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Idiomatic Kotlin Wrapper for The Discord API
The newest version!
// THIS FILE IS AUTO-GENERATED, DO NOT EDIT!
@file:Suppress(names = arrayOf("IncorrectFormatting", "ReplaceArrayOfWithLiteral",
"SpellCheckingInspection", "GrazieInspection"))
package dev.kord.common.entity
import kotlin.LazyThreadSafetyMode.PUBLICATION
import kotlinx.serialization.KSerializer
import kotlinx.serialization.Serializable
import kotlinx.serialization.descriptors.PrimitiveKind
import kotlinx.serialization.descriptors.PrimitiveSerialDescriptor
import kotlinx.serialization.descriptors.SerialDescriptor
import kotlinx.serialization.encoding.Decoder
import kotlinx.serialization.encoding.Encoder
/**
* See [GuildScheduledEventStatus]es in the
* [Discord Developer Documentation](https://discord.com/developers/docs/resources/guild-scheduled-event#guild-scheduled-event-object-guild-scheduled-event-status).
*/
@Serializable(with = GuildScheduledEventStatus.Serializer::class)
public sealed class GuildScheduledEventStatus(
/**
* The raw value used by Discord.
*/
public val `value`: Int,
) {
final override fun equals(other: Any?): Boolean = this === other ||
(other is GuildScheduledEventStatus && this.value == other.value)
final override fun hashCode(): Int = value.hashCode()
final override fun toString(): String =
if (this is Unknown) "GuildScheduledEventStatus.Unknown(value=$value)"
else "GuildScheduledEventStatus.${this::class.simpleName}"
/**
* An unknown [GuildScheduledEventStatus].
*
* This is used as a fallback for [GuildScheduledEventStatus]es that haven't been added to Kord
* yet.
*/
public class Unknown internal constructor(
`value`: Int,
) : GuildScheduledEventStatus(value)
public object Scheduled : GuildScheduledEventStatus(1)
public object Active : GuildScheduledEventStatus(2)
public object Completed : GuildScheduledEventStatus(3)
public object Cancelled : GuildScheduledEventStatus(4)
internal object Serializer : KSerializer {
override val descriptor: SerialDescriptor =
PrimitiveSerialDescriptor("dev.kord.common.entity.GuildScheduledEventStatus",
PrimitiveKind.INT)
override fun serialize(encoder: Encoder, `value`: GuildScheduledEventStatus) {
encoder.encodeInt(value.value)
}
override fun deserialize(decoder: Decoder): GuildScheduledEventStatus =
from(decoder.decodeInt())
}
public companion object {
/**
* A [List] of all known [GuildScheduledEventStatus]es.
*/
public val entries: List by lazy(mode = PUBLICATION) {
listOf(
Scheduled,
Active,
Completed,
Cancelled,
)
}
/**
* Returns an instance of [GuildScheduledEventStatus] with [GuildScheduledEventStatus.value]
* equal to the specified [value].
*/
public fun from(`value`: Int): GuildScheduledEventStatus = when (value) {
1 -> Scheduled
2 -> Active
3 -> Completed
4 -> Cancelled
else -> Unknown(value)
}
}
}