commonMain.quantize.QuantizerMap.kt Maven / Gradle / Ivy
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Port of the Material You color generation algorithm for Kotlin
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/*
* Copyright (c) 2024, Google LLC, OpenSavvy and contributors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package opensavvy.material3.colors.quantize
import opensavvy.material3.colors.argb.Argb
import opensavvy.material3.colors.argb.ArgbArray
/**
* The simplest [Quantizer] implementation: simply counts the pixels, without doing any color elimination.
*/
object QuantizerMap : Quantizer {
/**
* Counts how many times each color appears in [pixels].
*
* [maxColors] is ignored.
*/
override fun quantize(pixels: ArgbArray, maxColors: Int): Quantization =
quantize(pixels)
/**
* Counts how many times each color appears in [pixels].
*/
fun quantize(pixels: ArgbArray): Quantization {
val result = LinkedHashMap()
for (pixel in pixels) {
result[pixel] = (result[pixel] ?: 0) + 1
}
return result
}
}