
com.tencentcloudapi.gse.v20191112.models.EndGameServerSessionAndProcessRequest Maven / Gradle / Ivy
/*
* Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.tencentcloudapi.gse.v20191112.models;
import com.tencentcloudapi.common.AbstractModel;
import com.google.gson.annotations.SerializedName;
import com.google.gson.annotations.Expose;
import java.util.HashMap;
public class EndGameServerSessionAndProcessRequest extends AbstractModel{
/**
* Game server session ID. If a game server session ID is passed in, its corresponding processes, game server sessions, and player sessions will be terminated.
*/
@SerializedName("GameServerSessionId")
@Expose
private String GameServerSessionId;
/**
* The public IP of the CVM. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
*/
@SerializedName("IpAddress")
@Expose
private String IpAddress;
/**
* Port number. Value range: 1025 - 60000. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions (if any exists) and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
*/
@SerializedName("Port")
@Expose
private Long Port;
/**
* Get Game server session ID. If a game server session ID is passed in, its corresponding processes, game server sessions, and player sessions will be terminated.
* @return GameServerSessionId Game server session ID. If a game server session ID is passed in, its corresponding processes, game server sessions, and player sessions will be terminated.
*/
public String getGameServerSessionId() {
return this.GameServerSessionId;
}
/**
* Set Game server session ID. If a game server session ID is passed in, its corresponding processes, game server sessions, and player sessions will be terminated.
* @param GameServerSessionId Game server session ID. If a game server session ID is passed in, its corresponding processes, game server sessions, and player sessions will be terminated.
*/
public void setGameServerSessionId(String GameServerSessionId) {
this.GameServerSessionId = GameServerSessionId;
}
/**
* Get The public IP of the CVM. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
* @return IpAddress The public IP of the CVM. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
*/
public String getIpAddress() {
return this.IpAddress;
}
/**
* Set The public IP of the CVM. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
* @param IpAddress The public IP of the CVM. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
*/
public void setIpAddress(String IpAddress) {
this.IpAddress = IpAddress;
}
/**
* Get Port number. Value range: 1025 - 60000. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions (if any exists) and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
* @return Port Port number. Value range: 1025 - 60000. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions (if any exists) and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
*/
public Long getPort() {
return this.Port;
}
/**
* Set Port number. Value range: 1025 - 60000. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions (if any exists) and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
* @param Port Port number. Value range: 1025 - 60000. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions (if any exists) and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.
*/
public void setPort(Long Port) {
this.Port = Port;
}
public EndGameServerSessionAndProcessRequest() {
}
/**
* NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
* and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
*/
public EndGameServerSessionAndProcessRequest(EndGameServerSessionAndProcessRequest source) {
if (source.GameServerSessionId != null) {
this.GameServerSessionId = new String(source.GameServerSessionId);
}
if (source.IpAddress != null) {
this.IpAddress = new String(source.IpAddress);
}
if (source.Port != null) {
this.Port = new Long(source.Port);
}
}
/**
* Internal implementation, normal users should not use it.
*/
public void toMap(HashMap map, String prefix) {
this.setParamSimple(map, prefix + "GameServerSessionId", this.GameServerSessionId);
this.setParamSimple(map, prefix + "IpAddress", this.IpAddress);
this.setParamSimple(map, prefix + "Port", this.Port);
}
}
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