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POGOProtos.Map.MapCell.proto Maven / Gradle / Ivy

syntax = "proto3";
package POGOProtos.Map;

import "POGOProtos/Map/SpawnPoint.proto";
import "POGOProtos/Map/Fort/FortData.proto";
import "POGOProtos/Map/Fort/FortSummary.proto";
import "POGOProtos/Map/Pokemon/NearbyPokemon.proto";
import "POGOProtos/Map/Pokemon/WildPokemon.proto";
import "POGOProtos/Map/Pokemon/MapPokemon.proto";

// A cell is a geographical "zone" containing objects like pokemon, gyms, and pokestops.
message MapCell {
	// S2 geographic area that the cell covers (http://s2map.com/) (https://code.google.com/archive/p/s2-geometry-library/)
	uint64 s2_cell_id = 1;
	int64 current_timestamp_ms = 2;
	repeated .POGOProtos.Map.Fort.FortData forts = 3;
	repeated .POGOProtos.Map.SpawnPoint spawn_points = 4;
	repeated string deleted_objects = 6;
	bool is_truncated_list = 7;
	repeated .POGOProtos.Map.Fort.FortSummary fort_summaries = 8;
	repeated .POGOProtos.Map.SpawnPoint decimated_spawn_points = 9;

	// Pokemon within 2 steps or less.
	repeated .POGOProtos.Map.Pokemon.WildPokemon wild_pokemons = 5;
	// Pokemon within 1 step or none.
	repeated .POGOProtos.Map.Pokemon.MapPokemon catchable_pokemons = 10;
	// Pokemon farther away than 2 steps, but still in the area.
	repeated .POGOProtos.Map.Pokemon.NearbyPokemon nearby_pokemons = 11;
}




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