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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.condition.AttributeCondition
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.condition; import com.sucy.skill.SkillAPI; import com.sucy.skill.api.player.PlayerData; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; public class AttributeCondition extends ConditionComponent { private static final String ATTR = "attribute"; private static final String MIN = "min"; private static final String MAX = "max"; @Override boolean test(final LivingEntity caster, final int level, final LivingEntity target) { if (!(target instanceof Player)) return false; final String attr = settings.getString(ATTR, null); final int min = (int) parseValues(caster, MIN, level, 0); final int max = (int) parseValues(caster, MAX, level, 999); final PlayerData data = SkillAPI.getPlayerData((Player) target); final int value = data.getAttribute(attr); return value >= min && value <= max; } @Override public String getKey() { return "attribute"; } }





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