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An easy to use publish/subscribe middleware to create and communicate through dynamically created adhoc networks.

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package eu.hgross.blaubot.core;

import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;

import eu.hgross.blaubot.admin.AbstractAdminMessage;
import eu.hgross.blaubot.admin.CloseRelayConnectionAdminMessage;
import eu.hgross.blaubot.admin.RelayAdminMessage;
import eu.hgross.blaubot.admin.ServerConnectionAvailableAdminMessage;
import eu.hgross.blaubot.admin.ServerConnectionDownAdminMessage;
import eu.hgross.blaubot.core.acceptor.IBlaubotConnectionAcceptor;
import eu.hgross.blaubot.core.acceptor.IBlaubotConnectionListener;
import eu.hgross.blaubot.core.acceptor.IBlaubotIncomingConnectionListener;
import eu.hgross.blaubot.core.connector.IBlaubotConnector;
import eu.hgross.blaubot.messaging.BlaubotChannelManager;
import eu.hgross.blaubot.messaging.BlaubotMessage;
import eu.hgross.blaubot.messaging.BlaubotMessageReceiver;
import eu.hgross.blaubot.messaging.IBlaubotAdminMessageListener;
import eu.hgross.blaubot.messaging.IBlaubotMessageListener;
import eu.hgross.blaubot.mock.BlaubotConnectionQueueMock;
import eu.hgross.blaubot.util.Log;

/**
 * Manages the connection to the BlaubotServer (if set).
 * It makes use of the BlaubotChannelManager to listen and send admin messages to other devices.
 * 

* It operates in two modes: * Client and Master (as the BlaubotChannelManager). *

* It always sends admin messages if a connection to the server is available or down. *

* In client mode it listens to RelayAdminMessages and sends them to the available server connection (if any). *

* In server mode it listens to the Available/Down messages and collects possible connections to the * server as there could be more than just one. */ public class ServerConnectionManager extends LifecycleListenerAdapter { private static final String LOG_TAG = "ServerConnectionManager"; /** * The period to check if a connection path to the server exists and needs to be chosen * (master mode only). */ private static final long CONNECTION_SELECT_INTERVAL = 1500; /** * Milliseconds to await termination of the connect scheduler */ private static final long SHUTDOWN_TERMINATION_TIMEOUT = 2500; /** * The main blaubot channel manager */ private final BlaubotChannelManager channelManager; /** * our own device */ private final IBlaubotDevice ownDevice; /** * The MAIN blaubot connection manager (the manager used for the actual blaubot network). * Don't confuse this with the connectionManager used for serverConnector connections. */ private final BlaubotConnectionManager mainBlaubotConnectionManager; /** * The connection manager holding the connections established from serverConnectors. * Don't confuse this with the mainBlaubotConnectionManager. * The connections stored here are simple connections and have to be upgraded to KingdomConnections * before usage. */ private final BlaubotConnectionManager connectionManager; /** * The serverConnector injected via the getter. May be null. */ private BlaubotServerConnector serverConnector; /** * Indicates whether this manager operates in master mode or not */ private volatile boolean isMaster = false; /** * The facade connection added to the main channel manager if operating as master. May be null. */ private volatile IBlaubotConnection facadeConnection; /** * The current king device set by the LifecycleListener. * May be null. */ private IBlaubotDevice currentKingDevice; /** * Current connection to the server, if in Master mode. May be null. */ private BlaubotKingdomConnection currentServerConnection; /** * synchronizes the creation and shutdowns of the RelayMessageMediator */ private Object serverConnectionLock = new Object(); /** * Current RelayMessageMediator in client mode. May be null. * Takes a connection and uses the connection to speak to the server. * Takes admin relay messages and sends them through the server connection. * Receives data from the server, wraps them into RelayMessages and sends them * to the king as admin message. * On the King side, they will be made available as bytestream to the usual * channel manager. */ private RelayMessageMediator relayMessageMediator; private Object relayMessageMediatorLock = new Object(); /** * Schedules the connectionSelectionTask. * Is created and shut down on setMaster(false/true) */ private volatile ScheduledExecutorService connectionSelectionExecutorService; /** * A TimerTask that checks if a connection exists and if not tries to connect to the * server. */ private Runnable connectionSelectionTask = new Runnable() { @Override public void run() { try { if(!isMaster) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Not master, nothing to do."); } return; } synchronized (serverConnectionLock) { final boolean connected = currentServerConnection != null; if (!connected) { if (Log.logDebugMessages()) { // Log.d(LOG_TAG, "Currently no connection to the server available. Selecting ..."); } List allConnections = connectionManager.getAllConnections(); if (allConnections.isEmpty()) { if (Log.logDebugMessages()) { // Log.d(LOG_TAG, "No connection path to the server known ... could not select a connection."); } return; } // -- we have connections if (Log.logDebugMessages()) { Log.d(LOG_TAG, "There are " + allConnections.size() + " connections to the server available, selecting one out of these: " + allConnections); } // choose and add disconnection handling /** * TODO: prioritize a connection from ourselve (king), because it is a direct connection. If we don'T have a direct connection prioritize peasant relay connections over prince relay connections! */ IBlaubotConnection chosenConnection = allConnections.get(0); if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Chosen connection: " + chosenConnection); } // upgrade to KingdomConnection final BlaubotKingdomConnection kingdomConnection = BlaubotKingdomConnection.createFromOutboundConnection(chosenConnection, ownDevice.getUniqueDeviceID()); currentServerConnection = kingdomConnection; kingdomConnection.addConnectionListener(new IBlaubotConnectionListener() { @Override public void onConnectionClosed(IBlaubotConnection connection) { synchronized (serverConnectionLock) { if (currentServerConnection == kingdomConnection) { currentServerConnection = null; } } } }); // add to the main blaubot connection manager, it will bobble up from there to the channel manager if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Adding the kingdom connection to the Blaubot connection manager"); } mainBlaubotConnectionManager.addConnection(kingdomConnection); } } } catch (Throwable t) { if (Log.logErrorMessages()) { Log.e(LOG_TAG, "Task failed", t); } t.printStackTrace(); } } }; /** * * @param channelManager the main blaubot channel manager * @param ownDevice our own device * @param mainBlaubotConnectionManager the main blaubot connection manager used by the blaubot instance itself */ public ServerConnectionManager(final BlaubotChannelManager channelManager, IBlaubotDevice ownDevice, final BlaubotConnectionManager mainBlaubotConnectionManager) { this.ownDevice = ownDevice; this.mainBlaubotConnectionManager = mainBlaubotConnectionManager; this.connectionManager = new BlaubotConnectionManager(new ArrayList(), new ArrayList()); this.channelManager = channelManager; this.channelManager.addAdminMessageListener(new IBlaubotAdminMessageListener() { @Override public void onAdminMessage(AbstractAdminMessage adminMessage) { if (adminMessage instanceof ServerConnectionAvailableAdminMessage) { // create relay connection if master if(isMaster) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "A server connection is available through mediator device " + ((ServerConnectionAvailableAdminMessage) adminMessage).getMediatorUniqueDeviceId()); } final String mediatorUniqueDeviceId = ((ServerConnectionAvailableAdminMessage) adminMessage).getMediatorUniqueDeviceId(); final String recipientUniqueDeviceId = ((ServerConnectionAvailableAdminMessage) adminMessage).getRecipientUniqueDeviceId(); final BlaubotServerRelayConnection conn = new BlaubotServerRelayConnection(mediatorUniqueDeviceId, recipientUniqueDeviceId); // remember the connection onConnectionAvailable(conn); } } else if (adminMessage instanceof ServerConnectionDownAdminMessage) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "A server connection is NOT available anymore through mediator device " + ((ServerConnectionDownAdminMessage) adminMessage).getMediatorUniqueDeviceId()); } // only interesting for the master // the master is only interested in this information, if he is using the connection actively or if he wants to know, which devices have a connection to the server // all this is handled through the usual blaubot connection manager (this.connectionManager) and the wrapping connection // BlaubotServerRelayConnection, which is also listening to this admin message to trigger te onDisconnect listeners. // so nothing to do here } else if (adminMessage instanceof RelayAdminMessage || adminMessage instanceof CloseRelayConnectionAdminMessage) { if(!isMaster) { /** * If we are not master, we have the mediator role. * important here: * Do we already have a mediator? * if yes -> do nothing, the mediator should do the rest * if no -> Get a serverconnection from the ConnectionManager. There has to be a connection because RelayAdminMessages and CloseRelayConnectionAdminMessage * are only send after we sent ServerConnectionAvailable but of course there could be some timing problems and the connection is not there. * Then create the mediator. */ synchronized (relayMessageMediatorLock) { if(relayMessageMediator == null) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Got a RelayAdminMessage and had no relayMessageMediator. Creating one."); } List allServerConnections = ServerConnectionManager.this.connectionManager.getAllConnections(); if(!allServerConnections.isEmpty()) { IBlaubotConnection connection = allServerConnections.get(0); if(connection instanceof BlaubotServerRelayConnection) { // TODO: concurreny problem here on change to master mode (got a websocket connection here) // TODO sync isMaster flag and setMaster() throw new RuntimeException(""+allServerConnections); } final RelayMessageMediator mediator = new RelayMessageMediator(connection); // maintain reference connection.addConnectionListener(new IBlaubotConnectionListener() { @Override public void onConnectionClosed(IBlaubotConnection connection) { if(relayMessageMediator == mediator) { relayMessageMediator = null; } } }); relayMessageMediator = mediator; mediator.activate(); // kick the current admin message in mediator.onAdminMessage(adminMessage); if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Created a RelayMessageMediator for connection " + connection); } } else { if (Log.logErrorMessages()) { Log.e(LOG_TAG, "No mediator to resend the received RelayAdminMessage."); } } } } } } } }); } /** * Handles everything if we get aware of a available connection * @param connection the newly available connection */ private void onConnectionAvailable(IBlaubotConnection connection) { if(!isMaster) { // send up message to king, if we are not the king ServerConnectionAvailableAdminMessage availableAdminMessage = new ServerConnectionAvailableAdminMessage(ownDevice.getUniqueDeviceID(), connection.getRemoteDevice().getUniqueDeviceID()); channelManager.publishToAllConnections(availableAdminMessage.toBlaubotMessage()); connectionManager.addConnection(connection); } else { // if king, we store the connection in the connection manager, where it will be automatically removed, if not available anymore. connectionManager.addConnection(connection); } } /** * sets the server connector * * @param serverConnector the connector */ public synchronized void setServerConnector(BlaubotServerConnector serverConnector) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "ServerConnector was injected: " + serverConnector); } if (this.serverConnector != null) { // -- there is already a serverConnector // shut it down first BlaubotServerConnector curServerConnector = this.serverConnector; this.serverConnector = null; curServerConnector.setIncomingConnectionListener(null); curServerConnector.deactivateServerConnector(); final IBlaubotConnection serverConnection = curServerConnector.getServerConnection(); if (serverConnection != null) { serverConnection.disconnect(); } } this.serverConnector = serverConnector; this.serverConnector.setIncomingConnectionListener(new IBlaubotIncomingConnectionListener() { @Override public void onConnectionEstablished(IBlaubotConnection connection) { // add the listener to remove everything if the connections is disconnected connection.addConnectionListener(new IBlaubotConnectionListener() { @Override public void onConnectionClosed(IBlaubotConnection connection) { if(!isMaster) { // send down message to king, if we are not king/master to let him handle any dependencies on this connection (through RelayConnection for example) ServerConnectionDownAdminMessage downAdminMessage = new ServerConnectionDownAdminMessage(ownDevice.getUniqueDeviceID()); channelManager.publishToAllConnections(downAdminMessage.toBlaubotMessage()); } } }); // add the connection to the connectionManager (only the server connections) onConnectionAvailable(connection); } }); if (isConnected) { this.serverConnector.activateServerConnector(); } } /** * @return the serverConnector or null, if never set by the user */ public BlaubotServerConnector getServerConnector() { return serverConnector; } /** * Indicates, whether we are connected to a blaubot network or not. * Mainly used to activate a ServerConnector, that is attached after blaubot was already * started. */ private volatile boolean isConnected = false; @Override public void onConnected() { isConnected = true; if (this.serverConnector != null) { this.serverConnector.activateServerConnector(); } } @Override public void onDisconnected() { isConnected = false; if (this.serverConnector != null) { this.serverConnector.deactivateServerConnector(); } clear(); // disconnects the connection, if any currentKingDevice = null; } @Override public void onDeviceLeft(IBlaubotDevice blaubotDevice) { if(isMaster) { // send an on connection down for this device to myself to be sure, that it is handled properly ServerConnectionDownAdminMessage downAdminMessage = new ServerConnectionDownAdminMessage(blaubotDevice.getUniqueDeviceID()); channelManager.publishToSingleDevice(downAdminMessage.toBlaubotMessage(), ownDevice.getUniqueDeviceID()); } } @Override public void onKingDeviceChanged(IBlaubotDevice oldKing, IBlaubotDevice newKing) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "King device changed. Clearing state and disconnecting all connections."); } clear(); this.currentKingDevice = newKing; } /** * clears the state and disconnects all server connections */ private void clear() { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Clearing state: Close connections"); } for(IBlaubotConnection conn : this.connectionManager.getAllConnections()) { conn.disconnect(); } if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Clearing state: RelayMessageMediator"); } synchronized (relayMessageMediatorLock) { if(this.relayMessageMediator != null) { relayMessageMediator.serverConnection.disconnect(); this.relayMessageMediator.deactivate(); this.relayMessageMediator = null; } } if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Clearing state: ServerConnection"); } synchronized (serverConnectionLock) { if(this.currentServerConnection != null) { this.currentServerConnection.disconnect(); this.currentServerConnection = null; } } if (Log.logDebugMessages()) { Log.d(LOG_TAG, "State cleared."); } } /** * Sets whether this manager operates in master mode or not * @param isMaster true iff operating as master */ public void setMaster(final boolean isMaster) { // TODO possible concurrency problems here. Maybe use a single threaded queue to synchronize this things final boolean changed = isMaster != this.isMaster; if(changed) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Changed operating mode to " + (isMaster ? "master":"client")); } clear(); if(isMaster) { // if there was a mediator from a former peasant/prince state, shut it down synchronized (relayMessageMediatorLock) { if(relayMessageMediator != null) { relayMessageMediator.serverConnection.disconnect(); relayMessageMediator.deactivate(); relayMessageMediator = null; } } // activate scheduler if (this.connectionSelectionExecutorService != null) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Executer already started ..."); } return; // already started } if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Starting up the server connection selection task scheduler."); } this.connectionSelectionExecutorService = Executors.newSingleThreadScheduledExecutor(); this.connectionSelectionExecutorService.scheduleAtFixedRate(connectionSelectionTask, 0, CONNECTION_SELECT_INTERVAL, TimeUnit.MILLISECONDS); } else { // deactivate scheduler if (this.connectionSelectionExecutorService != null) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Shutting down the executor service ..."); } this.connectionSelectionExecutorService.shutdownNow(); try { final boolean timedOut = !this.connectionSelectionExecutorService.awaitTermination(SHUTDOWN_TERMINATION_TIMEOUT, TimeUnit.MILLISECONDS); if (timedOut && Log.logErrorMessages()) { Log.e(LOG_TAG, "ExecutorService termination timeout"); } } catch (InterruptedException e) { } finally { this.connectionSelectionExecutorService = null; } } if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Disconnecting all server connections."); } // disconnect all connections for(IBlaubotConnection conn : this.connectionManager.getAllConnections()) { conn.disconnect(); } } } this.isMaster = isMaster; } /** * @return the currently USED server connection by the channel manager or null, if no connection exists */ public BlaubotKingdomConnection getCurrentlyUsedServerConnection() { synchronized (serverConnectionLock) { return currentServerConnection; } } /** * * @return list of blaubotconnections the server collected by the manager */ public List getConnectionsToServer() { return new ArrayList<>(connectionManager.getAllConnections()); } /** * The mediator that actually sends the relay messages if not in master mode. * Is created for one kingdom connection. * Note that it registers itself to the channel manager in the constructor and therefore misses all * previously received admin messages. The initial admin message has therefore to be injected * via onAdminMessage(). * * It manages the real connection to the server (the direct connection). * To do that, it uses a MessageSender and MessageReceiver pair (for chunking). */ private class RelayMessageMediator implements IBlaubotAdminMessageListener { private static final String LOG_TAG = "RelayMessageMediator"; private final IBlaubotConnection serverConnection; /** * receives messages from the server */ private final BlaubotMessageReceiver messageReceiver; /** * @param serverConnection the serverConnection to be relayed */ public RelayMessageMediator(final IBlaubotConnection serverConnection) { this.serverConnection = serverConnection; this.messageReceiver = new BlaubotMessageReceiver(serverConnection); this.messageReceiver.setForwardChunks(true); // forward chunked messages (don't inspect them) // handles broken connections serverConnection.addConnectionListener(new IBlaubotConnectionListener() { @Override public void onConnectionClosed(IBlaubotConnection connection) { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "Server connection closed. Deactivating messageReceiver."); } messageReceiver.deactivate(null); channelManager.removeAdminMessageListener(RelayMessageMediator.this); } }); // listen to messages from the server this.messageReceiver.addMessageListener(new IBlaubotMessageListener() { @Override public void onMessage(BlaubotMessage blaubotMessage) { // if (Log.logDebugMessages()) { // Log.d(LOG_TAG, "Got a message from the server connection, dispatching it via RelayMessage"); // } // got a message from the server, relay to the king RelayAdminMessage relayAdminMessage = new RelayAdminMessage(blaubotMessage.toBytes()); channelManager.publishToAllConnections(relayAdminMessage.toBlaubotMessage()); } }); // listens to messages from the king channelManager.addAdminMessageListener(this); } public void activate() { messageReceiver.activate(); } public void deactivate() { messageReceiver.deactivate(null); } @Override public void onAdminMessage(AbstractAdminMessage adminMessage) { if (adminMessage instanceof RelayAdminMessage) { if(Log.logDebugMessages()) { BlaubotMessage unwrappedMessage = ((RelayAdminMessage) adminMessage).getAsBlaubotMessage(); //if (!unwrappedMessage.getMessageType().isKeepAliveMessage()) { // Log.d(LOG_TAG, "Dispatching a relay message to the server connection: " + unwrappedMessage); //} } byte[] messageBytes = ((RelayAdminMessage) adminMessage).getMessageBytes(); try { serverConnection.write(messageBytes); } catch (IOException e) { // handled by the connection manager } } else if(adminMessage instanceof CloseRelayConnectionAdminMessage) { String mediatorUniqueDeviceId = ((CloseRelayConnectionAdminMessage) adminMessage).getMediatorUniqueDeviceId(); if (mediatorUniqueDeviceId.equals(ownDevice.getUniqueDeviceID())) { if(Log.logDebugMessages()) { Log.d(LOG_TAG, "Got instructions to close the relay connection. Disconnecting direct connection to the server ..."); } serverConnection.disconnect(); // will notify listeners and finally send an down admin message to the king ... } } } } /** * A relay connection is a connection that uses admin messages to transport bytes from * A to C using an intermediate participant B (mediator). * There are connections A to B and B to C and the relay connection uses an established * network to make the transitive connection between A and C (recipient). * * The BlaubotServerRelayConnection is only created on A (the king). * It needs the RelayMessageMediator instance running on B. * B needs to have a IBlaubotConnection to C. * * Note that it only seems like the connection is capable of sending arbitrary bytes through * it but since we are using MessageReceivers internally it is only capable of sending and * receiving full blaubot message byte packages! */ public class BlaubotServerRelayConnection extends BlaubotConnectionQueueMock implements IBlaubotAdminMessageListener { private UUID uuid = UUID.randomUUID(); private static final String LOG_TAG = "BlaubotServerRelayConnection"; /** * The unique device id of the device over which the relay messages are relayed */ private final String mediatorUniqueDeviceId; /** * The final destination where data is sent to on write(*).. calls. */ private final String recipientUniqueDeviceId; /** * Everything thaht is written to this connection via it's write(*) methods will be received * by this receiver locally and then be wrapped into a RelayMessage to be send as admin * message via the ChannelManager. */ private final BlaubotMessageReceiver messageReceiver; /** * Note: starts a thread! * @param mediatorUniqueDeviceId the uniqueDeviceId to which the data should be send (via relay message) when using the write(*) methods. * @param recipientUniqueDeviceId the recipient's unique device id (Server/King) */ public BlaubotServerRelayConnection(final String mediatorUniqueDeviceId, String recipientUniqueDeviceId) { super(new BlaubotDevice(recipientUniqueDeviceId)); /* * This connection can read the things written via write() to this connection instance. */ final BlaubotConnectionQueueMock dummyConnection = getOtherEndpointConnection(new BlaubotDevice("Internal BlaubotServerRelayConnection DummyDevice ")); this.messageReceiver = new BlaubotMessageReceiver(dummyConnection); this.messageReceiver.setForwardChunks(true); // we want to just forward junks (not collect them as whole to be chunked again later) this.messageReceiver.activate(); this.messageReceiver.addMessageListener(new IBlaubotMessageListener() { @Override public void onMessage(BlaubotMessage blaubotMessage) { // wrap the message into a relay admin message final RelayAdminMessage relayAdminMessage = new RelayAdminMessage(blaubotMessage.toBytes()); // create a blaubot mesasge from the relay admin message (= blaubot message containing which is a relay admin message, which contains a blaubotmessage ;-)) final BlaubotMessage msg = relayAdminMessage.toBlaubotMessage(); // if (!blaubotMessage.getMessageType().isKeepAliveMessage()) { // Log.d(LOG_TAG, "Dispatching ... Sending RelayAdminMessage to mediator: " + msg); // } // send it to the mediator channelManager.publishToSingleDevice(msg, mediatorUniqueDeviceId); } }); this.recipientUniqueDeviceId = recipientUniqueDeviceId; this.mediatorUniqueDeviceId = mediatorUniqueDeviceId; // listener handling (cleanup and wiring) channelManager.addAdminMessageListener(this); this.addConnectionListener(new IBlaubotConnectionListener() { @Override public void onConnectionClosed(IBlaubotConnection connection) { channelManager.removeAdminMessageListener(BlaubotServerRelayConnection.this); } }); addConnectionListener(new IBlaubotConnectionListener() { @Override public void onConnectionClosed(IBlaubotConnection connection) { messageReceiver.deactivate(null); } }); } @Override public void onAdminMessage(AbstractAdminMessage adminMessage) { if (adminMessage instanceof ServerConnectionDownAdminMessage) { // this block only happens on the master if(((ServerConnectionDownAdminMessage) adminMessage).getMediatorUniqueDeviceId().equals(mediatorUniqueDeviceId)) { if(Log.logDebugMessages()) { Log.d(LOG_TAG, "A relay connection is down (" + mediatorUniqueDeviceId + ") "); } // if the mediator has no active connection to the server anymore, we disconnect the connection. // note that this message will also be received if an onDeviceLeft() for this device occurs. _disconnect(); // triggers its own listeners } } else if (adminMessage instanceof RelayAdminMessage) { // if(Log.logDebugMessages()) { // Log.d(LOG_TAG, "Dispatching relay admin message of " + ((RelayAdminMessage) adminMessage).getMessageBytes().length + " bytes to input stream of the relay connection"); // } // put data to the queue. This bytes can then be read via the read(*) methods. byte[] messageBytes = ((RelayAdminMessage) adminMessage).getMessageBytes(); writeMockDataToInputStream(messageBytes); } } private volatile boolean notifiedDisconnect = false; @Override protected void notifyDisconnected() { if (notifiedDisconnect) { return; } super.notifyDisconnected(); notifiedDisconnect = true; } @Override public void disconnect() { if (Log.logDebugMessages()) { Log.d(LOG_TAG, "disconnect() called, sending CloseRelayConnectionAdminMessage"); } // send disconnect instruction to mediator CloseRelayConnectionAdminMessage adminMessage = new CloseRelayConnectionAdminMessage(mediatorUniqueDeviceId); final boolean sent = channelManager.publishToSingleDevice(adminMessage.toBlaubotMessage(), mediatorUniqueDeviceId); if (!sent) { if (Log.logWarningMessages()) { Log.w(LOG_TAG, "CloseRelayConnectionAdminMessage could not be send on disconnect(). Assuming connectivity broken and notifying listener that this connection is disconnected."); } // if we are not able to send this instruction, disconnect locally _disconnect(); } // the actual disconnect will be announced by an admin message (either on device left or a direct down message) // and then call _disconnect(); } private void _disconnect() { super.disconnect(); } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; if (!super.equals(o)) return false; BlaubotServerRelayConnection that = (BlaubotServerRelayConnection) o; if (uuid != null ? !uuid.equals(that.uuid) : that.uuid != null) return false; return true; } @Override public int hashCode() { int result = super.hashCode(); result = 31 * result + (uuid != null ? uuid.hashCode() : 0); return result; } @Override public String toString() { final StringBuffer sb = new StringBuffer("BlaubotServerRelayConnection{"); sb.append("mediatorUniqueDeviceId='").append(mediatorUniqueDeviceId).append('\''); sb.append(", recipientUniqueDeviceId='").append(recipientUniqueDeviceId).append('\''); sb.append('}'); return sb.toString(); } public String getMediatorUniqueDeviceId() { return mediatorUniqueDeviceId; } public String getRecipientUniqueDeviceId() { return recipientUniqueDeviceId; } } }





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