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package com.talosvfx.talos.runtime;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.talosvfx.talos.runtime.modules.EmitterModule;
import com.talosvfx.talos.runtime.modules.ParticleModule;


public interface IEmitter {

    void init();

    float getAlpha();
    ParticleModule getParticleModule();
    EmitterModule getEmitterModule();
    Vector2 getEffectPosition();
    ScopePayload getScope();
    Color getTint();

    void setScope(ScopePayload scope);
    int getActiveParticleCount();
    boolean isContinuous();;
    boolean isComplete();
    void stop();
    void pause();
    void resume();
    void restart();;
    float getDelayRemaining();
    void update(float delta);
    ParticleEmitterDescriptor getEmitterGraph();
    void setVisible(boolean isVisible);
    boolean isVisible();
    boolean isAdditive();
    boolean isBlendAdd();
    Array getActiveParticles();
}




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