com.sucy.skill.gui.tool.InventoryData Maven / Gradle / Ivy
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/**
* SkillAPI
* com.sucy.skill.gui.tool.InventoryData
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.gui.tool;
import mc.promcteam.engine.mccore.util.VersionManager;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
/**
* Handles keeping track of player inventory data when overwriting it
* for tool GUIs, allowing the plugin to restore it as they close the menu.
*/
public class InventoryData {
private ItemStack[] main;
private ItemStack[] armor;
private ItemStack sidearm;
/**
* Creates a backup of the player's inventory contents
*
* @param player player to make a backup for
*/
public InventoryData(Player player) {
main = player.getInventory().getContents();
armor = player.getInventory().getArmorContents();
if (VersionManager.isVersionAtLeast(VersionManager.V1_9_0))
sidearm = player.getInventory().getItemInOffHand();
}
/**
* Restores the player's inventory contents
*
* @param player player to restore for
*/
public void restore(Player player) {
player.getInventory().setContents(main);
player.getInventory().setArmorContents(armor);
if (VersionManager.isVersionAtLeast(VersionManager.V1_9_0))
player.getInventory().setItemInOffHand(sidearm);
}
}