games.rednblack.talos.runtime.modules.DynamicRangeModule Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2019 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package games.rednblack.talos.runtime.modules;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import games.rednblack.talos.runtime.ScopePayload;
import games.rednblack.talos.runtime.values.NumericalValue;
import java.util.Random;
public class DynamicRangeModule extends CurveModule {
private float lowMin = 0, lowMax = 0;
private float highMin = 1, highMax = 1;
public static final int OUTPUT = 0;
private Random random = new Random();
@Override
public void processValues() {
processAlphaDefaults();
// do the random thing first
float low = calcRandomRange(lowMin, lowMax, 1);
float high = calcRandomRange(highMin, highMax, 2);
super.processValues();
float mix = Interpolation.linear.apply(low, high, output.getFloat());
output.set(mix);
}
private float calcRandomRange(float min, float max, int randomOffset) {
random.setSeed((long) ((getScope().getFloat(ScopePayload.PARTICLE_SEED) * 10000 * (index + randomOffset) * 1000)));
float startPos = random.nextFloat();
float res = min + (max - min) * startPos;
return res;
}
public void setMinMaxHigh(float highMin, float highMax) {
this.highMin = highMin;
this.highMax = highMax;
}
public void setMinMaxLow(float lowMin, float lowMax) {
this.lowMin = lowMin;
this.lowMax = lowMax;
}
public float getLowMin() {
return lowMin;
}
public float getLowMax() {
return lowMax;
}
public float getHightMin() {
return highMin;
}
public float getHightMax() {
return highMax;
}
public NumericalValue getOutputValue() {
return output;
}
@Override
public void write (Json json) {
super.write(json);
json.writeValue("lowMin", lowMin, float.class);
json.writeValue("lowMax", lowMax, float.class);
json.writeValue("highMin", highMin, float.class);
json.writeValue("highMax", highMax, float.class);
}
@Override
public void read (Json json, JsonValue jsonData) {
super.read(json, jsonData);
lowMin = jsonData.getFloat("lowMin");
lowMax = jsonData.getFloat("lowMax");
highMin = jsonData.getFloat("highMin");
highMax = jsonData.getFloat("highMax");
}
}