com.threerings.micasa.simulator.server.SimulatorServer Maven / Gradle / Ivy
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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.micasa.simulator.server;
import com.google.inject.Injector;
import com.samskivert.util.ResultListener;
/**
* The simulator manager needs a mechanism for faking body object registrations, which is provided
* by implementations of this interface.
*/
public interface SimulatorServer
{
/**
* Called to initialize this server instance.
*
* @param obs the observer to notify when the server has finished starting up, or
* null
if no notification is desired.
*
* @exception Exception thrown if anything goes wrong initializing the server.
*/
public void init (Injector injector, ResultListener obs) throws Exception;
/**
* Called to perform the main body of server processing. This is called from the server thread
* and should do the simulator server's primary business.
*/
public void run ();
}