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Think Machine - A Fading Suns character generator (random character creation)
package com.softwaremagico.tm.random.selectors;
/*-
* #%L
* Think Machine (Core)
* %%
* Copyright (C) 2017 - 2018 Softwaremagico
* %%
* This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
* Valencia (Spain).
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; If not, see .
* #L%
*/
import java.util.Set;
public enum DifficultLevelPreferences implements IRandomPreference {
// Threat level ~50
VERY_EASY(-5, -15, 0),
// Threat level ~58
EASY(-3, -10, 0),
// Threat level ~65
MEDIUM(0, 0, 0),
// Threat level ~85
HARD(0, 5, 50),
// Threat level ~100
VERY_HARD(5, 10, 100);
private final int experienceBonus;
private final int skillsBonus;
private final int characteristicsBonus;
private DifficultLevelPreferences(int characteristicsBonus, int skillsBonus, int extraExperience) {
this.characteristicsBonus = characteristicsBonus;
this.skillsBonus = skillsBonus;
this.experienceBonus = extraExperience;
}
@Override
public int maximum() {
return 0;
}
@Override
public int minimum() {
return 0;
}
public static DifficultLevelPreferences getSelected(Set preferences) {
for (final IRandomPreference preference : preferences) {
if (preference instanceof DifficultLevelPreferences) {
return (DifficultLevelPreferences) preference;
}
}
return DifficultLevelPreferences.MEDIUM;
}
public int getExperienceBonus() {
return experienceBonus;
}
public int getSkillsBonus() {
return skillsBonus;
}
public int getCharacteristicsBonus() {
return characteristicsBonus;
}
}
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