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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.parlor.game.data;

import com.threerings.util.Name;

public class UserIdentifier
{
    /**
     * Implement this and set the mutha up.
     */
    public interface Ider
    {
        int getUserId (Name name);
    }

    /**
     * Returns the id of the specified user, or 0 if they're not valid.
     */
    public static int getUserId (Name name)
    {
        return (_userIder == null) ? 0 : _userIder.getUserId(name);
    }

    /**
     * Set the global user identifier to use.
     */
    public static void setIder (Ider userIder)
    {
        _userIder = userIder;
    }

    protected static Ider _userIder;
}




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