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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.mechanic.WarpRandomMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.mechanic; import com.sucy.skill.SkillAPI; import com.sucy.skill.api.target.TargetHelper; import org.bukkit.Location; import org.bukkit.block.BlockFace; import org.bukkit.entity.LivingEntity; import java.util.List; /** * Warps a random distance */ public class WarpRandomMechanic extends MechanicComponent { private static final String WALL = "walls"; private static final String HORIZONTAL = "horizontal"; private static final String DISTANCE = "distance"; @Override public String getKey() { return "warp random"; } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { if (targets.size() == 0) { return false; } // Get the world boolean throughWalls = settings.getString(WALL, "false").toLowerCase().equals("true"); boolean horizontal = !settings.getString(HORIZONTAL, "true").toLowerCase().equals("false"); double distance = parseValues(caster, DISTANCE, level, 3.0); for (LivingEntity target : targets) { Location loc; Location temp = target.getLocation(); do { loc = temp.clone().add(rand(distance), 0, rand(distance)); if (!horizontal) { loc.add(0, rand(distance), 0); } } while (temp.distanceSquared(loc) > distance * distance); loc = TargetHelper.getOpenLocation(target.getLocation().add(0, 1, 0), loc, throughWalls); if (!loc.getBlock().getType().isSolid() && loc.getBlock().getRelative(BlockFace.DOWN).getType().isSolid()) { loc.add(0, 1, 0); } target.teleport(loc.subtract(0, 1, 0)); } return targets.size() > 0; } private double rand(double distance) { return SkillAPI.RANDOM.nextDouble() * distance * 2 - distance; } }





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