com.threerings.parlor.turn.client.TurnDisplay Maven / Gradle / Ivy
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//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.turn.client;
import java.util.HashMap;
import java.awt.Color;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import javax.swing.Icon;
import javax.swing.JLabel;
import javax.swing.JPanel;
import com.google.common.collect.Maps;
import com.samskivert.swing.util.SwingUtil;
import com.threerings.util.Name;
import com.threerings.presents.dobj.AttributeChangeListener;
import com.threerings.presents.dobj.AttributeChangedEvent;
import com.threerings.presents.dobj.ElementUpdateListener;
import com.threerings.presents.dobj.ElementUpdatedEvent;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.parlor.game.data.GameObject;
import com.threerings.parlor.turn.data.TurnGameObject;
/**
* Automatically display a list of players and turn change information
* in a turn-based game.
*/
// TODO
// - adapt this to be able to display scores in some generic way as well.
// - allow configuring of turn / winner labels from prototypes,
// rather than forcing one to be an icon, the other a string, and
// examine the prototype to determine how to highlight the turnholder.
public class TurnDisplay extends JPanel
implements PlaceView, AttributeChangeListener, ElementUpdateListener
{
/**
* Create a TurnDisplay.
*/
public TurnDisplay ()
{
}
/**
* Create a TurnDisplay for a game using the specified Icon to denote
* whose turn it is.
*/
public TurnDisplay (Icon turnIcon)
{
setTurnIcon(turnIcon);
}
/**
* Set the icon to use.
*/
public void setTurnIcon (Icon turnIcon)
{
_turnIcon = turnIcon;
if (_turnObj != null) {
createList();
}
}
/**
* Set the text to be displayed next to the winner's name.
*/
public void setWinnerText (String winnerText)
{
_winnerText = winnerText;
}
/**
* Sets the text to be displayed next to everyone's name in the event of a
* draw.
*/
public void setDrawText (String drawText)
{
_drawText = drawText;
}
/**
* Set optional icons to use for identifying each player in the game.
*/
public void setPlayerIcons (Icon[] icons)
{
_playerIcons = icons;
if (_turnObj != null) {
createList();
}
}
/**
* Create the list of names and highlight as appropriate.
*/
protected void createList ()
{
removeAll();
_labels.clear();
GridBagLayout gridbag = new GridBagLayout();
setLayout(gridbag);
GridBagConstraints iconC = new GridBagConstraints();
GridBagConstraints labelC = new GridBagConstraints();
iconC.fill = labelC.fill = GridBagConstraints.BOTH;
labelC.weightx = 1.0;
labelC.insets.left = 10;
labelC.gridwidth = GridBagConstraints.REMAINDER;
Name[] names = _turnObj.getPlayers();
GameObject gameobj = (GameObject)_turnObj;
boolean[] winners = gameobj.winners;
Name holder = _turnObj.getTurnHolder();
for (int ii=0, jj=0; ii < names.length; ii++, jj++) {
if (names[ii] == null) continue;
JLabel iconLabel = new JLabel();
if (winners == null) {
if (names[ii].equals(holder)) {
iconLabel.setIcon(_turnIcon);
}
} else if (gameobj.isDraw()) {
iconLabel.setText(_drawText);
} else if (winners[ii]) {
iconLabel.setText(_winnerText);
}
iconLabel.setForeground(Color.BLACK);
_labels.put(names[ii], iconLabel);
add(iconLabel, iconC);
JLabel label = new JLabel(names[ii].toString());
if (_playerIcons != null) {
label.setIcon(_playerIcons[jj]);
}
add(label, labelC);
}
SwingUtil.refresh(this);
}
// documentation inherited from interface PlaceView
public void willEnterPlace (PlaceObject plobj)
{
_turnObj = (TurnGameObject) plobj;
plobj.addListener(this);
createList();
}
// documentation inherited from interface PlaceView
public void didLeavePlace (PlaceObject plobj)
{
plobj.removeListener(this);
_turnObj = null;
removeAll();
}
// documentation inherited from interface AttributeChangeListener
public void attributeChanged (AttributeChangedEvent event)
{
String name = event.getName();
if (name.equals(_turnObj.getTurnHolderFieldName())) {
JLabel oldLabel = _labels.get(event.getOldValue());
if (oldLabel != null) {
oldLabel.setIcon(null);
}
JLabel newLabel = _labels.get(event.getValue());
if (newLabel != null) {
newLabel.setIcon(_turnIcon);
}
} else if (name.equals(GameObject.PLAYERS)) {
createList();
} else if (name.equals(GameObject.WINNERS)) {
createList();
}
}
// documentation inherited from interface ElementUpdateListener
public void elementUpdated (ElementUpdatedEvent event)
{
String name = event.getName();
if (name.equals(GameObject.PLAYERS)) {
createList();
}
}
/** The TurnGameObject we're displaying. */
protected TurnGameObject _turnObj;
/** A mapping of the labels currently associated with each player. */
protected HashMap _labels = Maps.newHashMap();
/** The game-specified player icons. */
protected Icon[] _playerIcons;
/** The text to display next to a winner's name. */
protected String _winnerText = "";
/** The text to display next to a drawing player's name. */
protected String _drawText = "";
/** The Icon we use for indicating the turn. */
protected Icon _turnIcon;
}