eu.mihosoft.vrl.v3d.ext.org.poly2tri.TriangulationProcess Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jcsg Show documentation
Show all versions of jcsg Show documentation
Java implementation of BSP based CSG (Constructive Solid Geometry)
/**
* TriangulationProcess.java
*
* Copyright 2014-2014 Michael Hoffer . All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY Michael Hoffer "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Michael Hoffer OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of Michael Hoffer .
*/
package eu.mihosoft.vrl.v3d.ext.org.poly2tri;
/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import java.lang.Thread.State;
import java.util.ArrayList;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
*
* @author Thomas ???, [email protected]
*
*/
class TriangulationProcess implements Runnable
{
private final static Logger logger = LoggerFactory.getLogger( TriangulationProcess.class );
private final TriangulationAlgorithm _algorithm;
private TriangulationContext> _tcx;
private Thread _thread;
private boolean _isTerminated = false;
private int _pointCount = 0;
private long _timestamp = 0;
private double _triangulationTime = 0;
private boolean _awaitingTermination;
private boolean _restart = false;
private ArrayList _triangulations = new ArrayList();
private ArrayList _listeners = new ArrayList();
public void addListener( TriangulationProcessListener listener )
{
_listeners.add( listener );
}
public void removeListener( TriangulationProcessListener listener )
{
_listeners.remove( listener );
}
public void clearListeners()
{
_listeners.clear();
}
/**
* Notify all listeners of this new event
* @param event
*/
private void sendEvent( TriangulationProcessEvent event )
{
for( TriangulationProcessListener l : _listeners )
{
l.triangulationEvent( event, _tcx.getTriangulatable() );
}
}
public int getStepCount()
{
return _tcx.getStepCount();
}
public long getTimestamp()
{
return _timestamp;
}
public double getTriangulationTime()
{
return _triangulationTime;
}
/**
* Uses SweepLine algorithm by default
* @param algorithm
*/
public TriangulationProcess()
{
this( TriangulationAlgorithm.DTSweep );
}
public TriangulationProcess( TriangulationAlgorithm algorithm )
{
_algorithm = algorithm;
_tcx = Poly2Tri.createContext( algorithm );
}
/**
* This retriangulates same set as previous triangulation
* useful if you want to do consecutive triangulations with
* same data. Like when you when you want to do performance
* tests.
*/
// public void triangulate()
// {
// start();
// }
/**
* Triangulate a PointSet with eventual constraints
*
* @param cps
*/
public void triangulate( PointSet ps )
{
_triangulations.clear();
_triangulations.add( ps );
start();
}
/**
* Triangulate a PointSet with eventual constraints
*
* @param cps
*/
public void triangulate( ConstrainedPointSet cps )
{
_triangulations.clear();
_triangulations.add( cps );
start();
}
/**
* Triangulate a PolygonSet
*
* @param ps
*/
public void triangulate( PolygonSet ps )
{
_triangulations.clear();
_triangulations.addAll( ps.getPolygons() );
start();
}
/**
* Triangulate a Polygon
*
* @param ps
*/
public void triangulate( Polygon polygon )
{
_triangulations.clear();
_triangulations.add( polygon );
start();
}
/**
* Triangulate a List of Triangulatables
*
* @param ps
*/
public void triangulate( List list )
{
_triangulations.clear();
_triangulations.addAll( list );
start();
}
private void start()
{
if( _thread == null || _thread.getState() == State.TERMINATED )
{
_isTerminated = false;
_thread = new Thread( this, _algorithm.name() + "." + _tcx.getTriangulationMode() );
_thread.start();
sendEvent( TriangulationProcessEvent.Started );
}
else
{
// Triangulation already running. Terminate it so we can start a new
shutdown();
_restart = true;
}
}
public boolean isWaiting()
{
if( _thread != null && _thread.getState() == State.WAITING )
{
return true;
}
return false;
}
public void run()
{
_pointCount=0;
try
{
long time = System.nanoTime();
for( Triangulatable t : _triangulations )
{
_tcx.clear();
_tcx.prepareTriangulation( t );
_pointCount += _tcx._points.size();
Poly2Tri.triangulate( _tcx );
}
_triangulationTime = ( System.nanoTime() - time ) / 1e6;
logger.info( "Triangulation of {} points [{}ms]", _pointCount, _triangulationTime );
sendEvent( TriangulationProcessEvent.Done );
}
catch( RuntimeException e )
{
if( _awaitingTermination )
{
_awaitingTermination = false;
logger.info( "Thread[{}] : {}", _thread.getName(), e.getMessage() );
sendEvent( TriangulationProcessEvent.Aborted );
}
else
{
e.printStackTrace();
sendEvent( TriangulationProcessEvent.Failed );
}
}
catch( Exception e )
{
e.printStackTrace();
logger.info( "Triangulation exception {}", e.getMessage() );
sendEvent( TriangulationProcessEvent.Failed );
}
finally
{
_timestamp = System.currentTimeMillis();
_isTerminated = true;
_thread = null;
}
// Autostart a new triangulation?
if( _restart )
{
_restart = false;
start();
}
}
public void resume()
{
if( _thread != null )
{
// Only force a resume when process is waiting for a notification
if( _thread.getState() == State.WAITING )
{
synchronized( _tcx )
{
_tcx.notify();
}
}
else if( _thread.getState() == State.TIMED_WAITING )
{
_tcx.waitUntilNotified( false );
}
}
}
public void shutdown()
{
_awaitingTermination = true;
_tcx.terminateTriangulation();
resume();
}
public TriangulationContext> getContext()
{
return _tcx;
}
public boolean isDone()
{
return _isTerminated;
}
public void requestRead()
{
_tcx.waitUntilNotified( true );
}
public boolean isReadable()
{
if( _thread == null )
{
return true;
}
else
{
synchronized( _thread )
{
if( _thread.getState() == State.WAITING )
{
return true;
}
else if( _thread.getState() == State.TIMED_WAITING )
{
// Make sure that it stays readable
_tcx.waitUntilNotified( true );
return true;
}
return false;
}
}
}
public int getPointCount()
{
return _pointCount;
}
}