All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.sucy.skill.task.RemoveTask Maven / Gradle / Ivy

Go to download

A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

There is a newer version: 1.3.1-R1
Show newest version
/**
 * SkillAPI
 * com.sucy.skill.task.RemoveTask
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.task; import com.sucy.skill.SkillAPI; import com.sucy.skill.api.skills.PassiveSkill; import com.sucy.skill.api.skills.Skill; import com.sucy.skill.api.util.BuffManager; import com.sucy.skill.api.util.FlagManager; import com.sucy.skill.dynamic.DynamicSkill; import com.sucy.skill.dynamic.mechanic.WolfMechanic; import org.bukkit.entity.Entity; import org.bukkit.entity.LivingEntity; import org.bukkit.scheduler.BukkitRunnable; import java.util.List; /** * A simple task for removing an entity after a duration */ public class RemoveTask extends BukkitRunnable { private List entities; /** * Initializes a new task to remove the entity after the * given number of ticks. * * @param entities entities to remove * @param ticks ticks to wait before removing the entity */ public RemoveTask(List entities, int ticks) { this.entities = entities; SkillAPI.schedule(this, ticks); } /** * Removes the entity once the time is up */ @Override @SuppressWarnings("unchecked") public void run() { // Clear skill setup for (Entity entity : entities) { if (entity.hasMetadata(WolfMechanic.SKILL_META)) { final List skills = (List) SkillAPI.getMeta(entity, WolfMechanic.SKILL_META); final int level = SkillAPI.getMetaInt(entity, WolfMechanic.LEVEL); for (final String skillName : skills) { final Skill skill = SkillAPI.getSkill(skillName); if (skill instanceof PassiveSkill) { ((PassiveSkill) skill).stopEffects((LivingEntity) entity, level); } } DynamicSkill.clearCastData((LivingEntity) entity); FlagManager.clearFlags((LivingEntity) entity); BuffManager.clearData((LivingEntity) entity); } // Remove entity if (entity.isValid()) { entity.remove(); } } } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy