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/*******************************************************************************
 * Copyright (c) 2009-2011 Luaj.org. All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.luaj.vm2.compiler

import org.luaj.vm2.Globals
import org.luaj.vm2.LuaClosure
import org.luaj.vm2.LuaFunction
import org.luaj.vm2.LuaString
import org.luaj.vm2.LuaValue
import org.luaj.vm2.Prototype
import org.luaj.vm2.io.*
import org.luaj.vm2.lib.BaseLib

/**
 * Compiler for Lua.
 *
 *
 *
 * Compiles lua source files into lua bytecode within a [Prototype],
 * loads lua binary files directly into a [Prototype],
 * and optionaly instantiates a [LuaClosure] around the result
 * using a user-supplied environment.
 *
 *
 *
 * Implements the [org.luaj.vm2.Globals.Compiler] interface for loading
 * initialized chunks, which is an interface common to
 * lua bytecode compiling and java bytecode compiling.
 *
 *
 *
 * The [LuaC] compiler is installed by default by both the
 * [org.luaj.vm2.lib.jse.JsePlatform] and [org.luaj.vm2.lib.jme.JmePlatform] classes,
 * so in the following example, the default [LuaC] compiler
 * will be used:
 * 
 `Globals globals = JsePlatform.standardGlobals();
 * globals.load(new StringReader("print 'hello'"), "main.lua" ).call();
` *  
* * To load the LuaC compiler manually, use the install method: *
 `LuaC.install(globals);
` *  
* * @see .install * @see Globals.compiler * * @see Globals.loader * * @see org.luaj.vm2.luajc.LuaJC * * @see org.luaj.vm2.lib.jse.JsePlatform * * @see org.luaj.vm2.lib.jme.JmePlatform * * @see BaseLib * * @see LuaValue * * @see Prototype */ class LuaC protected constructor() : Constants(), Globals.Compiler, Globals.Loader { /** Compile lua source into a Prototype. * @param stream InputStream representing the text source conforming to lua source syntax. * @param chunkname String name of the chunk to use. * @return Prototype representing the lua chunk for this source. * @com.soywiz.luak.compat.java.Throws IOException */ override fun compile(stream: LuaBinInput, chunkname: String): Prototype { return CompileState().luaY_parser(stream, chunkname) } override fun load(prototype: Prototype, chunkname: String, env: LuaValue): LuaFunction { return LuaClosure(prototype, env) } //Deprecated(" Use Globals.load(InputString, String, String) instead, \n\t or LuaC.compile(InputStream, String) and construct LuaClosure directly.", ReplaceWith("LuaClosure(compile(stream, chunkname), globals)", "org.luaj.vm2.LuaClosure")) //fun load(stream: LuaBinInput, chunkname: String, globals: Globals): LuaValue = LuaClosure(compile(stream, chunkname), globals) class CompileState { @kotlin.jvm.JvmField var nCcalls = 0 private val strings = HashMap() /** Parse the input */ fun luaY_parser(z: LuaBinInput, name: String): Prototype { val lexstate = LexState(this, z) val funcstate = FuncState() // lexstate.buff = buff; lexstate.fs = funcstate lexstate.setinput(this, z.read(), z, LuaValue.valueOf(name) as LuaString) /* main func. is always vararg */ funcstate.f = Prototype() funcstate.f!!.source = LuaValue.valueOf(name) as LuaString lexstate.mainfunc(funcstate) Constants._assert(funcstate.prev == null) /* all scopes should be correctly finished */ Constants._assert(lexstate.dyd == null || lexstate.dyd.n_actvar == 0 && lexstate.dyd.n_gt == 0 && lexstate.dyd.n_label == 0) return funcstate.f!! } // look up and keep at most one copy of each string fun newTString(s: String): LuaString { return cachedLuaString(LuaString.valueOf(s)) } // look up and keep at most one copy of each string fun newTString(s: LuaString): LuaString { return cachedLuaString(s) } fun cachedLuaString(s: LuaString): LuaString { val c = strings.get(s) as? LuaString? if (c != null) return c strings.put(s, s) return s } fun pushfstring(string: String): String { return string } } companion object { /** A sharable instance of the LuaC compiler. */ @kotlin.jvm.JvmField val instance = LuaC() /** Install the compiler so that LoadState will first * try to use it when handed bytes that are * not already a compiled lua chunk. * @param globals the Globals into which this is to be installed. */ fun install(globals: Globals) { globals.compiler = instance globals.loader = instance } } }




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