com.threerings.parlor.client.TableConfigurator Maven / Gradle / Ivy
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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.client;
import com.threerings.parlor.data.TableConfig;
import com.threerings.parlor.game.client.GameConfigurator;
import com.threerings.parlor.util.ParlorContext;
/**
* This should be implemented some user-interface element that allows
* the user to configure whichever TableConfig options are relevant.
*/
public abstract class TableConfigurator
{
/**
* Create a TableConfigurator.
*/
public TableConfigurator ()
{
_config = createTableConfig();
}
/**
* Optionally, you can set a pre-configured TableConfig
* that will be used to initialize the display parameters (if possible).
* This should be called prior to init().
*/
public void setTableConfig (TableConfig config)
{
if (config != null) {
_config = config;
}
}
/**
* Initialize the TableConfigurator.
*
* At the time this is called, the GameConfigurator should have
* already been initialized.
*/
public void init (ParlorContext ctx, GameConfigurator gameConfigurator)
{
_ctx = ctx;
_gameConfigurator = gameConfigurator;
createConfigInterface();
}
/**
* Create the table config object that will be used.
*/
protected TableConfig createTableConfig ()
{
return new TableConfig();
}
/**
* Create the config interface.
*/
protected void createConfigInterface ()
{
// nothing by default
}
/**
* If true, the TableConfigurator is empty, which doesn't mean that
* it will not return a TableConfig object (for it must), but rather
* that there are no user-editable options being presented in the
* config interface.
*/
public abstract boolean isEmpty ();
/**
* Return the fully configured table config according to the currently
* configured user interface elements.
*/
public TableConfig getTableConfig ()
{
flushTableConfig();
return _config;
}
/**
* Derived classes will want to override this method, flushing
* values from the user interface to the table config object.
*/
protected void flushTableConfig ()
{
// nothing by default
}
/** Provides access to client services. */
protected ParlorContext _ctx;
/** The config we're configurating. */
protected TableConfig _config;
/** The game configurator, which we may wish to reference. */
protected GameConfigurator _gameConfigurator;
}