com.talosvfx.talos.runtime.render.drawables.TextureRegionDrawable Maven / Gradle / Ivy
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Talos runtime for use in LibGDX projects
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/*******************************************************************************
* Copyright 2019 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.talosvfx.talos.runtime.render.drawables;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.talosvfx.talos.runtime.Particle;
import com.talosvfx.talos.runtime.ParticleDrawable;
public class TextureRegionDrawable extends ParticleDrawable {
private Sprite region;
public TextureRegionDrawable() {
}
public TextureRegionDrawable(Sprite region) {
this.region = region;
}
public void setRegion(Sprite region) {
this.region = region;
}
@Override
public void draw(Batch batch, Particle particle, Color color) {
float rotation = particle.rotation;
float width = particle.size.x;
float height = particle.size.y;
float y = particle.getY();
float x = particle.getX();
if(region == null) return;
region.setColor(color);
draw(batch, x, y, width, height, rotation);
}
@Override
public void draw (Batch batch, float x, float y, float width, float height, float rotation) {
region.setPosition(x - width / 2, y - height / 2);
region.setSize(width, height) ;
region.setOrigin(width / 2, height / 2);
region.setRotation(rotation);
region.draw(batch);
}
@Override
public float getAspectRatio() {
if(region == null) {
return 1;
}
return region.getRegionWidth()/ (float)region.getRegionHeight();
}
@Override
public void setCurrentParticle(Particle particle) {
}
@Override
public TextureRegion getTextureRegion() {
return region;
}
}