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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.SkillPlugin
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api; import com.google.common.collect.ImmutableList; import com.sucy.skill.SkillAPI; import com.sucy.skill.dynamic.custom.CustomEffectComponent; import com.sucy.skill.dynamic.trigger.Trigger; import java.util.List; /** *

Interface for plugins that define new classes and skills

*

Make sure to only add the appropriate type in each method * (e.g. adding classes in the registerClasses method and skills * in the registerSkills method). It keeps the API working nicely!

*/ public interface SkillPlugin { /** *

Method to add new skills to the game

*

Use api.addSkills(Skill ... skills) to add them

*

This is called before registerClasses so if you want to keep * a reference of the API, you can store the api reference into one * of your own fields

* * @param api the api reference */ void registerSkills(SkillAPI api); /** *

Method to add new classes to the game

*

Use api.addClasses(RPGClass ... classes) to add them

*

This is called after registerSkills

*/ void registerClasses(SkillAPI api); default List getTriggers() { return ImmutableList.of(); } default List getComponents() { return ImmutableList.of(); } }




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