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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.gui.tool.InventoryData
 * 

* The MIT License (MIT) *

* Copyright (c) 2016 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.gui.tool; import mc.promcteam.engine.mccore.util.VersionManager; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; /** * Handles keeping track of player inventory data when overwriting it * for tool GUIs, allowing the plugin to restore it as they close the menu. */ public class InventoryData { private ItemStack[] main; private ItemStack[] armor; private ItemStack sidearm; /** * Creates a backup of the player's inventory contents * * @param player player to make a backup for */ public InventoryData(Player player) { main = player.getInventory().getContents(); armor = player.getInventory().getArmorContents(); if (VersionManager.isVersionAtLeast(VersionManager.V1_9_0)) sidearm = player.getInventory().getItemInOffHand(); } /** * Restores the player's inventory contents * * @param player player to restore for */ public void restore(Player player) { player.getInventory().setContents(main); player.getInventory().setArmorContents(armor); if (VersionManager.isVersionAtLeast(VersionManager.V1_9_0)) player.getInventory().setItemInOffHand(sidearm); } }





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