com.pubnub.api.presence.eventengine.state.PresenceState.kt Maven / Gradle / Ivy
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PubNub is a cross-platform client-to-client (1:1 and 1:many) push service in the cloud, capable of
broadcasting real-time messages to millions of web and mobile clients simultaneously, in less than a quarter
second!
package com.pubnub.api.presence.eventengine.state
import com.pubnub.api.PubNubException
import com.pubnub.api.eventengine.State
import com.pubnub.api.eventengine.noTransition
import com.pubnub.api.eventengine.transitionTo
import com.pubnub.api.presence.eventengine.effect.PresenceEffectInvocation
import com.pubnub.api.presence.eventengine.event.PresenceEvent
internal sealed class PresenceState : State {
object HeartbeatInactive : PresenceState() {
override fun transition(event: PresenceEvent): Pair> {
return when (event) {
is PresenceEvent.Joined -> {
transitionTo(Heartbeating(event.channels, event.channelGroups))
}
else -> {
noTransition()
}
}
}
}
data class Heartbeating(
val channels: Set,
val channelGroups: Set
) : PresenceState() {
override fun onEntry(): Set = setOf(PresenceEffectInvocation.Heartbeat(channels, channelGroups))
override fun transition(event: PresenceEvent): Pair> {
return when (event) {
is PresenceEvent.LeftAll -> {
transitionTo(HeartbeatInactive, PresenceEffectInvocation.Leave(channels, channelGroups))
}
is PresenceEvent.Disconnect -> {
transitionTo(HeartbeatStopped(channels, channelGroups), PresenceEffectInvocation.Leave(channels, channelGroups))
}
is PresenceEvent.Joined -> {
transitionTo(Heartbeating(channels + event.channels, channelGroups + event.channelGroups))
}
is PresenceEvent.Left -> {
transitionTo(Heartbeating(channels - event.channels, channelGroups - event.channelGroups), PresenceEffectInvocation.Leave(event.channels, event.channelGroups))
}
is PresenceEvent.StateSet -> {
transitionTo(Heartbeating(event.channels, event.channelGroups))
}
is PresenceEvent.HeartbeatSuccess -> {
transitionTo(HeartbeatCooldown(channels, channelGroups))
}
is PresenceEvent.HeartbeatFailure -> {
transitionTo(HeartbeatReconnecting(channels, channelGroups, 0, event.reason))
}
else -> {
noTransition()
}
}
}
}
data class HeartbeatReconnecting(
val channels: Set,
val channelGroups: Set,
val attempts: Int,
val reason: PubNubException?
) : PresenceState() {
override fun onEntry(): Set = setOf(PresenceEffectInvocation.DelayedHeartbeat(channels, channelGroups, attempts, reason))
override fun onExit(): Set = setOf(PresenceEffectInvocation.CancelDelayedHeartbeat)
override fun transition(event: PresenceEvent): Pair> {
return when (event) {
is PresenceEvent.Joined -> {
transitionTo(Heartbeating(channels + event.channels, channelGroups + event.channelGroups))
}
is PresenceEvent.Left -> {
transitionTo(Heartbeating(channels - event.channels, channelGroups - event.channelGroups), PresenceEffectInvocation.Leave(event.channels, event.channelGroups))
}
is PresenceEvent.StateSet -> {
transitionTo(Heartbeating(event.channels, event.channelGroups))
}
is PresenceEvent.HeartbeatSuccess -> {
transitionTo(HeartbeatCooldown(channels, channelGroups))
}
is PresenceEvent.HeartbeatFailure -> {
transitionTo(HeartbeatReconnecting(channels, channelGroups, attempts + 1, event.reason))
}
is PresenceEvent.HeartbeatGiveup -> {
transitionTo(HeartbeatFailed(channels, channelGroups, event.reason))
}
is PresenceEvent.Disconnect -> {
transitionTo(HeartbeatStopped(channels, channelGroups), PresenceEffectInvocation.Leave(channels, channelGroups))
}
is PresenceEvent.LeftAll -> {
transitionTo(HeartbeatInactive, PresenceEffectInvocation.Leave(channels, channelGroups))
}
else -> {
noTransition()
}
}
}
}
data class HeartbeatStopped(
val channels: Set,
val channelGroups: Set
) : PresenceState() {
override fun transition(event: PresenceEvent): Pair> {
return when (event) {
is PresenceEvent.LeftAll -> {
transitionTo(HeartbeatInactive)
}
is PresenceEvent.Joined -> {
transitionTo(HeartbeatStopped(channels + event.channels, channelGroups + event.channelGroups))
}
is PresenceEvent.Left -> {
transitionTo(HeartbeatStopped(channels - event.channels, channelGroups - event.channelGroups))
}
is PresenceEvent.StateSet -> {
transitionTo(HeartbeatStopped(event.channels, event.channelGroups))
}
is PresenceEvent.Reconnect -> {
transitionTo(Heartbeating(channels, channelGroups))
}
else -> {
noTransition()
}
}
}
}
data class HeartbeatFailed(
val channels: Set,
val channelGroups: Set,
val reason: PubNubException?
) : PresenceState() {
override fun transition(event: PresenceEvent): Pair> {
return when (event) {
is PresenceEvent.LeftAll -> {
transitionTo(HeartbeatInactive, PresenceEffectInvocation.Leave(channels, channelGroups))
}
is PresenceEvent.Joined -> {
transitionTo(Heartbeating(channels + event.channels, channelGroups + event.channelGroups))
}
is PresenceEvent.Left -> {
transitionTo(Heartbeating(channels - event.channels, channelGroups - event.channelGroups), PresenceEffectInvocation.Leave(event.channels, event.channelGroups))
}
is PresenceEvent.StateSet -> {
transitionTo(Heartbeating(event.channels, event.channelGroups))
}
is PresenceEvent.Reconnect -> {
transitionTo(Heartbeating(channels, channelGroups))
}
is PresenceEvent.Disconnect -> {
transitionTo(HeartbeatStopped(channels, channelGroups), PresenceEffectInvocation.Leave(channels, channelGroups))
}
else -> {
noTransition()
}
}
}
}
data class HeartbeatCooldown(
val channels: Set,
val channelGroups: Set
) : PresenceState() {
override fun onEntry(): Set = setOf(PresenceEffectInvocation.Wait())
override fun onExit(): Set = setOf(PresenceEffectInvocation.CancelWait)
override fun transition(event: PresenceEvent): Pair> {
return when (event) {
is PresenceEvent.Joined -> {
transitionTo(Heartbeating(channels + event.channels, channelGroups + event.channelGroups))
}
is PresenceEvent.Left -> {
transitionTo(Heartbeating(channels - event.channels, channelGroups - event.channelGroups), PresenceEffectInvocation.Leave(event.channels, event.channelGroups))
}
is PresenceEvent.StateSet -> {
transitionTo(Heartbeating(event.channels, event.channelGroups))
}
is PresenceEvent.TimesUp -> {
transitionTo(Heartbeating(channels, channelGroups))
}
is PresenceEvent.Disconnect -> {
transitionTo(HeartbeatStopped(channels, channelGroups), PresenceEffectInvocation.Leave(channels, channelGroups))
}
is PresenceEvent.LeftAll -> {
transitionTo(HeartbeatInactive, PresenceEffectInvocation.Leave(channels, channelGroups))
}
else -> {
noTransition()
}
}
}
}
}