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Talos runtime for use in LibGDX projects
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/*******************************************************************************
* Copyright 2019 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.talosvfx.talos.runtime.render.drawables;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.TimeUtils;
import com.talosvfx.talos.runtime.Particle;
import com.talosvfx.talos.runtime.ParticleDrawable;
public class PolylineRenderer extends ParticleDrawable {
Particle particleRef;
int interpolationPointCount;
public Pool polylinePool = new Pool() {
@Override
protected Polyline newObject() {
return new Polyline();
}
};
private TextureRegion region;
ObjectMap polylineMap = new ObjectMap<>();
Array tmpArr = new Array<>();
@Override
public void draw(Batch batch, float x, float y, float width, float height, float rotation) {
Polyline polyline = polyline();
polyline.set(width, rotation);
polyline.draw(batch, region, x, y, null);
tmpArr.clear();
for(Particle key: polylineMap.keys()) {
if(key.alpha == 1f) {
tmpArr.add(key);
}
}
for(int i = 0; i < tmpArr.size; i++) {
if(polylineMap.containsKey(tmpArr.get(i))) {
polylinePool.free(polylineMap.get(tmpArr.get(i)));
}
polylineMap.remove(tmpArr.get(i));
}
}
@Override
public void draw (Batch batch, Particle particle, Color color) {
float rotation = particle.rotation;
float width = particle.size.x;
float height = particle.size.y;
float y = particle.getY();
float x = particle.getX();
draw(batch, x, y, width, height, rotation);
}
@Override
public float getAspectRatio() {
return 1f;
}
@Override
public void setCurrentParticle (Particle particle) {
this.particleRef = particle;
}
@Override
public TextureRegion getTextureRegion() {
return region;
}
public void setRegion(TextureRegion region) {
this.region = region;
}
public void setCount(int count) {
interpolationPointCount = count;
// reset all existing items from the pool
polylinePool.freeAll(polylineMap.values().toArray());
polylineMap.clear();
}
public void setPointData(int pointIndex, float offsetX, float offsetY, float thickness, Color color) {
Polyline polyline = polyline();
polyline.setPointData(pointIndex, offsetX, offsetY, thickness, color);
}
private Polyline polyline() {
if(polylineMap.get(particleRef) == null) {
Polyline polyline = polylinePool.obtain();
polyline.initPoints(interpolationPointCount, particleRef.getX(), particleRef.getY());
polylineMap.put(particleRef, polyline);
}
return polylineMap.get(particleRef);
}
public void setTangents(float leftX, float leftY, float rightX, float rightY) {
Polyline polyline = polyline();
polyline.leftTangent.set(leftX, leftY);
polyline.rightTanget.set(rightX, rightY);
}
}