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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.mechanic.DamageLoreMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.mechanic; import mc.promcteam.engine.mccore.config.parse.NumberParser; import mc.promcteam.engine.mccore.util.VersionManager; import org.bukkit.ChatColor; import org.bukkit.entity.LivingEntity; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.inventory.ItemStack; import java.util.List; import java.util.regex.Matcher; import java.util.regex.Pattern; /** * Deals damage based on a held item's lore to each target */ public class DamageLoreMechanic extends MechanicComponent { private static final String REGEX = "regex"; private static final String MULTIPLIER = "multiplier"; private static final String HAND = "hand"; private static final String TRUE = "true"; private static final String CLASSIFIER = "classifier"; private static final String KNOCKBACK = "knockback"; private static final String CAUSE = "cause"; @Override public String getKey() { return "damage lore"; } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { String regex = settings.getString(REGEX, "Damage: {value}"); regex = regex.replace("{value}", "([0-9]+)"); Pattern pattern = Pattern.compile(regex); double m = parseValues(caster, MULTIPLIER, level, 1.0); boolean worked = false; boolean offhand = VersionManager.isVersionAtLeast(VersionManager.V1_9_0) && settings.getString(HAND).equalsIgnoreCase("offhand"); boolean trueDmg = settings.getBool(TRUE, false); String classification = settings.getString(CLASSIFIER, "default"); if (caster.getEquipment() == null) { return false; } ItemStack hand; if (offhand) { hand = caster.getEquipment().getItemInOffHand(); } else { hand = caster.getEquipment().getItemInMainHand(); } if (hand == null || !hand.hasItemMeta() || !hand.getItemMeta().hasLore()) { return false; } List lore = hand.getItemMeta().getLore(); for (String line : lore) { line = ChatColor.stripColor(line); Matcher matcher = pattern.matcher(line); if (matcher.find()) { String value = matcher.group(1); try { double base = NumberParser.parseDouble(value); if (base * m > 0) { for (LivingEntity target : targets) { if (target.isDead()) { continue; } if (trueDmg) { skill.trueDamage(target, base * m, caster); } else { skill.damage(target, base * m, caster, classification, settings.getBool(KNOCKBACK, true), EntityDamageEvent.DamageCause.valueOf(settings.getString(CAUSE, "Entity Attack") .toUpperCase() .replace(' ', '_'))); } } worked = targets.size() > 0; break; } } catch (Exception ex) { // Not a valid value } } } return worked; } }





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