
com.tencentcloudapi.gse.v20191112.models.UpdateGameServerSessionRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.tencentcloudapi.common.SSEResponseModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class UpdateGameServerSessionRequest extends AbstractModel {
/**
* Game server session ID. It should contain 1 to 256 ASCII characters.
*/
@SerializedName("GameServerSessionId")
@Expose
private String GameServerSessionId;
/**
* The maximum number of players, which cannot be less than 0.
*/
@SerializedName("MaximumPlayerSessionCount")
@Expose
private Long MaximumPlayerSessionCount;
/**
* Name of the game server session. It should contain 1 to 1024 ASCII characters.
*/
@SerializedName("Name")
@Expose
private String Name;
/**
* Player session creation policy, which includes `ACCEPT_ALL` (allow all players) and `DENY_ALL` (reject all players).
*/
@SerializedName("PlayerSessionCreationPolicy")
@Expose
private String PlayerSessionCreationPolicy;
/**
* Protection policy, which includes `NoProtection`·(no protection), `TimeLimitProtection` (time-limited protection) and `FullProtection` (full protection)
*/
@SerializedName("ProtectionPolicy")
@Expose
private String ProtectionPolicy;
/**
* Get Game server session ID. It should contain 1 to 256 ASCII characters.
* @return GameServerSessionId Game server session ID. It should contain 1 to 256 ASCII characters.
*/
public String getGameServerSessionId() {
return this.GameServerSessionId;
}
/**
* Set Game server session ID. It should contain 1 to 256 ASCII characters.
* @param GameServerSessionId Game server session ID. It should contain 1 to 256 ASCII characters.
*/
public void setGameServerSessionId(String GameServerSessionId) {
this.GameServerSessionId = GameServerSessionId;
}
/**
* Get The maximum number of players, which cannot be less than 0.
* @return MaximumPlayerSessionCount The maximum number of players, which cannot be less than 0.
*/
public Long getMaximumPlayerSessionCount() {
return this.MaximumPlayerSessionCount;
}
/**
* Set The maximum number of players, which cannot be less than 0.
* @param MaximumPlayerSessionCount The maximum number of players, which cannot be less than 0.
*/
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount) {
this.MaximumPlayerSessionCount = MaximumPlayerSessionCount;
}
/**
* Get Name of the game server session. It should contain 1 to 1024 ASCII characters.
* @return Name Name of the game server session. It should contain 1 to 1024 ASCII characters.
*/
public String getName() {
return this.Name;
}
/**
* Set Name of the game server session. It should contain 1 to 1024 ASCII characters.
* @param Name Name of the game server session. It should contain 1 to 1024 ASCII characters.
*/
public void setName(String Name) {
this.Name = Name;
}
/**
* Get Player session creation policy, which includes `ACCEPT_ALL` (allow all players) and `DENY_ALL` (reject all players).
* @return PlayerSessionCreationPolicy Player session creation policy, which includes `ACCEPT_ALL` (allow all players) and `DENY_ALL` (reject all players).
*/
public String getPlayerSessionCreationPolicy() {
return this.PlayerSessionCreationPolicy;
}
/**
* Set Player session creation policy, which includes `ACCEPT_ALL` (allow all players) and `DENY_ALL` (reject all players).
* @param PlayerSessionCreationPolicy Player session creation policy, which includes `ACCEPT_ALL` (allow all players) and `DENY_ALL` (reject all players).
*/
public void setPlayerSessionCreationPolicy(String PlayerSessionCreationPolicy) {
this.PlayerSessionCreationPolicy = PlayerSessionCreationPolicy;
}
/**
* Get Protection policy, which includes `NoProtection`·(no protection), `TimeLimitProtection` (time-limited protection) and `FullProtection` (full protection)
* @return ProtectionPolicy Protection policy, which includes `NoProtection`·(no protection), `TimeLimitProtection` (time-limited protection) and `FullProtection` (full protection)
*/
public String getProtectionPolicy() {
return this.ProtectionPolicy;
}
/**
* Set Protection policy, which includes `NoProtection`·(no protection), `TimeLimitProtection` (time-limited protection) and `FullProtection` (full protection)
* @param ProtectionPolicy Protection policy, which includes `NoProtection`·(no protection), `TimeLimitProtection` (time-limited protection) and `FullProtection` (full protection)
*/
public void setProtectionPolicy(String ProtectionPolicy) {
this.ProtectionPolicy = ProtectionPolicy;
}
public UpdateGameServerSessionRequest() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public UpdateGameServerSessionRequest(UpdateGameServerSessionRequest source) {
if (source.GameServerSessionId != null) {
this.GameServerSessionId = new String(source.GameServerSessionId);
}
if (source.MaximumPlayerSessionCount != null) {
this.MaximumPlayerSessionCount = new Long(source.MaximumPlayerSessionCount);
}
if (source.Name != null) {
this.Name = new String(source.Name);
}
if (source.PlayerSessionCreationPolicy != null) {
this.PlayerSessionCreationPolicy = new String(source.PlayerSessionCreationPolicy);
}
if (source.ProtectionPolicy != null) {
this.ProtectionPolicy = new String(source.ProtectionPolicy);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.setParamSimple(map, prefix + "MaximumPlayerSessionCount", this.MaximumPlayerSessionCount);
this.setParamSimple(map, prefix + "Name", this.Name);
this.setParamSimple(map, prefix + "PlayerSessionCreationPolicy", this.PlayerSessionCreationPolicy);
this.setParamSimple(map, prefix + "ProtectionPolicy", this.ProtectionPolicy);
}
}
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