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/**
* SkillAPI
* com.sucy.skill.tree.basic.BasicHorizontalTree
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.tree.basic;
import com.sucy.skill.SkillAPI;
import com.sucy.skill.api.classes.RPGClass;
import com.sucy.skill.api.exception.SkillTreeException;
import com.sucy.skill.api.skills.Skill;
import com.sucy.skill.gui.tool.GUIType;
import java.util.List;
/**
* A basic implementation of a horizontally ascending skill tree
*/
public class BasicHorizontalTree extends InventoryTree {
/**
* Constructor
*
* @param api api reference
* @param tree class reference
*/
public BasicHorizontalTree(SkillAPI api, RPGClass tree) {
super(api, tree);
}
/**
* Arranges the skill tree
*/
@Override
public void arrange(List skills) throws SkillTreeException {
skillSlots.clear();
// Arrange the skill tree
skills.sort(comparator);
height = 0;
// Cycle through all skills that do not have children, put them
// at the far left, and branch their children to the right
for (Skill skill : skills) {
if (skill.getSkillReq() != null) {
continue;
}
skillSlots.put(9 * height, skill);
height += placeChildren(skills, skill, height * 9 + 1, 0);
}
height = Math.max(1,
Math.min(SkillAPI.getConfig("gui")
.getConfig()
.getInt(GUIType.SKILL_TREE.getPrefix() + tree.getName() + ".rows", height), 6));
}
/**
* Places the children of a skill to the right of it, branching downward
*
* @param skills skills included in the tree
* @param skill skill to add the children of
* @param slot slot ID for the first child
* @param depth current depth of recursion
* @return rows needed to fit the skill and all of its children
*/
private int placeChildren(List skills, Skill skill, int slot, int depth) {
// Add in all children
int width = 0;
for (Skill s : skills) {
if (s.getSkillReq() == null) {
continue;
}
if (s.getSkillReq().equalsIgnoreCase(skill.getName())) {
if (slot % 9 == 8) {
SkillAPI.inst()
.getLogger()
.warning(this.getClass().getSimpleName() + " for " + this.tree.getName()
+ " would be too big and could not be completed. Try changing the tree type of the class.");
break;
}
skillSlots.put(slot + width * 9, s);
int w = placeChildren(skills, s, slot + width * 9 + 1, depth + 1);
width += w;
}
}
// Return the rows needed
return Math.max(width, 1);
}
}