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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.shapes;
import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.linearmath.MatrixUtil;
import com.bulletphysics.linearmath.Transform;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;
/**
* MinkowskiSumShape is only for advanced users. This shape represents implicit
* based minkowski sum of two convex implicit shapes.
*
* @author jezek2
*/
public class MinkowskiSumShape extends ConvexInternalShape {
private final Transform transA = new Transform();
private final Transform transB = new Transform();
private ConvexShape shapeA;
private ConvexShape shapeB;
public MinkowskiSumShape(ConvexShape shapeA, ConvexShape shapeB) {
this.shapeA = shapeA;
this.shapeB = shapeB;
this.transA.setIdentity();
this.transB.setIdentity();
}
@Override
public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) {
Vector3f tmp = Stack.alloc(Vector3f.class);
Vector3f supVertexA = Stack.alloc(Vector3f.class);
Vector3f supVertexB = Stack.alloc(Vector3f.class);
// btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(-vec*m_transA.getBasis()));
tmp.negate(vec);
MatrixUtil.transposeTransform(tmp, tmp, transA.basis);
shapeA.localGetSupportingVertexWithoutMargin(tmp, supVertexA);
transA.transform(supVertexA);
// btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(vec*m_transB.getBasis()));
MatrixUtil.transposeTransform(tmp, vec, transB.basis);
shapeB.localGetSupportingVertexWithoutMargin(tmp, supVertexB);
transB.transform(supVertexB);
//return supVertexA - supVertexB;
out.sub(supVertexA, supVertexB);
return out;
}
@Override
public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
//todo: could make recursive use of batching. probably this shape is not used frequently.
for (int i = 0; i < numVectors; i++) {
localGetSupportingVertexWithoutMargin(vectors[i], supportVerticesOut[i]);
}
}
@Override
public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) {
throw new UnsupportedOperationException("Not supported yet.");
}
@Override
public BroadphaseNativeType getShapeType() {
return BroadphaseNativeType.MINKOWSKI_SUM_SHAPE_PROXYTYPE;
}
@Override
public void calculateLocalInertia(float mass, Vector3f inertia) {
assert (false);
inertia.set(0, 0, 0);
}
@Override
public String getName() {
return "MinkowskiSum";
}
@Override
public float getMargin() {
return shapeA.getMargin() + shapeB.getMargin();
}
public void setTransformA(Transform transA) {
this.transA.set(transA);
}
public void setTransformB(Transform transB) {
this.transB.set(transB);
}
public void getTransformA(Transform dest) {
dest.set(transA);
}
public void getTransformB(Transform dest) {
dest.set(transB);
}
}
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