de.bixilon.kotlinglm.vec1.Vec1.kt Maven / Gradle / Ivy
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Kotlin port of OpenGL Mathematics (GLM)
package de.bixilon.kotlinglm.vec1
import de.bixilon.kotlinglm.*
import de.bixilon.kotlinglm.vec1.operators.op_Vec1
import de.bixilon.kotlinglm.vec2.Vec2bool
import de.bixilon.kotlinglm.vec2.Vec2t
import de.bixilon.kotlinglm.vec3.Vec3bool
import de.bixilon.kotlinglm.vec3.Vec3t
import de.bixilon.kotlinglm.vec4.Vec4bool
import de.bixilon.kotlinglm.vec4.Vec4t
import de.bixilon.kotlinkool.*
import java.nio.*
import kotlin.math.abs
/**
* Created by GBarbieri on 28.04.2017.
*/
class Vec1(x: Float) : Vec1t(x), ToFloatBuffer {
// -- Implicit basic constructors --
constructor() : this(0f)
constructor(v: Vec1) : this(v.x)
// -- Explicit basic constructors --
// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
constructor(v: Vec1t) : this(v.x)
constructor(v: Vec2t) : this(v.x)
constructor(v: Vec3t) : this(v.x)
constructor(v: Vec4t) : this(v.x)
constructor(v: Vec1bool) : this(v.x.f)
constructor(v: Vec2bool) : this(v.x.f)
constructor(v: Vec3bool) : this(v.x.f)
constructor(v: Vec4bool) : this(v.x.f)
constructor(bytes: ByteArray, index: Int = 0, oneByteOneFloat: Boolean = false, bigEndian: Boolean = true)
: this(if (oneByteOneFloat) bytes[index].f else bytes.getFloat(index, bigEndian))
constructor(chars: CharArray, index: Int = 0) : this(chars[index].f)
constructor(shorts: ShortArray, index: Int = 0) : this(shorts[index])
constructor(ints: IntArray, index: Int = 0) : this(ints[index])
constructor(longs: LongArray, index: Int = 0) : this(longs[index])
constructor(floats: FloatArray, index: Int = 0) : this(floats[index])
constructor(doubles: DoubleArray, index: Int = 0) : this(doubles[index])
constructor(booleans: BooleanArray, index: Int = 0) : this(booleans[index].f)
constructor(numbers: Array, index: Int = 0) : this(numbers[index])
constructor(chars: Array, index: Int = 0) : this(chars[index].f)
constructor(booleans: Array, index: Int = 0) : this(booleans[index].f)
constructor(list: List, index: Int = 0) : this() {
put(list, index)
}
constructor(bytes: ByteBuffer, index: Int = bytes.pos, oneByteOneFloat: Boolean = false)
: this(if (oneByteOneFloat) bytes[index].f else bytes.getFloat(index))
constructor(chars: CharBuffer, index: Int = chars.pos) : this(chars[index].f)
constructor(shorts: ShortBuffer, index: Int = shorts.pos) : this(shorts[index])
constructor(ints: IntBuffer, index: Int = ints.pos) : this(ints[index])
constructor(longs: LongBuffer, index: Int = longs.pos) : this(longs[index])
constructor(floats: FloatBuffer, index: Int = floats.pos) : this(floats[index])
constructor(doubles: DoubleBuffer, index: Int = doubles.pos) : this(doubles[index])
constructor(block: (Int) -> Float) : this(block(0))
constructor(ptr: FloatPtr) : this(ptr[0])
constructor(s: Number) : this(s.f)
fun set(bytes: ByteArray, index: Int = 0, oneByteOneFloat: Boolean = false, bigEndian: Boolean = true) {
x = if (oneByteOneFloat) bytes[index].f else bytes.getFloat(index, bigEndian)
}
fun set(bytes: ByteBuffer, index: Int = bytes.pos, oneByteOneFloat: Boolean = false) {
x = if (oneByteOneFloat) bytes[index].f else bytes.getFloat(index)
}
fun put(x: Float) {
this.x = x
}
operator fun invoke(x: Float): Vec1 {
this.x = x
return this
}
override fun put(x: Number) {
this.x = x.f
}
override operator fun invoke(x: Number): Vec1 {
this.x = x.f
return this
}
fun to(bytes: ByteArray, index: Int) = to(bytes, index, true)
override fun to(bytes: ByteArray, index: Int, bigEndian: Boolean): ByteArray {
bytes.putFloat(index, x, bigEndian)
return bytes
}
override fun to(buf: ByteBuffer, offset: Int): ByteBuffer = buf.putFloat(offset, x)
fun toFloatArray(): FloatArray = to(FloatArray(length), 0)
infix fun to(floats: FloatArray): FloatArray = to(floats, 0)
fun to(floats: FloatArray, index: Int): FloatArray {
floats[index] = x
return floats
}
override fun to(buf: FloatBuffer, offset: Int): FloatBuffer {
buf[offset] = x
return buf
}
infix fun to(ptr: FloatPtr){
ptr[0] = x
}
infix fun to(ptr: Ptr) = to(FloatPtr(ptr))
infix fun to(ptr: BytePtr) = to(FloatPtr(ptr.adr))
// -- Unary arithmetic operators --
operator fun unaryPlus() = this
operator fun unaryMinus() = Vec1(-x)
// -- Increment main.and decrement operators --
operator fun inc() = plus(Vec1(), this, 1f)
infix fun inc(res: Vec1) = plus(res, this, 1f)
fun incAssign() = plus(this, this, 1f)
operator fun dec() = minus(Vec1(), this, 1f)
infix fun dec(res: Vec1) = minus(res, this, 1f)
fun decAssign() = minus(this, this, 1f)
// -- Specific binary arithmetic operators --
infix operator fun plus(b: Float) = plus(Vec1(), this, b)
infix operator fun plus(b: Vec1) = plus(Vec1(), this, b.x)
fun plus(b: Float, res: Vec1) = plus(res, this, b)
fun plus(b: Vec1, res: Vec1) = plus(res, this, b.x)
infix operator fun plusAssign(b: Float) {
plus(this, this, b)
}
infix operator fun plusAssign(b: Vec1) {
plus(this, this, b.x)
}
infix operator fun minus(b: Float) = minus(Vec1(), this, b)
infix operator fun minus(b: Vec1) = minus(Vec1(), this, b.x)
fun minus(b: Float, res: Vec1) = minus(res, this, b)
fun minus(b: Vec1, res: Vec1) = minus(res, this, b.x)
infix operator fun minusAssign(b: Float) {
minus(this, this, b)
}
infix operator fun minusAssign(b: Vec1) {
minus(this, this, b.x)
}
infix operator fun times(b: Float) = times(Vec1(), this, b)
infix operator fun times(b: Vec1) = times(Vec1(), this, b.x)
fun times(b: Float, res: Vec1) = times(res, this, b)
fun times(b: Vec1, res: Vec1) = times(res, this, b.x)
infix operator fun timesAssign(b: Float) {
times(this, this, b)
}
infix operator fun timesAssign(b: Vec1) {
times(this, this, b.x)
}
infix operator fun div(b: Float) = div(Vec1(), this, b)
infix operator fun div(b: Vec1) = div(Vec1(), this, b.x)
fun div(b: Float, res: Vec1) = div(res, this, b)
fun div(b: Vec1, res: Vec1) = div(res, this, b.x)
infix operator fun divAssign(b: Float) {
div(this, this, b)
}
infix operator fun divAssign(b: Vec1) {
div(this, this, b.x)
}
infix operator fun rem(b: Float) = rem(Vec1(), this, b)
infix operator fun rem(b: Vec1) = rem(Vec1(), this, b.x)
fun rem(b: Float, res: Vec1) = rem(res, this, b)
fun rem(b: Vec1, res: Vec1) = rem(res, this, b.x)
infix operator fun remAssign(b: Float) {
rem(this, this, b)
}
infix operator fun remAssign(b: Vec1) {
rem(this, this, b.x)
}
// -- Generic binary arithmetic operators --
infix operator fun plus(b: Number) = plus(Vec1(), this, b.f)
infix operator fun plus(b: Vec1t) = plus(Vec1(), this, b.x.f)
fun plus(b: Number, res: Vec1) = plus(res, this, b.f)
fun plus(b: Vec1t, res: Vec1) = plus(res, this, b.x.f)
infix operator fun plusAssign(b: Number) {
plus(this, this, b.f)
}
infix operator fun plusAssign(b: Vec1t) {
plus(this, this, b.x.f)
}
infix operator fun minus(b: Number) = minus(Vec1(), this, b.f)
infix operator fun minus(b: Vec1t) = minus(Vec1(), this, b.x.f)
fun minus(b: Number, res: Vec1) = minus(res, this, b.f)
fun minus(b: Vec1t, res: Vec1) = minus(res, this, b.x.f)
infix operator fun minusAssign(b: Number) {
minus(this, this, b.f)
}
infix operator fun minusAssign(b: Vec1t) {
minus(this, this, b.x.f)
}
infix operator fun times(b: Number) = times(Vec1(), this, b.f)
infix operator fun times(b: Vec1t) = times(Vec1(), this, b.x.f)
fun times(b: Number, res: Vec1) = times(res, this, b.f)
fun times(b: Vec1t, res: Vec1) = times(res, this, b.x.f)
infix operator fun timesAssign(b: Number) {
times(this, this, b.f)
}
infix operator fun timesAssign(b: Vec1t) {
times(this, this, b.x.f)
}
infix operator fun div(b: Number) = div(Vec1(), this, b.f)
infix operator fun div(b: Vec1t) = div(Vec1(), this, b.x.f)
fun div(b: Number, res: Vec1) = div(res, this, b.f)
fun div(b: Vec1t, res: Vec1) = div(res, this, b.x.f)
infix operator fun divAssign(b: Number) {
div(this, this, b.f)
}
infix operator fun divAssign(b: Vec1t) {
div(this, this, b.x.f)
}
infix operator fun rem(b: Number) = rem(Vec1(), this, b.f)
infix operator fun rem(b: Vec1t) = rem(Vec1(), this, b.x.f)
fun rem(b: Number, res: Vec1) = rem(res, this, b.f)
fun rem(b: Vec1t, res: Vec1) = rem(res, this, b.x.f)
infix operator fun remAssign(b: Number) {
rem(this, this, b.f)
}
infix operator fun remAssign(b: Vec1t) {
rem(this, this, b.x.f)
}
companion object : op_Vec1 {
const val length = Vec1t.length
@JvmField
val size = length * Float.BYTES
}
override fun size() = size
override fun elementCount() = length
override fun equals(other: Any?) = other is Vec1 && this[0] == other[0]
fun equal(b: Vec1, epsilon: Float = GLM.εf): Boolean = abs(x - b.x) <= epsilon
fun notEqual(b: Vec1, epsilon: Float = GLM.εf): Boolean = !equal(b, epsilon)
override fun hashCode() = x.hashCode()
}