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/**
* SkillAPI
* com.sucy.skill.dynamic.mechanic.ManaMechanic
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.dynamic.mechanic;
import com.sucy.skill.SkillAPI;
import com.sucy.skill.api.enums.ManaCost;
import com.sucy.skill.api.enums.ManaSource;
import com.sucy.skill.api.player.PlayerData;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import java.util.List;
/**
* Gives mana to each target
*/
public class ManaMechanic extends MechanicComponent {
private static final String TYPE = "type";
private static final String VALUE = "value";
@Override
public String getKey() {
return "mana";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
boolean percent = settings.getString(TYPE, "mana").toLowerCase().equals("percent");
double value = parseValues(caster, VALUE, level, 1.0);
boolean worked = false;
for (LivingEntity target : targets) {
if (!(target instanceof Player)) {
continue;
}
worked = true;
PlayerData data = SkillAPI.getPlayerData((Player) target);
double amount;
if (percent) {
amount = data.getMaxMana() * value / 100;
} else {
amount = value;
}
if (amount > 0) {
data.giveMana(amount, ManaSource.SKILL);
} else {
data.useMana(-amount, ManaCost.SKILL_EFFECT);
}
}
return worked;
}
}