICK = 15;
*/
LICK(15),
/**
* DARK_PULSE = 16;
*/
DARK_PULSE(16),
/**
* SMOG = 17;
*/
SMOG(17),
/**
* SLUDGE = 18;
*/
SLUDGE(18),
/**
* METAL_CLAW = 19;
*/
METAL_CLAW(19),
/**
* VICE_GRIP = 20;
*/
VICE_GRIP(20),
/**
* FLAME_WHEEL = 21;
*/
FLAME_WHEEL(21),
/**
* MEGAHORN = 22;
*/
MEGAHORN(22),
/**
* WING_ATTACK = 23;
*/
WING_ATTACK(23),
/**
* FLAMETHROWER = 24;
*/
FLAMETHROWER(24),
/**
* SUCKER_PUNCH = 25;
*/
SUCKER_PUNCH(25),
/**
* DIG = 26;
*/
DIG(26),
/**
* LOW_KICK = 27;
*/
LOW_KICK(27),
/**
* CROSS_CHOP = 28;
*/
CROSS_CHOP(28),
/**
* PSYCHO_CUT = 29;
*/
PSYCHO_CUT(29),
/**
* PSYBEAM = 30;
*/
PSYBEAM(30),
/**
* EARTHQUAKE = 31;
*/
EARTHQUAKE(31),
/**
* STONE_EDGE = 32;
*/
STONE_EDGE(32),
/**
* ICE_PUNCH = 33;
*/
ICE_PUNCH(33),
/**
* HEART_STAMP = 34;
*/
HEART_STAMP(34),
/**
* DISCHARGE = 35;
*/
DISCHARGE(35),
/**
* FLASH_CANNON = 36;
*/
FLASH_CANNON(36),
/**
* PECK = 37;
*/
PECK(37),
/**
* DRILL_PECK = 38;
*/
DRILL_PECK(38),
/**
* ICE_BEAM = 39;
*/
ICE_BEAM(39),
/**
* BLIZZARD = 40;
*/
BLIZZARD(40),
/**
* AIR_SLASH = 41;
*/
AIR_SLASH(41),
/**
* HEAT_WAVE = 42;
*/
HEAT_WAVE(42),
/**
* TWINEEDLE = 43;
*/
TWINEEDLE(43),
/**
* POISON_JAB = 44;
*/
POISON_JAB(44),
/**
* AERIAL_ACE = 45;
*/
AERIAL_ACE(45),
/**
* DRILL_RUN = 46;
*/
DRILL_RUN(46),
/**
* PETAL_BLIZZARD = 47;
*/
PETAL_BLIZZARD(47),
/**
* MEGA_DRAIN = 48;
*/
MEGA_DRAIN(48),
/**
* BUG_BUZZ = 49;
*/
BUG_BUZZ(49),
/**
* POISON_FANG = 50;
*/
POISON_FANG(50),
/**
* NIGHT_SLASH = 51;
*/
NIGHT_SLASH(51),
/**
* SLASH = 52;
*/
SLASH(52),
/**
* BUBBLE_BEAM = 53;
*/
BUBBLE_BEAM(53),
/**
* SUBMISSION = 54;
*/
SUBMISSION(54),
/**
* KARATE_CHOP = 55;
*/
KARATE_CHOP(55),
/**
* LOW_SWEEP = 56;
*/
LOW_SWEEP(56),
/**
* AQUA_JET = 57;
*/
AQUA_JET(57),
/**
* AQUA_TAIL = 58;
*/
AQUA_TAIL(58),
/**
* SEED_BOMB = 59;
*/
SEED_BOMB(59),
/**
* PSYSHOCK = 60;
*/
PSYSHOCK(60),
/**
* ROCK_THROW = 61;
*/
ROCK_THROW(61),
/**
* ANCIENT_POWER = 62;
*/
ANCIENT_POWER(62),
/**
* ROCK_TOMB = 63;
*/
ROCK_TOMB(63),
/**
* ROCK_SLIDE = 64;
*/
ROCK_SLIDE(64),
/**
* POWER_GEM = 65;
*/
POWER_GEM(65),
/**
* SHADOW_SNEAK = 66;
*/
SHADOW_SNEAK(66),
/**
* SHADOW_PUNCH = 67;
*/
SHADOW_PUNCH(67),
/**
* SHADOW_CLAW = 68;
*/
SHADOW_CLAW(68),
/**
* OMINOUS_WIND = 69;
*/
OMINOUS_WIND(69),
/**
* SHADOW_BALL = 70;
*/
SHADOW_BALL(70),
/**
* BULLET_PUNCH = 71;
*/
BULLET_PUNCH(71),
/**
* MAGNET_BOMB = 72;
*/
MAGNET_BOMB(72),
/**
* STEEL_WING = 73;
*/
STEEL_WING(73),
/**
* IRON_HEAD = 74;
*/
IRON_HEAD(74),
/**
* PARABOLIC_CHARGE = 75;
*/
PARABOLIC_CHARGE(75),
/**
* SPARK = 76;
*/
SPARK(76),
/**
* THUNDER_PUNCH = 77;
*/
THUNDER_PUNCH(77),
/**
* THUNDER = 78;
*/
THUNDER(78),
/**
* THUNDERBOLT = 79;
*/
THUNDERBOLT(79),
/**
* TWISTER = 80;
*/
TWISTER(80),
/**
* DRAGON_BREATH = 81;
*/
DRAGON_BREATH(81),
/**
* DRAGON_PULSE = 82;
*/
DRAGON_PULSE(82),
/**
* DRAGON_CLAW = 83;
*/
DRAGON_CLAW(83),
/**
* DISARMING_VOICE = 84;
*/
DISARMING_VOICE(84),
/**
* DRAINING_KISS = 85;
*/
DRAINING_KISS(85),
/**
* DAZZLING_GLEAM = 86;
*/
DAZZLING_GLEAM(86),
/**
* MOONBLAST = 87;
*/
MOONBLAST(87),
/**
* PLAY_ROUGH = 88;
*/
PLAY_ROUGH(88),
/**
* CROSS_POISON = 89;
*/
CROSS_POISON(89),
/**
* SLUDGE_BOMB = 90;
*/
SLUDGE_BOMB(90),
/**
* SLUDGE_WAVE = 91;
*/
SLUDGE_WAVE(91),
/**
* GUNK_SHOT = 92;
*/
GUNK_SHOT(92),
/**
* MUD_SHOT = 93;
*/
MUD_SHOT(93),
/**
* BONE_CLUB = 94;
*/
BONE_CLUB(94),
/**
* BULLDOZE = 95;
*/
BULLDOZE(95),
/**
* MUD_BOMB = 96;
*/
MUD_BOMB(96),
/**
* FURY_CUTTER = 97;
*/
FURY_CUTTER(97),
/**
* BUG_BITE = 98;
*/
BUG_BITE(98),
/**
* SIGNAL_BEAM = 99;
*/
SIGNAL_BEAM(99),
/**
* X_SCISSOR = 100;
*/
X_SCISSOR(100),
/**
* FLAME_CHARGE = 101;
*/
FLAME_CHARGE(101),
/**
* FLAME_BURST = 102;
*/
FLAME_BURST(102),
/**
* FIRE_BLAST = 103;
*/
FIRE_BLAST(103),
/**
* BRINE = 104;
*/
BRINE(104),
/**
* WATER_PULSE = 105;
*/
WATER_PULSE(105),
/**
* SCALD = 106;
*/
SCALD(106),
/**
* HYDRO_PUMP = 107;
*/
HYDRO_PUMP(107),
/**
* PSYCHIC = 108;
*/
PSYCHIC(108),
/**
* PSYSTRIKE = 109;
*/
PSYSTRIKE(109),
/**
* ICE_SHARD = 110;
*/
ICE_SHARD(110),
/**
* ICY_WIND = 111;
*/
ICY_WIND(111),
/**
* FROST_BREATH = 112;
*/
FROST_BREATH(112),
/**
* ABSORB = 113;
*/
ABSORB(113),
/**
* GIGA_DRAIN = 114;
*/
GIGA_DRAIN(114),
/**
* FIRE_PUNCH = 115;
*/
FIRE_PUNCH(115),
/**
* SOLAR_BEAM = 116;
*/
SOLAR_BEAM(116),
/**
* LEAF_BLADE = 117;
*/
LEAF_BLADE(117),
/**
* POWER_WHIP = 118;
*/
POWER_WHIP(118),
/**
* SPLASH = 119;
*/
SPLASH(119),
/**
* ACID = 120;
*/
ACID(120),
/**
* AIR_CUTTER = 121;
*/
AIR_CUTTER(121),
/**
* HURRICANE = 122;
*/
HURRICANE(122),
/**
* BRICK_BREAK = 123;
*/
BRICK_BREAK(123),
/**
* CUT = 124;
*/
CUT(124),
/**
* SWIFT = 125;
*/
SWIFT(125),
/**
* HORN_ATTACK = 126;
*/
HORN_ATTACK(126),
/**
* STOMP = 127;
*/
STOMP(127),
/**
* HEADBUTT = 128;
*/
HEADBUTT(128),
/**
* HYPER_FANG = 129;
*/
HYPER_FANG(129),
/**
* SLAM = 130;
*/
SLAM(130),
/**
* BODY_SLAM = 131;
*/
BODY_SLAM(131),
/**
* REST = 132;
*/
REST(132),
/**
* STRUGGLE = 133;
*/
STRUGGLE(133),
/**
* SCALD_BLASTOISE = 134;
*/
SCALD_BLASTOISE(134),
/**
* HYDRO_PUMP_BLASTOISE = 135;
*/
HYDRO_PUMP_BLASTOISE(135),
/**
* WRAP_GREEN = 136;
*/
WRAP_GREEN(136),
/**
* WRAP_PINK = 137;
*/
WRAP_PINK(137),
/**
* FURY_CUTTER_FAST = 200;
*/
FURY_CUTTER_FAST(200),
/**
* BUG_BITE_FAST = 201;
*/
BUG_BITE_FAST(201),
/**
* BITE_FAST = 202;
*/
BITE_FAST(202),
/**
* SUCKER_PUNCH_FAST = 203;
*/
SUCKER_PUNCH_FAST(203),
/**
* DRAGON_BREATH_FAST = 204;
*/
DRAGON_BREATH_FAST(204),
/**
* THUNDER_SHOCK_FAST = 205;
*/
THUNDER_SHOCK_FAST(205),
/**
* SPARK_FAST = 206;
*/
SPARK_FAST(206),
/**
* LOW_KICK_FAST = 207;
*/
LOW_KICK_FAST(207),
/**
* KARATE_CHOP_FAST = 208;
*/
KARATE_CHOP_FAST(208),
/**
* EMBER_FAST = 209;
*/
EMBER_FAST(209),
/**
* WING_ATTACK_FAST = 210;
*/
WING_ATTACK_FAST(210),
/**
* PECK_FAST = 211;
*/
PECK_FAST(211),
/**
* LICK_FAST = 212;
*/
LICK_FAST(212),
/**
* SHADOW_CLAW_FAST = 213;
*/
SHADOW_CLAW_FAST(213),
/**
* VINE_WHIP_FAST = 214;
*/
VINE_WHIP_FAST(214),
/**
* RAZOR_LEAF_FAST = 215;
*/
RAZOR_LEAF_FAST(215),
/**
* MUD_SHOT_FAST = 216;
*/
MUD_SHOT_FAST(216),
/**
* ICE_SHARD_FAST = 217;
*/
ICE_SHARD_FAST(217),
/**
* FROST_BREATH_FAST = 218;
*/
FROST_BREATH_FAST(218),
/**
* QUICK_ATTACK_FAST = 219;
*/
QUICK_ATTACK_FAST(219),
/**
* SCRATCH_FAST = 220;
*/
SCRATCH_FAST(220),
/**
* TACKLE_FAST = 221;
*/
TACKLE_FAST(221),
/**
* POUND_FAST = 222;
*/
POUND_FAST(222),
/**
* CUT_FAST = 223;
*/
CUT_FAST(223),
/**
* POISON_JAB_FAST = 224;
*/
POISON_JAB_FAST(224),
/**
* ACID_FAST = 225;
*/
ACID_FAST(225),
/**
* PSYCHO_CUT_FAST = 226;
*/
PSYCHO_CUT_FAST(226),
/**
* ROCK_THROW_FAST = 227;
*/
ROCK_THROW_FAST(227),
/**
* METAL_CLAW_FAST = 228;
*/
METAL_CLAW_FAST(228),
/**
* BULLET_PUNCH_FAST = 229;
*/
BULLET_PUNCH_FAST(229),
/**
* WATER_GUN_FAST = 230;
*/
WATER_GUN_FAST(230),
/**
* SPLASH_FAST = 231;
*/
SPLASH_FAST(231),
/**
* WATER_GUN_FAST_BLASTOISE = 232;
*/
WATER_GUN_FAST_BLASTOISE(232),
/**
* MUD_SLAP_FAST = 233;
*/
MUD_SLAP_FAST(233),
/**
* ZEN_HEADBUTT_FAST = 234;
*/
ZEN_HEADBUTT_FAST(234),
/**
* CONFUSION_FAST = 235;
*/
CONFUSION_FAST(235),
/**
* POISON_STING_FAST = 236;
*/
POISON_STING_FAST(236),
/**
* BUBBLE_FAST = 237;
*/
BUBBLE_FAST(237),
/**
* FEINT_ATTACK_FAST = 238;
*/
FEINT_ATTACK_FAST(238),
/**
* STEEL_WING_FAST = 239;
*/
STEEL_WING_FAST(239),
/**
* FIRE_FANG_FAST = 240;
*/
FIRE_FANG_FAST(240),
/**
* ROCK_SMASH_FAST = 241;
*/
ROCK_SMASH_FAST(241),
/**
* TRANSFORM_FAST = 242;
*/
TRANSFORM_FAST(242),
/**
* COUNTER_FAST = 243;
*/
COUNTER_FAST(243),
/**
* POWDER_SNOW_FAST = 244;
*/
POWDER_SNOW_FAST(244),
/**
* CLOSE_COMBAT = 245;
*/
CLOSE_COMBAT(245),
/**
* DYNAMIC_PUNCH = 246;
*/
DYNAMIC_PUNCH(246),
/**
* FOCUS_BLAST = 247;
*/
FOCUS_BLAST(247),
/**
* AURORA_BEAM = 248;
*/
AURORA_BEAM(248),
/**
* CHARGE_BEAM_FAST = 249;
*/
CHARGE_BEAM_FAST(249),
/**
* VOLT_SWITCH_FAST = 250;
*/
VOLT_SWITCH_FAST(250),
/**
* WILD_CHARGE = 251;
*/
WILD_CHARGE(251),
/**
* ZAP_CANNON = 252;
*/
ZAP_CANNON(252),
/**
* DRAGON_TAIL_FAST = 253;
*/
DRAGON_TAIL_FAST(253),
/**
* AVALANCHE = 254;
*/
AVALANCHE(254),
/**
* AIR_SLASH_FAST = 255;
*/
AIR_SLASH_FAST(255),
/**
* BRAVE_BIRD = 256;
*/
BRAVE_BIRD(256),
/**
* SKY_ATTACK = 257;
*/
SKY_ATTACK(257),
/**
* SAND_TOMB = 258;
*/
SAND_TOMB(258),
/**
* ROCK_BLAST = 259;
*/
ROCK_BLAST(259),
/**
* INFESTATION_FAST = 260;
*/
INFESTATION_FAST(260),
/**
* STRUGGLE_BUG_FAST = 261;
*/
STRUGGLE_BUG_FAST(261),
/**
* SILVER_WIND = 262;
*/
SILVER_WIND(262),
/**
* ASTONISH_FAST = 263;
*/
ASTONISH_FAST(263),
/**
* HEX_FAST = 264;
*/
HEX_FAST(264),
/**
* NIGHT_SHADE = 265;
*/
NIGHT_SHADE(265),
/**
* IRON_TAIL_FAST = 266;
*/
IRON_TAIL_FAST(266),
/**
* GYRO_BALL = 267;
*/
GYRO_BALL(267),
/**
* HEAVY_SLAM = 268;
*/
HEAVY_SLAM(268),
/**
* FIRE_SPIN_FAST = 269;
*/
FIRE_SPIN_FAST(269),
/**
* OVERHEAT = 270;
*/
OVERHEAT(270),
/**
* BULLET_SEED_FAST = 271;
*/
BULLET_SEED_FAST(271),
/**
* GRASS_KNOT = 272;
*/
GRASS_KNOT(272),
/**
* ENERGY_BALL = 273;
*/
ENERGY_BALL(273),
/**
* EXTRASENSORY_FAST = 274;
*/
EXTRASENSORY_FAST(274),
/**
* FUTURESIGHT = 275;
*/
FUTURESIGHT(275),
/**
* MIRROR_COAT = 276;
*/
MIRROR_COAT(276),
/**
* OUTRAGE = 277;
*/
OUTRAGE(277),
/**
* SNARL_FAST = 278;
*/
SNARL_FAST(278),
/**
* CRUNCH = 279;
*/
CRUNCH(279),
/**
* FOUL_PLAY = 280;
*/
FOUL_PLAY(280),
/**
* HIDDEN_POWER_FAST = 281;
*/
HIDDEN_POWER_FAST(281),
/**
* TAKE_DOWN_FAST = 282;
*/
TAKE_DOWN_FAST(282),
/**
* WATERFALL_FAST = 283;
*/
WATERFALL_FAST(283),
/**
* SURF = 284;
*/
SURF(284),
/**
* DRACO_METEOR = 285;
*/
DRACO_METEOR(285),
/**
* DOOM_DESIRE = 286;
*/
DOOM_DESIRE(286),
/**
* YAWN_FAST = 287;
*/
YAWN_FAST(287),
/**
* PSYCHO_BOOST = 288;
*/
PSYCHO_BOOST(288),
/**
* ORIGIN_PULSE = 289;
*/
ORIGIN_PULSE(289),
/**
* PRECIPICE_BLADES = 290;
*/
PRECIPICE_BLADES(290),
/**
* PRESENT_FAST = 291;
*/
PRESENT_FAST(291),
/**
* WEATHER_BALL_FIRE = 292;
*/
WEATHER_BALL_FIRE(292),
/**
* WEATHER_BALL_ICE = 293;
*/
WEATHER_BALL_ICE(293),
/**
* WEATHER_BALL_ROCK = 294;
*/
WEATHER_BALL_ROCK(294),
/**
* WEATHER_BALL_WATER = 295;
*/
WEATHER_BALL_WATER(295),
/**
* FRENZY_PLANT = 296;
*/
FRENZY_PLANT(296),
/**
* SMACK_DOWN_FAST = 297;
*/
SMACK_DOWN_FAST(297),
/**
* BLAST_BURN = 298;
*/
BLAST_BURN(298),
/**
* HYDRO_CANNON = 299;
*/
HYDRO_CANNON(299),
/**
* LAST_RESORT = 300;
*/
LAST_RESORT(300),
/**
* METEOR_MASH = 301;
*/
METEOR_MASH(301),
/**
* SKULL_BASH = 302;
*/
SKULL_BASH(302),
/**
* ACID_SPRAY = 303;
*/
ACID_SPRAY(303),
/**
* EARTH_POWER = 304;
*/
EARTH_POWER(304),
/**
* CRABHAMMER = 305;
*/
CRABHAMMER(305),
/**
* LUNGE = 306;
*/
LUNGE(306),
/**
* CRUSH_CLAW = 307;
*/
CRUSH_CLAW(307),
/**
* OCTAZOOKA = 308;
*/
OCTAZOOKA(308),
/**
* MIRROR_SHOT = 309;
*/
MIRROR_SHOT(309),
/**
* SUPER_POWER = 310;
*/
SUPER_POWER(310),
/**
* FELL_STINGER = 311;
*/
FELL_STINGER(311),
/**
* LEAF_TORNADO = 312;
*/
LEAF_TORNADO(312),
/**
* LEECH_LIFE = 313;
*/
LEECH_LIFE(313),
/**
* DRAIN_PUNCH = 314;
*/
DRAIN_PUNCH(314),
/**
* SHADOW_BONE = 315;
*/
SHADOW_BONE(315),
/**
* MUDDY_WATER = 316;
*/
MUDDY_WATER(316),
/**
* BLAZE_KICK = 317;
*/
BLAZE_KICK(317),
/**
* RAZOR_SHELL = 318;
*/
RAZOR_SHELL(318),
/**
* POWER_UP_PUNCH = 319;
*/
POWER_UP_PUNCH(319),
UNRECOGNIZED(-1),
;
/**
* MOVE_UNSET = 0;
*/
public static final int MOVE_UNSET_VALUE = 0;
/**
* THUNDER_SHOCK = 1;
*/
public static final int THUNDER_SHOCK_VALUE = 1;
/**
* QUICK_ATTACK = 2;
*/
public static final int QUICK_ATTACK_VALUE = 2;
/**
* SCRATCH = 3;
*/
public static final int SCRATCH_VALUE = 3;
/**
* EMBER = 4;
*/
public static final int EMBER_VALUE = 4;
/**
* VINE_WHIP = 5;
*/
public static final int VINE_WHIP_VALUE = 5;
/**
* TACKLE = 6;
*/
public static final int TACKLE_VALUE = 6;
/**
* RAZOR_LEAF = 7;
*/
public static final int RAZOR_LEAF_VALUE = 7;
/**
* TAKE_DOWN = 8;
*/
public static final int TAKE_DOWN_VALUE = 8;
/**
* WATER_GUN = 9;
*/
public static final int WATER_GUN_VALUE = 9;
/**
* BITE = 10;
*/
public static final int BITE_VALUE = 10;
/**
* POUND = 11;
*/
public static final int POUND_VALUE = 11;
/**
* DOUBLE_SLAP = 12;
*/
public static final int DOUBLE_SLAP_VALUE = 12;
/**
* WRAP = 13;
*/
public static final int WRAP_VALUE = 13;
/**
* HYPER_BEAM = 14;
*/
public static final int HYPER_BEAM_VALUE = 14;
/**
* LICK = 15;
*/
public static final int LICK_VALUE = 15;
/**
* DARK_PULSE = 16;
*/
public static final int DARK_PULSE_VALUE = 16;
/**
* SMOG = 17;
*/
public static final int SMOG_VALUE = 17;
/**
* SLUDGE = 18;
*/
public static final int SLUDGE_VALUE = 18;
/**
* METAL_CLAW = 19;
*/
public static final int METAL_CLAW_VALUE = 19;
/**
* VICE_GRIP = 20;
*/
public static final int VICE_GRIP_VALUE = 20;
/**
* FLAME_WHEEL = 21;
*/
public static final int FLAME_WHEEL_VALUE = 21;
/**
* MEGAHORN = 22;
*/
public static final int MEGAHORN_VALUE = 22;
/**
* WING_ATTACK = 23;
*/
public static final int WING_ATTACK_VALUE = 23;
/**
* FLAMETHROWER = 24;
*/
public static final int FLAMETHROWER_VALUE = 24;
/**
* SUCKER_PUNCH = 25;
*/
public static final int SUCKER_PUNCH_VALUE = 25;
/**
* DIG = 26;
*/
public static final int DIG_VALUE = 26;
/**
* LOW_KICK = 27;
*/
public static final int LOW_KICK_VALUE = 27;
/**
* CROSS_CHOP = 28;
*/
public static final int CROSS_CHOP_VALUE = 28;
/**
* PSYCHO_CUT = 29;
*/
public static final int PSYCHO_CUT_VALUE = 29;
/**
* PSYBEAM = 30;
*/
public static final int PSYBEAM_VALUE = 30;
/**
* EARTHQUAKE = 31;
*/
public static final int EARTHQUAKE_VALUE = 31;
/**
* STONE_EDGE = 32;
*/
public static final int STONE_EDGE_VALUE = 32;
/**
* ICE_PUNCH = 33;
*/
public static final int ICE_PUNCH_VALUE = 33;
/**
* HEART_STAMP = 34;
*/
public static final int HEART_STAMP_VALUE = 34;
/**
* DISCHARGE = 35;
*/
public static final int DISCHARGE_VALUE = 35;
/**
* FLASH_CANNON = 36;
*/
public static final int FLASH_CANNON_VALUE = 36;
/**
* PECK = 37;
*/
public static final int PECK_VALUE = 37;
/**
* DRILL_PECK = 38;
*/
public static final int DRILL_PECK_VALUE = 38;
/**
* ICE_BEAM = 39;
*/
public static final int ICE_BEAM_VALUE = 39;
/**
* BLIZZARD = 40;
*/
public static final int BLIZZARD_VALUE = 40;
/**
* AIR_SLASH = 41;
*/
public static final int AIR_SLASH_VALUE = 41;
/**
* HEAT_WAVE = 42;
*/
public static final int HEAT_WAVE_VALUE = 42;
/**
* TWINEEDLE = 43;
*/
public static final int TWINEEDLE_VALUE = 43;
/**
* POISON_JAB = 44;
*/
public static final int POISON_JAB_VALUE = 44;
/**
* AERIAL_ACE = 45;
*/
public static final int AERIAL_ACE_VALUE = 45;
/**
* DRILL_RUN = 46;
*/
public static final int DRILL_RUN_VALUE = 46;
/**
* PETAL_BLIZZARD = 47;
*/
public static final int PETAL_BLIZZARD_VALUE = 47;
/**
* MEGA_DRAIN = 48;
*/
public static final int MEGA_DRAIN_VALUE = 48;
/**
* BUG_BUZZ = 49;
*/
public static final int BUG_BUZZ_VALUE = 49;
/**
* POISON_FANG = 50;
*/
public static final int POISON_FANG_VALUE = 50;
/**
* NIGHT_SLASH = 51;
*/
public static final int NIGHT_SLASH_VALUE = 51;
/**
* SLASH = 52;
*/
public static final int SLASH_VALUE = 52;
/**
* BUBBLE_BEAM = 53;
*/
public static final int BUBBLE_BEAM_VALUE = 53;
/**
* SUBMISSION = 54;
*/
public static final int SUBMISSION_VALUE = 54;
/**
* KARATE_CHOP = 55;
*/
public static final int KARATE_CHOP_VALUE = 55;
/**
* LOW_SWEEP = 56;
*/
public static final int LOW_SWEEP_VALUE = 56;
/**
* AQUA_JET = 57;
*/
public static final int AQUA_JET_VALUE = 57;
/**
* AQUA_TAIL = 58;
*/
public static final int AQUA_TAIL_VALUE = 58;
/**
* SEED_BOMB = 59;
*/
public static final int SEED_BOMB_VALUE = 59;
/**
* PSYSHOCK = 60;
*/
public static final int PSYSHOCK_VALUE = 60;
/**
* ROCK_THROW = 61;
*/
public static final int ROCK_THROW_VALUE = 61;
/**
* ANCIENT_POWER = 62;
*/
public static final int ANCIENT_POWER_VALUE = 62;
/**
* ROCK_TOMB = 63;
*/
public static final int ROCK_TOMB_VALUE = 63;
/**
* ROCK_SLIDE = 64;
*/
public static final int ROCK_SLIDE_VALUE = 64;
/**
* POWER_GEM = 65;
*/
public static final int POWER_GEM_VALUE = 65;
/**
* SHADOW_SNEAK = 66;
*/
public static final int SHADOW_SNEAK_VALUE = 66;
/**
* SHADOW_PUNCH = 67;
*/
public static final int SHADOW_PUNCH_VALUE = 67;
/**
* SHADOW_CLAW = 68;
*/
public static final int SHADOW_CLAW_VALUE = 68;
/**
* OMINOUS_WIND = 69;
*/
public static final int OMINOUS_WIND_VALUE = 69;
/**
* SHADOW_BALL = 70;
*/
public static final int SHADOW_BALL_VALUE = 70;
/**
* BULLET_PUNCH = 71;
*/
public static final int BULLET_PUNCH_VALUE = 71;
/**
* MAGNET_BOMB = 72;
*/
public static final int MAGNET_BOMB_VALUE = 72;
/**
* STEEL_WING = 73;
*/
public static final int STEEL_WING_VALUE = 73;
/**
* IRON_HEAD = 74;
*/
public static final int IRON_HEAD_VALUE = 74;
/**
* PARABOLIC_CHARGE = 75;
*/
public static final int PARABOLIC_CHARGE_VALUE = 75;
/**
* SPARK = 76;
*/
public static final int SPARK_VALUE = 76;
/**
* THUNDER_PUNCH = 77;
*/
public static final int THUNDER_PUNCH_VALUE = 77;
/**
* THUNDER = 78;
*/
public static final int THUNDER_VALUE = 78;
/**
* THUNDERBOLT = 79;
*/
public static final int THUNDERBOLT_VALUE = 79;
/**
* TWISTER = 80;
*/
public static final int TWISTER_VALUE = 80;
/**
* DRAGON_BREATH = 81;
*/
public static final int DRAGON_BREATH_VALUE = 81;
/**
* DRAGON_PULSE = 82;
*/
public static final int DRAGON_PULSE_VALUE = 82;
/**
* DRAGON_CLAW = 83;
*/
public static final int DRAGON_CLAW_VALUE = 83;
/**
* DISARMING_VOICE = 84;
*/
public static final int DISARMING_VOICE_VALUE = 84;
/**
* DRAINING_KISS = 85;
*/
public static final int DRAINING_KISS_VALUE = 85;
/**
* DAZZLING_GLEAM = 86;
*/
public static final int DAZZLING_GLEAM_VALUE = 86;
/**
* MOONBLAST = 87;
*/
public static final int MOONBLAST_VALUE = 87;
/**
* PLAY_ROUGH = 88;
*/
public static final int PLAY_ROUGH_VALUE = 88;
/**
* CROSS_POISON = 89;
*/
public static final int CROSS_POISON_VALUE = 89;
/**
* SLUDGE_BOMB = 90;
*/
public static final int SLUDGE_BOMB_VALUE = 90;
/**
* SLUDGE_WAVE = 91;
*/
public static final int SLUDGE_WAVE_VALUE = 91;
/**
* GUNK_SHOT = 92;
*/
public static final int GUNK_SHOT_VALUE = 92;
/**
* MUD_SHOT = 93;
*/
public static final int MUD_SHOT_VALUE = 93;
/**
* BONE_CLUB = 94;
*/
public static final int BONE_CLUB_VALUE = 94;
/**
* BULLDOZE = 95;
*/
public static final int BULLDOZE_VALUE = 95;
/**
* MUD_BOMB = 96;
*/
public static final int MUD_BOMB_VALUE = 96;
/**
* FURY_CUTTER = 97;
*/
public static final int FURY_CUTTER_VALUE = 97;
/**
* BUG_BITE = 98;
*/
public static final int BUG_BITE_VALUE = 98;
/**
* SIGNAL_BEAM = 99;
*/
public static final int SIGNAL_BEAM_VALUE = 99;
/**
* X_SCISSOR = 100;
*/
public static final int X_SCISSOR_VALUE = 100;
/**
* FLAME_CHARGE = 101;
*/
public static final int FLAME_CHARGE_VALUE = 101;
/**
* FLAME_BURST = 102;
*/
public static final int FLAME_BURST_VALUE = 102;
/**
* FIRE_BLAST = 103;
*/
public static final int FIRE_BLAST_VALUE = 103;
/**
* BRINE = 104;
*/
public static final int BRINE_VALUE = 104;
/**
* WATER_PULSE = 105;
*/
public static final int WATER_PULSE_VALUE = 105;
/**
* SCALD = 106;
*/
public static final int SCALD_VALUE = 106;
/**
* HYDRO_PUMP = 107;
*/
public static final int HYDRO_PUMP_VALUE = 107;
/**
* PSYCHIC = 108;
*/
public static final int PSYCHIC_VALUE = 108;
/**
* PSYSTRIKE = 109;
*/
public static final int PSYSTRIKE_VALUE = 109;
/**
* ICE_SHARD = 110;
*/
public static final int ICE_SHARD_VALUE = 110;
/**
* ICY_WIND = 111;
*/
public static final int ICY_WIND_VALUE = 111;
/**
* FROST_BREATH = 112;
*/
public static final int FROST_BREATH_VALUE = 112;
/**
* ABSORB = 113;
*/
public static final int ABSORB_VALUE = 113;
/**
* GIGA_DRAIN = 114;
*/
public static final int GIGA_DRAIN_VALUE = 114;
/**
* FIRE_PUNCH = 115;
*/
public static final int FIRE_PUNCH_VALUE = 115;
/**
* SOLAR_BEAM = 116;
*/
public static final int SOLAR_BEAM_VALUE = 116;
/**
* LEAF_BLADE = 117;
*/
public static final int LEAF_BLADE_VALUE = 117;
/**
* POWER_WHIP = 118;
*/
public static final int POWER_WHIP_VALUE = 118;
/**
* SPLASH = 119;
*/
public static final int SPLASH_VALUE = 119;
/**
* ACID = 120;
*/
public static final int ACID_VALUE = 120;
/**
* AIR_CUTTER = 121;
*/
public static final int AIR_CUTTER_VALUE = 121;
/**
* HURRICANE = 122;
*/
public static final int HURRICANE_VALUE = 122;
/**
* BRICK_BREAK = 123;
*/
public static final int BRICK_BREAK_VALUE = 123;
/**
* CUT = 124;
*/
public static final int CUT_VALUE = 124;
/**
* SWIFT = 125;
*/
public static final int SWIFT_VALUE = 125;
/**
* HORN_ATTACK = 126;
*/
public static final int HORN_ATTACK_VALUE = 126;
/**
* STOMP = 127;
*/
public static final int STOMP_VALUE = 127;
/**
* HEADBUTT = 128;
*/
public static final int HEADBUTT_VALUE = 128;
/**
* HYPER_FANG = 129;
*/
public static final int HYPER_FANG_VALUE = 129;
/**
* SLAM = 130;
*/
public static final int SLAM_VALUE = 130;
/**
* BODY_SLAM = 131;
*/
public static final int BODY_SLAM_VALUE = 131;
/**
* REST = 132;
*/
public static final int REST_VALUE = 132;
/**
* STRUGGLE = 133;
*/
public static final int STRUGGLE_VALUE = 133;
/**
* SCALD_BLASTOISE = 134;
*/
public static final int SCALD_BLASTOISE_VALUE = 134;
/**
* HYDRO_PUMP_BLASTOISE = 135;
*/
public static final int HYDRO_PUMP_BLASTOISE_VALUE = 135;
/**
* WRAP_GREEN = 136;
*/
public static final int WRAP_GREEN_VALUE = 136;
/**
* WRAP_PINK = 137;
*/
public static final int WRAP_PINK_VALUE = 137;
/**
* FURY_CUTTER_FAST = 200;
*/
public static final int FURY_CUTTER_FAST_VALUE = 200;
/**
* BUG_BITE_FAST = 201;
*/
public static final int BUG_BITE_FAST_VALUE = 201;
/**
* BITE_FAST = 202;
*/
public static final int BITE_FAST_VALUE = 202;
/**
* SUCKER_PUNCH_FAST = 203;
*/
public static final int SUCKER_PUNCH_FAST_VALUE = 203;
/**
* DRAGON_BREATH_FAST = 204;
*/
public static final int DRAGON_BREATH_FAST_VALUE = 204;
/**
* THUNDER_SHOCK_FAST = 205;
*/
public static final int THUNDER_SHOCK_FAST_VALUE = 205;
/**
* SPARK_FAST = 206;
*/
public static final int SPARK_FAST_VALUE = 206;
/**
* LOW_KICK_FAST = 207;
*/
public static final int LOW_KICK_FAST_VALUE = 207;
/**
* KARATE_CHOP_FAST = 208;
*/
public static final int KARATE_CHOP_FAST_VALUE = 208;
/**
* EMBER_FAST = 209;
*/
public static final int EMBER_FAST_VALUE = 209;
/**
* WING_ATTACK_FAST = 210;
*/
public static final int WING_ATTACK_FAST_VALUE = 210;
/**
* PECK_FAST = 211;
*/
public static final int PECK_FAST_VALUE = 211;
/**
* LICK_FAST = 212;
*/
public static final int LICK_FAST_VALUE = 212;
/**
* SHADOW_CLAW_FAST = 213;
*/
public static final int SHADOW_CLAW_FAST_VALUE = 213;
/**
* VINE_WHIP_FAST = 214;
*/
public static final int VINE_WHIP_FAST_VALUE = 214;
/**
* RAZOR_LEAF_FAST = 215;
*/
public static final int RAZOR_LEAF_FAST_VALUE = 215;
/**
* MUD_SHOT_FAST = 216;
*/
public static final int MUD_SHOT_FAST_VALUE = 216;
/**
* ICE_SHARD_FAST = 217;
*/
public static final int ICE_SHARD_FAST_VALUE = 217;
/**
* FROST_BREATH_FAST = 218;
*/
public static final int FROST_BREATH_FAST_VALUE = 218;
/**
* QUICK_ATTACK_FAST = 219;
*/
public static final int QUICK_ATTACK_FAST_VALUE = 219;
/**
* SCRATCH_FAST = 220;
*/
public static final int SCRATCH_FAST_VALUE = 220;
/**
* TACKLE_FAST = 221;
*/
public static final int TACKLE_FAST_VALUE = 221;
/**
* POUND_FAST = 222;
*/
public static final int POUND_FAST_VALUE = 222;
/**
* CUT_FAST = 223;
*/
public static final int CUT_FAST_VALUE = 223;
/**
* POISON_JAB_FAST = 224;
*/
public static final int POISON_JAB_FAST_VALUE = 224;
/**
* ACID_FAST = 225;
*/
public static final int ACID_FAST_VALUE = 225;
/**
* PSYCHO_CUT_FAST = 226;
*/
public static final int PSYCHO_CUT_FAST_VALUE = 226;
/**
* ROCK_THROW_FAST = 227;
*/
public static final int ROCK_THROW_FAST_VALUE = 227;
/**
* METAL_CLAW_FAST = 228;
*/
public static final int METAL_CLAW_FAST_VALUE = 228;
/**
* BULLET_PUNCH_FAST = 229;
*/
public static final int BULLET_PUNCH_FAST_VALUE = 229;
/**
* WATER_GUN_FAST = 230;
*/
public static final int WATER_GUN_FAST_VALUE = 230;
/**
* SPLASH_FAST = 231;
*/
public static final int SPLASH_FAST_VALUE = 231;
/**
* WATER_GUN_FAST_BLASTOISE = 232;
*/
public static final int WATER_GUN_FAST_BLASTOISE_VALUE = 232;
/**
* MUD_SLAP_FAST = 233;
*/
public static final int MUD_SLAP_FAST_VALUE = 233;
/**
* ZEN_HEADBUTT_FAST = 234;
*/
public static final int ZEN_HEADBUTT_FAST_VALUE = 234;
/**
* CONFUSION_FAST = 235;
*/
public static final int CONFUSION_FAST_VALUE = 235;
/**
* POISON_STING_FAST = 236;
*/
public static final int POISON_STING_FAST_VALUE = 236;
/**
* BUBBLE_FAST = 237;
*/
public static final int BUBBLE_FAST_VALUE = 237;
/**
* FEINT_ATTACK_FAST = 238;
*/
public static final int FEINT_ATTACK_FAST_VALUE = 238;
/**
* STEEL_WING_FAST = 239;
*/
public static final int STEEL_WING_FAST_VALUE = 239;
/**
* FIRE_FANG_FAST = 240;
*/
public static final int FIRE_FANG_FAST_VALUE = 240;
/**
* ROCK_SMASH_FAST = 241;
*/
public static final int ROCK_SMASH_FAST_VALUE = 241;
/**
* TRANSFORM_FAST = 242;
*/
public static final int TRANSFORM_FAST_VALUE = 242;
/**
* COUNTER_FAST = 243;
*/
public static final int COUNTER_FAST_VALUE = 243;
/**
* POWDER_SNOW_FAST = 244;
*/
public static final int POWDER_SNOW_FAST_VALUE = 244;
/**
* CLOSE_COMBAT = 245;
*/
public static final int CLOSE_COMBAT_VALUE = 245;
/**
* DYNAMIC_PUNCH = 246;
*/
public static final int DYNAMIC_PUNCH_VALUE = 246;
/**
* FOCUS_BLAST = 247;
*/
public static final int FOCUS_BLAST_VALUE = 247;
/**
* AURORA_BEAM = 248;
*/
public static final int AURORA_BEAM_VALUE = 248;
/**
* CHARGE_BEAM_FAST = 249;
*/
public static final int CHARGE_BEAM_FAST_VALUE = 249;
/**
* VOLT_SWITCH_FAST = 250;
*/
public static final int VOLT_SWITCH_FAST_VALUE = 250;
/**
* WILD_CHARGE = 251;
*/
public static final int WILD_CHARGE_VALUE = 251;
/**
* ZAP_CANNON = 252;
*/
public static final int ZAP_CANNON_VALUE = 252;
/**
* DRAGON_TAIL_FAST = 253;
*/
public static final int DRAGON_TAIL_FAST_VALUE = 253;
/**
* AVALANCHE = 254;
*/
public static final int AVALANCHE_VALUE = 254;
/**
* AIR_SLASH_FAST = 255;
*/
public static final int AIR_SLASH_FAST_VALUE = 255;
/**
* BRAVE_BIRD = 256;
*/
public static final int BRAVE_BIRD_VALUE = 256;
/**
* SKY_ATTACK = 257;
*/
public static final int SKY_ATTACK_VALUE = 257;
/**
* SAND_TOMB = 258;
*/
public static final int SAND_TOMB_VALUE = 258;
/**
* ROCK_BLAST = 259;
*/
public static final int ROCK_BLAST_VALUE = 259;
/**
* INFESTATION_FAST = 260;
*/
public static final int INFESTATION_FAST_VALUE = 260;
/**
* STRUGGLE_BUG_FAST = 261;
*/
public static final int STRUGGLE_BUG_FAST_VALUE = 261;
/**
* SILVER_WIND = 262;
*/
public static final int SILVER_WIND_VALUE = 262;
/**
* ASTONISH_FAST = 263;
*/
public static final int ASTONISH_FAST_VALUE = 263;
/**
* HEX_FAST = 264;
*/
public static final int HEX_FAST_VALUE = 264;
/**
* NIGHT_SHADE = 265;
*/
public static final int NIGHT_SHADE_VALUE = 265;
/**
* IRON_TAIL_FAST = 266;
*/
public static final int IRON_TAIL_FAST_VALUE = 266;
/**
* GYRO_BALL = 267;
*/
public static final int GYRO_BALL_VALUE = 267;
/**
* HEAVY_SLAM = 268;
*/
public static final int HEAVY_SLAM_VALUE = 268;
/**
* FIRE_SPIN_FAST = 269;
*/
public static final int FIRE_SPIN_FAST_VALUE = 269;
/**
* OVERHEAT = 270;
*/
public static final int OVERHEAT_VALUE = 270;
/**
* BULLET_SEED_FAST = 271;
*/
public static final int BULLET_SEED_FAST_VALUE = 271;
/**
* GRASS_KNOT = 272;
*/
public static final int GRASS_KNOT_VALUE = 272;
/**
* ENERGY_BALL = 273;
*/
public static final int ENERGY_BALL_VALUE = 273;
/**
* EXTRASENSORY_FAST = 274;
*/
public static final int EXTRASENSORY_FAST_VALUE = 274;
/**
* FUTURESIGHT = 275;
*/
public static final int FUTURESIGHT_VALUE = 275;
/**
* MIRROR_COAT = 276;
*/
public static final int MIRROR_COAT_VALUE = 276;
/**
* OUTRAGE = 277;
*/
public static final int OUTRAGE_VALUE = 277;
/**
* SNARL_FAST = 278;
*/
public static final int SNARL_FAST_VALUE = 278;
/**
* CRUNCH = 279;
*/
public static final int CRUNCH_VALUE = 279;
/**
* FOUL_PLAY = 280;
*/
public static final int FOUL_PLAY_VALUE = 280;
/**
* HIDDEN_POWER_FAST = 281;
*/
public static final int HIDDEN_POWER_FAST_VALUE = 281;
/**
* TAKE_DOWN_FAST = 282;
*/
public static final int TAKE_DOWN_FAST_VALUE = 282;
/**
* WATERFALL_FAST = 283;
*/
public static final int WATERFALL_FAST_VALUE = 283;
/**
* SURF = 284;
*/
public static final int SURF_VALUE = 284;
/**
* DRACO_METEOR = 285;
*/
public static final int DRACO_METEOR_VALUE = 285;
/**
* DOOM_DESIRE = 286;
*/
public static final int DOOM_DESIRE_VALUE = 286;
/**
* YAWN_FAST = 287;
*/
public static final int YAWN_FAST_VALUE = 287;
/**
* PSYCHO_BOOST = 288;
*/
public static final int PSYCHO_BOOST_VALUE = 288;
/**
* ORIGIN_PULSE = 289;
*/
public static final int ORIGIN_PULSE_VALUE = 289;
/**
* PRECIPICE_BLADES = 290;
*/
public static final int PRECIPICE_BLADES_VALUE = 290;
/**
* PRESENT_FAST = 291;
*/
public static final int PRESENT_FAST_VALUE = 291;
/**
* WEATHER_BALL_FIRE = 292;
*/
public static final int WEATHER_BALL_FIRE_VALUE = 292;
/**
* WEATHER_BALL_ICE = 293;
*/
public static final int WEATHER_BALL_ICE_VALUE = 293;
/**
* WEATHER_BALL_ROCK = 294;
*/
public static final int WEATHER_BALL_ROCK_VALUE = 294;
/**
* WEATHER_BALL_WATER = 295;
*/
public static final int WEATHER_BALL_WATER_VALUE = 295;
/**
* FRENZY_PLANT = 296;
*/
public static final int FRENZY_PLANT_VALUE = 296;
/**
* SMACK_DOWN_FAST = 297;
*/
public static final int SMACK_DOWN_FAST_VALUE = 297;
/**
* BLAST_BURN = 298;
*/
public static final int BLAST_BURN_VALUE = 298;
/**
* HYDRO_CANNON = 299;
*/
public static final int HYDRO_CANNON_VALUE = 299;
/**
* LAST_RESORT = 300;
*/
public static final int LAST_RESORT_VALUE = 300;
/**
* METEOR_MASH = 301;
*/
public static final int METEOR_MASH_VALUE = 301;
/**
* SKULL_BASH = 302;
*/
public static final int SKULL_BASH_VALUE = 302;
/**
* ACID_SPRAY = 303;
*/
public static final int ACID_SPRAY_VALUE = 303;
/**
* EARTH_POWER = 304;
*/
public static final int EARTH_POWER_VALUE = 304;
/**
* CRABHAMMER = 305;
*/
public static final int CRABHAMMER_VALUE = 305;
/**
* LUNGE = 306;
*/
public static final int LUNGE_VALUE = 306;
/**
* CRUSH_CLAW = 307;
*/
public static final int CRUSH_CLAW_VALUE = 307;
/**
* OCTAZOOKA = 308;
*/
public static final int OCTAZOOKA_VALUE = 308;
/**
* MIRROR_SHOT = 309;
*/
public static final int MIRROR_SHOT_VALUE = 309;
/**
* SUPER_POWER = 310;
*/
public static final int SUPER_POWER_VALUE = 310;
/**
* FELL_STINGER = 311;
*/
public static final int FELL_STINGER_VALUE = 311;
/**
* LEAF_TORNADO = 312;
*/
public static final int LEAF_TORNADO_VALUE = 312;
/**
* LEECH_LIFE = 313;
*/
public static final int LEECH_LIFE_VALUE = 313;
/**
* DRAIN_PUNCH = 314;
*/
public static final int DRAIN_PUNCH_VALUE = 314;
/**
* SHADOW_BONE = 315;
*/
public static final int SHADOW_BONE_VALUE = 315;
/**
* MUDDY_WATER = 316;
*/
public static final int MUDDY_WATER_VALUE = 316;
/**
* BLAZE_KICK = 317;
*/
public static final int BLAZE_KICK_VALUE = 317;
/**
* RAZOR_SHELL = 318;
*/
public static final int RAZOR_SHELL_VALUE = 318;
/**
* POWER_UP_PUNCH = 319;
*/
public static final int POWER_UP_PUNCH_VALUE = 319;
public final int getNumber() {
if (this == UNRECOGNIZED) {
throw new java.lang.IllegalArgumentException(
"Can't get the number of an unknown enum value.");
}
return value;
}
/**
* @deprecated Use {@link #forNumber(int)} instead.
*/
@java.lang.Deprecated
public static PokemonMove valueOf(int value) {
return forNumber(value);
}
public static PokemonMove forNumber(int value) {
switch (value) {
case 0: return MOVE_UNSET;
case 1: return THUNDER_SHOCK;
case 2: return QUICK_ATTACK;
case 3: return SCRATCH;
case 4: return EMBER;
case 5: return VINE_WHIP;
case 6: return TACKLE;
case 7: return RAZOR_LEAF;
case 8: return TAKE_DOWN;
case 9: return WATER_GUN;
case 10: return BITE;
case 11: return POUND;
case 12: return DOUBLE_SLAP;
case 13: return WRAP;
case 14: return HYPER_BEAM;
case 15: return LICK;
case 16: return DARK_PULSE;
case 17: return SMOG;
case 18: return SLUDGE;
case 19: return METAL_CLAW;
case 20: return VICE_GRIP;
case 21: return FLAME_WHEEL;
case 22: return MEGAHORN;
case 23: return WING_ATTACK;
case 24: return FLAMETHROWER;
case 25: return SUCKER_PUNCH;
case 26: return DIG;
case 27: return LOW_KICK;
case 28: return CROSS_CHOP;
case 29: return PSYCHO_CUT;
case 30: return PSYBEAM;
case 31: return EARTHQUAKE;
case 32: return STONE_EDGE;
case 33: return ICE_PUNCH;
case 34: return HEART_STAMP;
case 35: return DISCHARGE;
case 36: return FLASH_CANNON;
case 37: return PECK;
case 38: return DRILL_PECK;
case 39: return ICE_BEAM;
case 40: return BLIZZARD;
case 41: return AIR_SLASH;
case 42: return HEAT_WAVE;
case 43: return TWINEEDLE;
case 44: return POISON_JAB;
case 45: return AERIAL_ACE;
case 46: return DRILL_RUN;
case 47: return PETAL_BLIZZARD;
case 48: return MEGA_DRAIN;
case 49: return BUG_BUZZ;
case 50: return POISON_FANG;
case 51: return NIGHT_SLASH;
case 52: return SLASH;
case 53: return BUBBLE_BEAM;
case 54: return SUBMISSION;
case 55: return KARATE_CHOP;
case 56: return LOW_SWEEP;
case 57: return AQUA_JET;
case 58: return AQUA_TAIL;
case 59: return SEED_BOMB;
case 60: return PSYSHOCK;
case 61: return ROCK_THROW;
case 62: return ANCIENT_POWER;
case 63: return ROCK_TOMB;
case 64: return ROCK_SLIDE;
case 65: return POWER_GEM;
case 66: return SHADOW_SNEAK;
case 67: return SHADOW_PUNCH;
case 68: return SHADOW_CLAW;
case 69: return OMINOUS_WIND;
case 70: return SHADOW_BALL;
case 71: return BULLET_PUNCH;
case 72: return MAGNET_BOMB;
case 73: return STEEL_WING;
case 74: return IRON_HEAD;
case 75: return PARABOLIC_CHARGE;
case 76: return SPARK;
case 77: return THUNDER_PUNCH;
case 78: return THUNDER;
case 79: return THUNDERBOLT;
case 80: return TWISTER;
case 81: return DRAGON_BREATH;
case 82: return DRAGON_PULSE;
case 83: return DRAGON_CLAW;
case 84: return DISARMING_VOICE;
case 85: return DRAINING_KISS;
case 86: return DAZZLING_GLEAM;
case 87: return MOONBLAST;
case 88: return PLAY_ROUGH;
case 89: return CROSS_POISON;
case 90: return SLUDGE_BOMB;
case 91: return SLUDGE_WAVE;
case 92: return GUNK_SHOT;
case 93: return MUD_SHOT;
case 94: return BONE_CLUB;
case 95: return BULLDOZE;
case 96: return MUD_BOMB;
case 97: return FURY_CUTTER;
case 98: return BUG_BITE;
case 99: return SIGNAL_BEAM;
case 100: return X_SCISSOR;
case 101: return FLAME_CHARGE;
case 102: return FLAME_BURST;
case 103: return FIRE_BLAST;
case 104: return BRINE;
case 105: return WATER_PULSE;
case 106: return SCALD;
case 107: return HYDRO_PUMP;
case 108: return PSYCHIC;
case 109: return PSYSTRIKE;
case 110: return ICE_SHARD;
case 111: return ICY_WIND;
case 112: return FROST_BREATH;
case 113: return ABSORB;
case 114: return GIGA_DRAIN;
case 115: return FIRE_PUNCH;
case 116: return SOLAR_BEAM;
case 117: return LEAF_BLADE;
case 118: return POWER_WHIP;
case 119: return SPLASH;
case 120: return ACID;
case 121: return AIR_CUTTER;
case 122: return HURRICANE;
case 123: return BRICK_BREAK;
case 124: return CUT;
case 125: return SWIFT;
case 126: return HORN_ATTACK;
case 127: return STOMP;
case 128: return HEADBUTT;
case 129: return HYPER_FANG;
case 130: return SLAM;
case 131: return BODY_SLAM;
case 132: return REST;
case 133: return STRUGGLE;
case 134: return SCALD_BLASTOISE;
case 135: return HYDRO_PUMP_BLASTOISE;
case 136: return WRAP_GREEN;
case 137: return WRAP_PINK;
case 200: return FURY_CUTTER_FAST;
case 201: return BUG_BITE_FAST;
case 202: return BITE_FAST;
case 203: return SUCKER_PUNCH_FAST;
case 204: return DRAGON_BREATH_FAST;
case 205: return THUNDER_SHOCK_FAST;
case 206: return SPARK_FAST;
case 207: return LOW_KICK_FAST;
case 208: return KARATE_CHOP_FAST;
case 209: return EMBER_FAST;
case 210: return WING_ATTACK_FAST;
case 211: return PECK_FAST;
case 212: return LICK_FAST;
case 213: return SHADOW_CLAW_FAST;
case 214: return VINE_WHIP_FAST;
case 215: return RAZOR_LEAF_FAST;
case 216: return MUD_SHOT_FAST;
case 217: return ICE_SHARD_FAST;
case 218: return FROST_BREATH_FAST;
case 219: return QUICK_ATTACK_FAST;
case 220: return SCRATCH_FAST;
case 221: return TACKLE_FAST;
case 222: return POUND_FAST;
case 223: return CUT_FAST;
case 224: return POISON_JAB_FAST;
case 225: return ACID_FAST;
case 226: return PSYCHO_CUT_FAST;
case 227: return ROCK_THROW_FAST;
case 228: return METAL_CLAW_FAST;
case 229: return BULLET_PUNCH_FAST;
case 230: return WATER_GUN_FAST;
case 231: return SPLASH_FAST;
case 232: return WATER_GUN_FAST_BLASTOISE;
case 233: return MUD_SLAP_FAST;
case 234: return ZEN_HEADBUTT_FAST;
case 235: return CONFUSION_FAST;
case 236: return POISON_STING_FAST;
case 237: return BUBBLE_FAST;
case 238: return FEINT_ATTACK_FAST;
case 239: return STEEL_WING_FAST;
case 240: return FIRE_FANG_FAST;
case 241: return ROCK_SMASH_FAST;
case 242: return TRANSFORM_FAST;
case 243: return COUNTER_FAST;
case 244: return POWDER_SNOW_FAST;
case 245: return CLOSE_COMBAT;
case 246: return DYNAMIC_PUNCH;
case 247: return FOCUS_BLAST;
case 248: return AURORA_BEAM;
case 249: return CHARGE_BEAM_FAST;
case 250: return VOLT_SWITCH_FAST;
case 251: return WILD_CHARGE;
case 252: return ZAP_CANNON;
case 253: return DRAGON_TAIL_FAST;
case 254: return AVALANCHE;
case 255: return AIR_SLASH_FAST;
case 256: return BRAVE_BIRD;
case 257: return SKY_ATTACK;
case 258: return SAND_TOMB;
case 259: return ROCK_BLAST;
case 260: return INFESTATION_FAST;
case 261: return STRUGGLE_BUG_FAST;
case 262: return SILVER_WIND;
case 263: return ASTONISH_FAST;
case 264: return HEX_FAST;
case 265: return NIGHT_SHADE;
case 266: return IRON_TAIL_FAST;
case 267: return GYRO_BALL;
case 268: return HEAVY_SLAM;
case 269: return FIRE_SPIN_FAST;
case 270: return OVERHEAT;
case 271: return BULLET_SEED_FAST;
case 272: return GRASS_KNOT;
case 273: return ENERGY_BALL;
case 274: return EXTRASENSORY_FAST;
case 275: return FUTURESIGHT;
case 276: return MIRROR_COAT;
case 277: return OUTRAGE;
case 278: return SNARL_FAST;
case 279: return CRUNCH;
case 280: return FOUL_PLAY;
case 281: return HIDDEN_POWER_FAST;
case 282: return TAKE_DOWN_FAST;
case 283: return WATERFALL_FAST;
case 284: return SURF;
case 285: return DRACO_METEOR;
case 286: return DOOM_DESIRE;
case 287: return YAWN_FAST;
case 288: return PSYCHO_BOOST;
case 289: return ORIGIN_PULSE;
case 290: return PRECIPICE_BLADES;
case 291: return PRESENT_FAST;
case 292: return WEATHER_BALL_FIRE;
case 293: return WEATHER_BALL_ICE;
case 294: return WEATHER_BALL_ROCK;
case 295: return WEATHER_BALL_WATER;
case 296: return FRENZY_PLANT;
case 297: return SMACK_DOWN_FAST;
case 298: return BLAST_BURN;
case 299: return HYDRO_CANNON;
case 300: return LAST_RESORT;
case 301: return METEOR_MASH;
case 302: return SKULL_BASH;
case 303: return ACID_SPRAY;
case 304: return EARTH_POWER;
case 305: return CRABHAMMER;
case 306: return LUNGE;
case 307: return CRUSH_CLAW;
case 308: return OCTAZOOKA;
case 309: return MIRROR_SHOT;
case 310: return SUPER_POWER;
case 311: return FELL_STINGER;
case 312: return LEAF_TORNADO;
case 313: return LEECH_LIFE;
case 314: return DRAIN_PUNCH;
case 315: return SHADOW_BONE;
case 316: return MUDDY_WATER;
case 317: return BLAZE_KICK;
case 318: return RAZOR_SHELL;
case 319: return POWER_UP_PUNCH;
default: return null;
}
}
public static com.google.protobuf.Internal.EnumLiteMap
internalGetValueMap() {
return internalValueMap;
}
private static final com.google.protobuf.Internal.EnumLiteMap<
PokemonMove> internalValueMap =
new com.google.protobuf.Internal.EnumLiteMap() {
public PokemonMove findValueByNumber(int number) {
return PokemonMove.forNumber(number);
}
};
public final com.google.protobuf.Descriptors.EnumValueDescriptor
getValueDescriptor() {
return getDescriptor().getValues().get(ordinal());
}
public final com.google.protobuf.Descriptors.EnumDescriptor
getDescriptorForType() {
return getDescriptor();
}
public static final com.google.protobuf.Descriptors.EnumDescriptor
getDescriptor() {
return POGOProtos.Enums.PokemonMoveOuterClass.getDescriptor().getEnumTypes().get(0);
}
private static final PokemonMove[] VALUES = values();
public static PokemonMove valueOf(
com.google.protobuf.Descriptors.EnumValueDescriptor desc) {
if (desc.getType() != getDescriptor()) {
throw new java.lang.IllegalArgumentException(
"EnumValueDescriptor is not for this type.");
}
if (desc.getIndex() == -1) {
return UNRECOGNIZED;
}
return VALUES[desc.getIndex()];
}
private final int value;
private PokemonMove(int value) {
this.value = value;
}
// @@protoc_insertion_point(enum_scope:POGOProtos.Enums.PokemonMove)
}
public static com.google.protobuf.Descriptors.FileDescriptor
getDescriptor() {
return descriptor;
}
private static com.google.protobuf.Descriptors.FileDescriptor
descriptor;
static {
java.lang.String[] descriptorData = {
"\n\"POGOProtos/Enums/PokemonMove.proto\022\020PO" +
"GOProtos.Enums*\210#\n\013PokemonMove\022\016\n\nMOVE_U" +
"NSET\020\000\022\021\n\rTHUNDER_SHOCK\020\001\022\020\n\014QUICK_ATTAC" +
"K\020\002\022\013\n\007SCRATCH\020\003\022\t\n\005EMBER\020\004\022\r\n\tVINE_WHIP" +
"\020\005\022\n\n\006TACKLE\020\006\022\016\n\nRAZOR_LEAF\020\007\022\r\n\tTAKE_D" +
"OWN\020\010\022\r\n\tWATER_GUN\020\t\022\010\n\004BITE\020\n\022\t\n\005POUND\020" +
"\013\022\017\n\013DOUBLE_SLAP\020\014\022\010\n\004WRAP\020\r\022\016\n\nHYPER_BE" +
"AM\020\016\022\010\n\004LICK\020\017\022\016\n\nDARK_PULSE\020\020\022\010\n\004SMOG\020\021" +
"\022\n\n\006SLUDGE\020\022\022\016\n\nMETAL_CLAW\020\023\022\r\n\tVICE_GRI" +
"P\020\024\022\017\n\013FLAME_WHEEL\020\025\022\014\n\010MEGAHORN\020\026\022\017\n\013WI" +
"NG_ATTACK\020\027\022\020\n\014FLAMETHROWER\020\030\022\020\n\014SUCKER_" +
"PUNCH\020\031\022\007\n\003DIG\020\032\022\014\n\010LOW_KICK\020\033\022\016\n\nCROSS_" +
"CHOP\020\034\022\016\n\nPSYCHO_CUT\020\035\022\013\n\007PSYBEAM\020\036\022\016\n\nE" +
"ARTHQUAKE\020\037\022\016\n\nSTONE_EDGE\020 \022\r\n\tICE_PUNCH" +
"\020!\022\017\n\013HEART_STAMP\020\"\022\r\n\tDISCHARGE\020#\022\020\n\014FL" +
"ASH_CANNON\020$\022\010\n\004PECK\020%\022\016\n\nDRILL_PECK\020&\022\014" +
"\n\010ICE_BEAM\020\'\022\014\n\010BLIZZARD\020(\022\r\n\tAIR_SLASH\020" +
")\022\r\n\tHEAT_WAVE\020*\022\r\n\tTWINEEDLE\020+\022\016\n\nPOISO" +
"N_JAB\020,\022\016\n\nAERIAL_ACE\020-\022\r\n\tDRILL_RUN\020.\022\022" +
"\n\016PETAL_BLIZZARD\020/\022\016\n\nMEGA_DRAIN\0200\022\014\n\010BU" +
"G_BUZZ\0201\022\017\n\013POISON_FANG\0202\022\017\n\013NIGHT_SLASH" +
"\0203\022\t\n\005SLASH\0204\022\017\n\013BUBBLE_BEAM\0205\022\016\n\nSUBMIS" +
"SION\0206\022\017\n\013KARATE_CHOP\0207\022\r\n\tLOW_SWEEP\0208\022\014" +
"\n\010AQUA_JET\0209\022\r\n\tAQUA_TAIL\020:\022\r\n\tSEED_BOMB" +
"\020;\022\014\n\010PSYSHOCK\020<\022\016\n\nROCK_THROW\020=\022\021\n\rANCI" +
"ENT_POWER\020>\022\r\n\tROCK_TOMB\020?\022\016\n\nROCK_SLIDE" +
"\020@\022\r\n\tPOWER_GEM\020A\022\020\n\014SHADOW_SNEAK\020B\022\020\n\014S" +
"HADOW_PUNCH\020C\022\017\n\013SHADOW_CLAW\020D\022\020\n\014OMINOU" +
"S_WIND\020E\022\017\n\013SHADOW_BALL\020F\022\020\n\014BULLET_PUNC" +
"H\020G\022\017\n\013MAGNET_BOMB\020H\022\016\n\nSTEEL_WING\020I\022\r\n\t" +
"IRON_HEAD\020J\022\024\n\020PARABOLIC_CHARGE\020K\022\t\n\005SPA" +
"RK\020L\022\021\n\rTHUNDER_PUNCH\020M\022\013\n\007THUNDER\020N\022\017\n\013" +
"THUNDERBOLT\020O\022\013\n\007TWISTER\020P\022\021\n\rDRAGON_BRE" +
"ATH\020Q\022\020\n\014DRAGON_PULSE\020R\022\017\n\013DRAGON_CLAW\020S" +
"\022\023\n\017DISARMING_VOICE\020T\022\021\n\rDRAINING_KISS\020U" +
"\022\022\n\016DAZZLING_GLEAM\020V\022\r\n\tMOONBLAST\020W\022\016\n\nP" +
"LAY_ROUGH\020X\022\020\n\014CROSS_POISON\020Y\022\017\n\013SLUDGE_" +
"BOMB\020Z\022\017\n\013SLUDGE_WAVE\020[\022\r\n\tGUNK_SHOT\020\\\022\014" +
"\n\010MUD_SHOT\020]\022\r\n\tBONE_CLUB\020^\022\014\n\010BULLDOZE\020" +
"_\022\014\n\010MUD_BOMB\020`\022\017\n\013FURY_CUTTER\020a\022\014\n\010BUG_" +
"BITE\020b\022\017\n\013SIGNAL_BEAM\020c\022\r\n\tX_SCISSOR\020d\022\020" +
"\n\014FLAME_CHARGE\020e\022\017\n\013FLAME_BURST\020f\022\016\n\nFIR" +
"E_BLAST\020g\022\t\n\005BRINE\020h\022\017\n\013WATER_PULSE\020i\022\t\n" +
"\005SCALD\020j\022\016\n\nHYDRO_PUMP\020k\022\013\n\007PSYCHIC\020l\022\r\n" +
"\tPSYSTRIKE\020m\022\r\n\tICE_SHARD\020n\022\014\n\010ICY_WIND\020" +
"o\022\020\n\014FROST_BREATH\020p\022\n\n\006ABSORB\020q\022\016\n\nGIGA_" +
"DRAIN\020r\022\016\n\nFIRE_PUNCH\020s\022\016\n\nSOLAR_BEAM\020t\022" +
"\016\n\nLEAF_BLADE\020u\022\016\n\nPOWER_WHIP\020v\022\n\n\006SPLAS" +
"H\020w\022\010\n\004ACID\020x\022\016\n\nAIR_CUTTER\020y\022\r\n\tHURRICA" +
"NE\020z\022\017\n\013BRICK_BREAK\020{\022\007\n\003CUT\020|\022\t\n\005SWIFT\020" +
"}\022\017\n\013HORN_ATTACK\020~\022\t\n\005STOMP\020\177\022\r\n\010HEADBUT" +
"T\020\200\001\022\017\n\nHYPER_FANG\020\201\001\022\t\n\004SLAM\020\202\001\022\016\n\tBODY" +
"_SLAM\020\203\001\022\t\n\004REST\020\204\001\022\r\n\010STRUGGLE\020\205\001\022\024\n\017SC" +
"ALD_BLASTOISE\020\206\001\022\031\n\024HYDRO_PUMP_BLASTOISE" +
"\020\207\001\022\017\n\nWRAP_GREEN\020\210\001\022\016\n\tWRAP_PINK\020\211\001\022\025\n\020" +
"FURY_CUTTER_FAST\020\310\001\022\022\n\rBUG_BITE_FAST\020\311\001\022" +
"\016\n\tBITE_FAST\020\312\001\022\026\n\021SUCKER_PUNCH_FAST\020\313\001\022" +
"\027\n\022DRAGON_BREATH_FAST\020\314\001\022\027\n\022THUNDER_SHOC" +
"K_FAST\020\315\001\022\017\n\nSPARK_FAST\020\316\001\022\022\n\rLOW_KICK_F" +
"AST\020\317\001\022\025\n\020KARATE_CHOP_FAST\020\320\001\022\017\n\nEMBER_F" +
"AST\020\321\001\022\025\n\020WING_ATTACK_FAST\020\322\001\022\016\n\tPECK_FA" +
"ST\020\323\001\022\016\n\tLICK_FAST\020\324\001\022\025\n\020SHADOW_CLAW_FAS" +
"T\020\325\001\022\023\n\016VINE_WHIP_FAST\020\326\001\022\024\n\017RAZOR_LEAF_" +
"FAST\020\327\001\022\022\n\rMUD_SHOT_FAST\020\330\001\022\023\n\016ICE_SHARD" +
"_FAST\020\331\001\022\026\n\021FROST_BREATH_FAST\020\332\001\022\026\n\021QUIC" +
"K_ATTACK_FAST\020\333\001\022\021\n\014SCRATCH_FAST\020\334\001\022\020\n\013T" +
"ACKLE_FAST\020\335\001\022\017\n\nPOUND_FAST\020\336\001\022\r\n\010CUT_FA" +
"ST\020\337\001\022\024\n\017POISON_JAB_FAST\020\340\001\022\016\n\tACID_FAST" +
"\020\341\001\022\024\n\017PSYCHO_CUT_FAST\020\342\001\022\024\n\017ROCK_THROW_" +
"FAST\020\343\001\022\024\n\017METAL_CLAW_FAST\020\344\001\022\026\n\021BULLET_" +
"PUNCH_FAST\020\345\001\022\023\n\016WATER_GUN_FAST\020\346\001\022\020\n\013SP" +
"LASH_FAST\020\347\001\022\035\n\030WATER_GUN_FAST_BLASTOISE" +
"\020\350\001\022\022\n\rMUD_SLAP_FAST\020\351\001\022\026\n\021ZEN_HEADBUTT_" +
"FAST\020\352\001\022\023\n\016CONFUSION_FAST\020\353\001\022\026\n\021POISON_S" +
"TING_FAST\020\354\001\022\020\n\013BUBBLE_FAST\020\355\001\022\026\n\021FEINT_" +
"ATTACK_FAST\020\356\001\022\024\n\017STEEL_WING_FAST\020\357\001\022\023\n\016" +
"FIRE_FANG_FAST\020\360\001\022\024\n\017ROCK_SMASH_FAST\020\361\001\022" +
"\023\n\016TRANSFORM_FAST\020\362\001\022\021\n\014COUNTER_FAST\020\363\001\022" +
"\025\n\020POWDER_SNOW_FAST\020\364\001\022\021\n\014CLOSE_COMBAT\020\365" +
"\001\022\022\n\rDYNAMIC_PUNCH\020\366\001\022\020\n\013FOCUS_BLAST\020\367\001\022" +
"\020\n\013AURORA_BEAM\020\370\001\022\025\n\020CHARGE_BEAM_FAST\020\371\001" +
"\022\025\n\020VOLT_SWITCH_FAST\020\372\001\022\020\n\013WILD_CHARGE\020\373" +
"\001\022\017\n\nZAP_CANNON\020\374\001\022\025\n\020DRAGON_TAIL_FAST\020\375" +
"\001\022\016\n\tAVALANCHE\020\376\001\022\023\n\016AIR_SLASH_FAST\020\377\001\022\017" +
"\n\nBRAVE_BIRD\020\200\002\022\017\n\nSKY_ATTACK\020\201\002\022\016\n\tSAND" +
"_TOMB\020\202\002\022\017\n\nROCK_BLAST\020\203\002\022\025\n\020INFESTATION" +
"_FAST\020\204\002\022\026\n\021STRUGGLE_BUG_FAST\020\205\002\022\020\n\013SILV" +
"ER_WIND\020\206\002\022\022\n\rASTONISH_FAST\020\207\002\022\r\n\010HEX_FA" +
"ST\020\210\002\022\020\n\013NIGHT_SHADE\020\211\002\022\023\n\016IRON_TAIL_FAS" +
"T\020\212\002\022\016\n\tGYRO_BALL\020\213\002\022\017\n\nHEAVY_SLAM\020\214\002\022\023\n" +
"\016FIRE_SPIN_FAST\020\215\002\022\r\n\010OVERHEAT\020\216\002\022\025\n\020BUL" +
"LET_SEED_FAST\020\217\002\022\017\n\nGRASS_KNOT\020\220\002\022\020\n\013ENE" +
"RGY_BALL\020\221\002\022\026\n\021EXTRASENSORY_FAST\020\222\002\022\020\n\013F" +
"UTURESIGHT\020\223\002\022\020\n\013MIRROR_COAT\020\224\002\022\014\n\007OUTRA" +
"GE\020\225\002\022\017\n\nSNARL_FAST\020\226\002\022\013\n\006CRUNCH\020\227\002\022\016\n\tF" +
"OUL_PLAY\020\230\002\022\026\n\021HIDDEN_POWER_FAST\020\231\002\022\023\n\016T" +
"AKE_DOWN_FAST\020\232\002\022\023\n\016WATERFALL_FAST\020\233\002\022\t\n" +
"\004SURF\020\234\002\022\021\n\014DRACO_METEOR\020\235\002\022\020\n\013DOOM_DESI" +
"RE\020\236\002\022\016\n\tYAWN_FAST\020\237\002\022\021\n\014PSYCHO_BOOST\020\240\002" +
"\022\021\n\014ORIGIN_PULSE\020\241\002\022\025\n\020PRECIPICE_BLADES\020" +
"\242\002\022\021\n\014PRESENT_FAST\020\243\002\022\026\n\021WEATHER_BALL_FI" +
"RE\020\244\002\022\025\n\020WEATHER_BALL_ICE\020\245\002\022\026\n\021WEATHER_" +
"BALL_ROCK\020\246\002\022\027\n\022WEATHER_BALL_WATER\020\247\002\022\021\n" +
"\014FRENZY_PLANT\020\250\002\022\024\n\017SMACK_DOWN_FAST\020\251\002\022\017" +
"\n\nBLAST_BURN\020\252\002\022\021\n\014HYDRO_CANNON\020\253\002\022\020\n\013LA" +
"ST_RESORT\020\254\002\022\020\n\013METEOR_MASH\020\255\002\022\017\n\nSKULL_" +
"BASH\020\256\002\022\017\n\nACID_SPRAY\020\257\002\022\020\n\013EARTH_POWER\020" +
"\260\002\022\017\n\nCRABHAMMER\020\261\002\022\n\n\005LUNGE\020\262\002\022\017\n\nCRUSH" +
"_CLAW\020\263\002\022\016\n\tOCTAZOOKA\020\264\002\022\020\n\013MIRROR_SHOT\020" +
"\265\002\022\020\n\013SUPER_POWER\020\266\002\022\021\n\014FELL_STINGER\020\267\002\022" +
"\021\n\014LEAF_TORNADO\020\270\002\022\017\n\nLEECH_LIFE\020\271\002\022\020\n\013D" +
"RAIN_PUNCH\020\272\002\022\020\n\013SHADOW_BONE\020\273\002\022\020\n\013MUDDY" +
"_WATER\020\274\002\022\017\n\nBLAZE_KICK\020\275\002\022\020\n\013RAZOR_SHEL" +
"L\020\276\002\022\023\n\016POWER_UP_PUNCH\020\277\002b\006proto3"
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