POGOProtos.Networking.Responses.UpdateCombatResponse.proto Maven / Gradle / Ivy
syntax = "proto3";
package POGOProtos.Networking.Responses;
import "POGOProtos/Data/Combat/Combat.proto";
message UpdateCombatResponse {
Result result = 1;
.POGOProtos.Data.Combat.Combat combat = 2;
enum Result {
UNSET = 0;
SUCCESS = 1;
ERROR_INVALID_COMBAT_STATE = 2;
ERROR_COMBAT_NOT_FOUND = 3;
ERROR_PLAYER_NOT_IN_COMBAT = 4;
ERROR_ILLEGAL_ACTION = 5;
ERROR_INVALID_SUBMIT_TIME = 6;
ERROR_PLAYER_IN_MINIGAME = 7;
ERROR_EXISTING_QUEUED_ATTACK = 8;
ERROR_INVALID_CHANGE_POKEMON = 9;
ERROR_INSUFFICIENT_ENERGY = 10;
ERROR_INVALID_MOVE = 11;
ERROR_INVALID_DURATION_TURNS = 12;
ERROR_INVALID_MINIGAME_STATE = 13;
ERROR_INVALID_QUICK_SWAP_POKEMON = 14;
ERROR_QUICK_SWAP_NOT_AVAILABLE = 15;
}
}
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