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/**
* SkillAPI
* com.sucy.skill.api.SkillPlugin
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.api;
import com.google.common.collect.ImmutableList;
import com.sucy.skill.SkillAPI;
import com.sucy.skill.dynamic.custom.CustomEffectComponent;
import com.sucy.skill.dynamic.trigger.Trigger;
import java.util.List;
/**
*
Interface for plugins that define new classes and skills
* Make sure to only add the appropriate type in each method
* (e.g. adding classes in the registerClasses method and skills
* in the registerSkills method). It keeps the API working nicely!
*/
public interface SkillPlugin {
/**
* Method to add new skills to the game
* Use api.addSkills(Skill ... skills) to add them
* This is called before registerClasses so if you want to keep
* a reference of the API, you can store the api reference into one
* of your own fields
*
* @param api the api reference
*/
void registerSkills(SkillAPI api);
/**
* Method to add new classes to the game
* Use api.addClasses(RPGClass ... classes) to add them
* This is called after registerSkills
*/
void registerClasses(SkillAPI api);
default List getTriggers() {
return ImmutableList.of();
}
default List getComponents() {
return ImmutableList.of();
}
}