com.threerings.micasa.lobby.LobbyRegistry Maven / Gradle / Ivy
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.micasa.lobby;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Properties;
import java.util.StringTokenizer;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.inject.Inject;
import com.samskivert.util.StringUtil;
import com.threerings.util.StreamableArrayList;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.data.InvocationCodes;
import com.threerings.presents.server.InvocationManager;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.server.PlaceRegistry;
import com.threerings.micasa.lobby.LobbyMarshaller;
import com.threerings.micasa.lobby.LobbyService.CategoriesListener;
import com.threerings.micasa.lobby.LobbyService.LobbiesListener;
import com.threerings.micasa.server.MiCasaConfig;
import static com.threerings.micasa.Log.log;
/**
* The lobby registry is the primary class that coordinates the lobby services on the client. It
* sets up the necessary invocation services and keeps track of the lobbies in operation on the
* server. Only one lobby registry should be created on a server.
*
* Presently, the lobby registry is configured with lobbies via the server configuration. An
* example configuration follows:
*
*
{@code
* lobby_ids = foolobby, barlobby, bazlobby
*
* foolobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
* foolobby.ugi =
* foolobby.name =
* foolobby.config1 = some config value
* foolobby.config2 = some other config value
*
* barlobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
* barlobby.ugi =
* barlobby.name =
* ...
* }
*
* This information will be loaded from the MiCasa server configuration which means that it should
* live in rsrc/config/micasa/server.properties
somwhere in the classpath where it
* will override the default MiCasa server properties file.
*
* The UGI
or universal game identifier is a string that is used to uniquely
* identify every type of game and also to classify it according to meaningful keywords. It is best
* described with a few examples:
*
*
{@code
* backgammon,board,strategy
* spades,card,partner
* yahtzee,dice
* }
*
* As you can see, a UGI should start with an identifier uniquely identifying the type of game and
* can be followed by a list of keywords that classify it as a member of a particular category of
* games (eg. board, card, dice, partner game, strategy game). A game can belong to multiple
* categories.
*
* As long as the UGIs in use by a particular server make some kind of sense, the client will
* be able to use them to search for lobbies containing games of similar types using the provided
* facilities.
*/
public class LobbyRegistry
implements LobbyProvider
{
@Inject public LobbyRegistry (InvocationManager invmgr)
{
// register ourselves as an invocation service handler
invmgr.registerProvider(this, LobbyMarshaller.class, InvocationCodes.GLOBAL_GROUP);
}
/**
* Initializes the registry, creating our default lobbies.
*/
public void init ()
{
// create our lobby managers
String[] lmgrs = null;
lmgrs = MiCasaConfig.config.getValue(LOBIDS_KEY, lmgrs);
if (lmgrs == null || lmgrs.length == 0) {
log.warning("No lobbies specified in config file (via '" + LOBIDS_KEY + "' parameter).");
} else {
for (String lmgr : lmgrs) {
loadLobby(lmgr);
}
}
}
/**
* Returns the oid of the default lobby.
*/
public int getDefaultLobbyOid ()
{
return _defLobbyOid;
}
/**
* Extracts the properties for a lobby from the server config and creates and initializes the
* lobby manager.
*/
protected void loadLobby (String lobbyId)
{
try {
// extract the properties for this lobby
Properties props = MiCasaConfig.config.getSubProperties(lobbyId);
// get the lobby manager class and UGI
String cfgClass = props.getProperty("config");
if (StringUtil.isBlank(cfgClass)) {
throw new Exception("Missing 'config' definition in lobby configuration.");
}
// create and initialize the lobby config object
LobbyConfig config = (LobbyConfig)Class.forName(cfgClass).newInstance();
config.init(props);
// create and initialize the lobby manager. it will call lobbyReady() when it has
// obtained a reference to its lobby object and is ready to roll
LobbyManager lobmgr = (LobbyManager)_plreg.createPlace(config);
lobmgr.init(this, props);
} catch (Exception e) {
log.warning("Unable to create lobby manager [lobbyId=" + lobbyId +
", error=" + e + "].");
}
}
/**
* Returns information about all lobbies hosting games in the specified category.
*
* @param requester the body object of the client requesting the lobby list (which can be used
* to filter the list based on their capabilities).
* @param category the category of game for which the lobbies are desired.
* @param target the list into which the matching lobbies will be deposited.
*/
public void getLobbies (BodyObject requester, String category, List target)
{
List list = _lobbies.get(category);
if (list != null) {
target.addAll(list);
}
}
/**
* Returns an array containing the category identifiers of all the categories in which lobbies
* have been registered with the registry.
*
* @param requester the body object of the client requesting the category list (which can be
* used to filter the list based on their capabilities).
*/
public String[] getCategories (BodyObject requester)
{
String[] cats = new String[_lobbies.size()];
Iterator iter = _lobbies.keySet().iterator();
for (int ii = 0; iter.hasNext(); ii++) {
cats[ii] = iter.next();
}
return cats;
}
/**
* Processes a request by the client to obtain a list of the lobby categories available on this
* server.
*/
public void getCategories (ClientObject caller, CategoriesListener listener)
{
listener.gotCategories(getCategories((BodyObject)caller));
}
/**
* Processes a request by the client to obtain a list of lobbies matching the supplied category
* string.
*/
public void getLobbies (ClientObject caller, String category, LobbiesListener listener)
{
List target = StreamableArrayList.newList();
List list = _lobbies.get(category);
if (list != null) {
target.addAll(list);
}
listener.gotLobbies(target);
}
/**
* Called by our lobby managers once they have started up and are ready to do their lobby
* duties.
*/
protected void lobbyReady (int placeOid, String gameIdent, String name)
{
// create a lobby record
Lobby record = new Lobby(placeOid, gameIdent, name);
// if we don't already have a default lobby, this one is the big winner
if (_defLobbyOid == -1) {
_defLobbyOid = placeOid;
}
// and register it in all the right lobby tables
StringTokenizer tok = new StringTokenizer(gameIdent, ",");
while (tok.hasMoreTokens()) {
String category = tok.nextToken();
registerLobby(category, record);
}
}
/** Registers the supplied lobby in the specified category table. */
protected void registerLobby (String category, Lobby record)
{
List catlist = _lobbies.get(category);
if (catlist == null) {
catlist = Lists.newArrayList();
_lobbies.put(category, catlist);
}
catlist.add(record);
log.info("Registered lobby", "cat", category, "record", record);
}
@Inject protected PlaceRegistry _plreg;
/** A table containing references to our lobby records (in the form of category lists. */
protected Map> _lobbies = Maps.newHashMap();
/** The oid of the default lobby. */
protected int _defLobbyOid = -1;
/** The configuration key for the lobby managers list. */
protected static final String LOBIDS_KEY = "lobby_ids";
}