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Java implementation of BSP based CSG (Constructive Solid Geometry)
/*
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package eu.mihosoft.vrl.v3d.samples;
import eu.mihosoft.vrl.v3d.CSG;
import eu.mihosoft.vrl.v3d.Cube;
import eu.mihosoft.vrl.v3d.Cylinder;
import eu.mihosoft.vrl.v3d.FileUtil;
import eu.mihosoft.vrl.v3d.Sphere;
import eu.mihosoft.vrl.v3d.Transform;
import eu.mihosoft.vrl.v3d.Vector3d;
import java.io.IOException;
import java.nio.file.Paths;
/**
*
* @author Michael Hoffer <[email protected]>
*/
public class BraceletGenerator {
public static CSG toCSG() {
double sphereRadius = 10;
CSG sphere = new Sphere(Vector3d.ZERO, sphereRadius, 64, 64).toCSG();
double spaceRadius = 1;
CSG spaceProt = new Cylinder(spaceRadius * 1, sphereRadius * 2, 16).toCSG().
transformed(Transform.unity().translate(0, 0, -sphereRadius).
rotZ(45));
CSG spaces = null;
double step = 360.0 / 20;
for (double i = 0; i < 360; i += step) {
CSG sp = spaceProt.transformed(Transform.unity().
translate(sphereRadius - spaceRadius *0.98, 0, 0)).
transformed(Transform.unity().rotZ(i));
if (spaces == null) {
spaces = sp;
} else {
spaces = spaces.union(sp);
}
}
double braceletHeight = 2;
CSG top = new Cube(sphereRadius*2).toCSG().
transformed(Transform.unity().
translateZ(sphereRadius+braceletHeight/2.0));
CSG bottom = new Cube(sphereRadius*2).toCSG().
transformed(Transform.unity().
translateZ(-sphereRadius-braceletHeight/2.0));
sphere = sphere.transformed(Transform.unity().scaleZ(0.5));
return sphere.difference(top).difference(bottom).difference(spaces).
transformed(Transform.unity().scale(3.5));
}
public static void main(String[] args) throws IOException {
FileUtil.write(Paths.get("sample.stl"), toCSG().toStlString());
}
}