com.sucy.skill.dynamic.mechanic.ValueLoreSlotMechanic Maven / Gradle / Ivy
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/**
* SkillAPI
* com.sucy.skill.dynamic.mechanic.ValueLoreSlot
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.dynamic.mechanic;
import com.sucy.skill.dynamic.ItemChecker;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.List;
public class ValueLoreSlotMechanic extends MechanicComponent {
private static final String KEY = "key";
private static final String REGEX = "regex";
private static final String MULTIPLIER = "multiplier";
private static final String SLOT = "slot";
private static final String SAVE = "save";
@Override
public String getKey() {
return "value lore slot";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
if (targets.size() == 0 || !settings.has(KEY) || !(caster instanceof Player)) {
return false;
}
String key = settings.getString(KEY);
double multiplier = parseValues(caster, MULTIPLIER, level, 1);
int slot = settings.getInt(SLOT);
String regex = settings.getString(REGEX, "Damage: {value}");
ItemStack item = ((Player) caster).getInventory().getItem(slot);
return ItemChecker.findLore(caster, item, regex, key, multiplier, settings.getBool(SAVE, false));
}
}