de.bixilon.kotlinglm.gtx.gtx_Integer.kt Maven / Gradle / Ivy
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Kotlin port of OpenGL Mathematics (GLM)
package de.bixilon.kotlinglm.gtx
import de.bixilon.kotlinglm.compareUnsigned
import de.bixilon.kotlinglm.divideUnsigned
import de.bixilon.kotlinglm.GLM
import de.bixilon.kotlinglm.uint
interface gtx_Integer {
/** Returns x raised to the y power. */
fun pow(x: Int, y: uint) = when (y) {
0 -> if (x >= 0) 1 else -1
else -> {
var result = x
for (i in 1 until y) result *= x
result
}
}
/** Returns the positive square root of x.
* sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387 */
fun sqrt(x: Int) = when {
x <= 1 -> x
else -> {
var nextTrial = x shr 1
var currentAnswer: Int
do {
currentAnswer = nextTrial
nextTrial = (nextTrial + x / nextTrial) shr 1
} while (nextTrial < currentAnswer)
currentAnswer
}
}
/** Returns the floor log2 of x.
* @param x_: Unsigned Int*/
fun floorLog2(x_: uint): uint {
var x = x_
x = x or (x ushr 1)
x = x or (x ushr 2)
x = x or (x ushr 4)
x = x or (x ushr 8)
x = x or (x ushr 16)
return GLM.detail.ones32(x) ushr 1
}
/** Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. */
fun mod(x: Int, y: Int): Int = ((x % y) + y) % y
/** Return the factorial value of a number (!12 max, integer only) */
/** factorial (!12 max, integer only) */
fun factorial(x: Int): Int {
var temp = x
var result = 1
while (temp > 1) {
result *= temp
--temp
}
return result
}
/** Returns x raised to the y power. */
fun powU(x: uint, y: uint) = when (y) {
0 -> 1
else -> {
var result = x
var i = 1
while (i.compareUnsigned(y) < 0) {
result *= x
++i
}
result
}
}
/** Returns the positive square root of x. */
fun sqrtU(x: uint) = when {
x <= 1 -> x
else -> {
var nextTrial = x ushr 1
var currentAnswer: Int
do {
currentAnswer = nextTrial
nextTrial = (nextTrial + x / nextTrial) ushr 1
} while (nextTrial < currentAnswer)
currentAnswer
}
}
/** Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. */
fun modU(x: uint, y: uint) = x - y * (x divideUnsigned y)
/** Returns the number of leading zeros. */
fun nlz(x: uint) = java.lang.Integer.numberOfLeadingZeros(x)
}
// Henry Gordon Dietz: http://aggregate.org/MAGIC/
interface detail_gtx_Integer {
fun ones32(x_: uint): uint {
/* 32-bit recursive reduction using SWAR...
but first step is mapping 2-bit values into sum of 2 1-bit values in sneaky way */
var x = x_
x -= (x ushr 1) and 0x55555555
x = ((x ushr 2) and 0x33333333) + (x and 0x33333333)
x = ((x ushr 4) + x) and 0x0f0f0f0f
x += x ushr 8
x += x ushr 16
return x and 0x0000003f
}
}