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games.rednblack.talos.runtime.shaders.ShaderBuilder Maven / Gradle / Ivy
package games.rednblack.talos.runtime.shaders;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.OrderedMap;
import games.rednblack.talos.runtime.utils.ShaderDescriptor;
import java.util.Arrays;
public class ShaderBuilder {
String mainContent = "";
ShaderProgram shaderProgramCache;
private ObjectMap declaredUniforms = new ObjectMap<>();
private OrderedMap methodMap = new OrderedMap<>();
private ObjectMap variableMap = new ObjectMap<>();
public static final String[] fields = {"r", "g", "b", "a"};
private ObjectMap resourceToUniformMap = new ObjectMap<>();
private ObjectMap uniformToResourceMap = new ObjectMap<>();
private int resourceCounter = 0;
private String codeOverride = null;
private String vertShaderOverride = null;
public ShaderBuilder() {
}
public void reset() {
mainContent = "";
shaderProgramCache = null;
variableMap.clear();
declaredUniforms.clear();
resourceToUniformMap.clear();
uniformToResourceMap.clear();
resourceCounter = 0;
}
public static String DEFAULT_TEMPLATE() {
String template =
"#ifdef GL_ES\n" +
"#define LOWP lowp\n" +
" precision highp float;\n" +
"#else\n" +
" #define LOWP\n" +
"#endif\n\n";
template +=
"uniform sampler2D u_texture;\n" + //this is baddy
"varying LOWP vec4 v_color;\n" +
"varying vec2 v_texCoords;\n\n";
template += "\n\n{CUSTOM_UNIFORMS}\n";
template += "\n{CUSTOM_METHODS}\n";
template += "\n{SHADER_LOGIC}\n";
template += "void main() {\n";
template += "gl_FragColor = getFragColor();\n";
template += "}";
return template;
}
public String generateFragmentResolve() {
String code = "vec4 getFragColor() {\n" +
mainContent + "\n" +
"}\n";
return code;
}
public String generateMethods() {
String finalString = "";
if (methodMap.size > 0) {
for(String methodName: methodMap.keys()) {
Method method = methodMap.get(methodName);
finalString += method.getSource() + "\n";
}
finalString += "\n";
}
return finalString;
}
public String generateCustomUniforms() {
String uniformString = "";
for(UniformData uniformData: declaredUniforms.values()) {
String line = "uniform " + uniformData.type.getTypeString() + " " + uniformData.variableName + ";";
uniformString += line + "\n";
}
return uniformString;
}
public String getFragmentString () {
return getFragmentString(DEFAULT_TEMPLATE());
}
public String getFragmentString (String template) {
if(codeOverride != null) {
return codeOverride;
}
template = template.replace("{CUSTOM_UNIFORMS}", generateCustomUniforms());
template = template.replace("{CUSTOM_METHODS}", generateMethods());
template = template.replace("{SHADER_LOGIC}", generateFragmentResolve());
String finalString = template;
return finalString;
}
public static String getStaticVertexString() {
String result =
"attribute vec3 a_position;\n" +
"attribute vec4 a_color;\n" +
"attribute vec2 a_texCoord0;\n" +
"\n" +
"uniform mat4 u_projTrans;\n" +
"\n" +
"varying vec4 v_color;\n" +
"varying vec2 v_texCoords;\n" +
"\n" +
"void main()\n" +
"{\n" +
" v_color = a_color;\n" +
" v_color.a = v_color.a * (256.0/255.0);\n" +
" v_texCoords = a_texCoord0;\n" +
" gl_Position = u_projTrans * vec4(a_position, 1.0);\n" +
"}\n";
return result;
}
public String getVertexString() {
if(vertShaderOverride != null) {
return vertShaderOverride;
} else {
return ShaderBuilder.getStaticVertexString();
}
}
public ShaderProgram getShaderProgram() {
if(shaderProgramCache != null) {
return shaderProgramCache;
}
String vert = getVertexString();
String frag = getFragmentString(DEFAULT_TEMPLATE());
ShaderProgram shaderProgram = new ShaderProgram(vert, frag);
shaderProgram.pedantic = false;
shaderProgramCache = shaderProgram;
return shaderProgram;
}
public void addLine (String line) {
mainContent += " " + line + ";\n";
}
public Method addMethod(Method method) {
methodMap.put(method.name, method);
return method;
}
public Method addMethod(Type returnType, String name, Argument[] args) {
Method method = new Method();
method.name = name;
method.returnType = returnType;
method.args = Arrays.copyOf(args, args.length);
methodMap.put(name, method);
return method;
}
public void addLineToMethod (String methodName, String line) {
Method method = methodMap.get(methodName);
if(method != null) {
method.body += line + ";\n";
}
}
public void declareVariable (Type type, String name, String value) {
if(!variableMap.containsKey(name)) {
addLine(type.getTypeString() + " " + name + " = " + value);
variableMap.put(name, value);
}
}
public void setShader (String code) {
codeOverride = code;
}
public void setVertOverride(String code) {
vertShaderOverride = code;
}
public static class Method {
public Type returnType;
public String name;
public Argument[] args;
public String body = "";
// override for simple cases
public String declaration;
public void addLine(String line) {
body += " " + line + ";\n";
}
public String getSource () {
String finalString = "";
if(declaration != null) {
finalString += declaration + " {\n" + body + "\n}";
} else {
finalString += returnType.typeString + " " + name + "(";
for (int i = 0; i < args.length; i++) {
finalString += args[i].type.typeString + " " + args[i].name;
if (i < args.length - 1) {
finalString += ", ";
}
}
finalString += ") {\n" + body + "\n}";
}
return finalString;
}
public void setBody (String body) {
this.body = body;
}
}
public static class Argument {
public Type type;
public String name;
public Argument(Type type, String name) {
this.type = type;
this.name = name;
}
}
public class UniformData {
public Type type;
public String variableName;
public ShaderBuilder.IValueProvider payload;
}
public interface IValueProvider {
T getValue();
String getValueDescriptor ();
}
public enum Type {
FLOAT("float"),
INT("int"),
VEC2("vec2"),
VEC3("vec3"),
VEC4("vec4"),
FLUID("fluid"),
TEXTURE("sampler2D");
private String typeString;
Type(String type) {
this.typeString = type;
}
public String getTypeString() {
return typeString;
}
}
public void declareUniform(String name, Type type, IValueProvider value) {
if(declaredUniforms.containsKey(name)) {
return;
}
UniformData uniformData = new UniformData();
uniformData.variableName = name;
uniformData.type = type;
uniformData.payload = value;
declaredUniforms.put(name, uniformData);
}
public ObjectMap getDeclaredUniforms() {
return declaredUniforms;
}
public String registerResource(String name) {
if(resourceToUniformMap.containsKey(name)) {
return resourceToUniformMap.get(name);
}
String uniformName = "u_texture" + (resourceCounter++);
resourceToUniformMap.put(name, uniformName);
uniformToResourceMap.put(uniformName, name);
return uniformName;
}
public String getMainContent() {
return mainContent;
}
public static String compileShaderString(ShaderDescriptor shaderDescriptor, String template) {
String logic = shaderDescriptor.getShaderLogic();
String methods = shaderDescriptor.getCustomMethods();
String uniforms = shaderDescriptor.getCustomUniforms();
logic = "vec4 getFragColor() {\n" +
logic + "\n" +
"}\n";
template = template.replace("{CUSTOM_UNIFORMS}", uniforms);
template = template.replace("{CUSTOM_METHODS}", methods);
template = template.replace("{SHADER_LOGIC}", logic);
return template;
}
public static ShaderProgram compileShader(ShaderDescriptor shaderDescriptor, String template) {
String code = compileShaderString(shaderDescriptor, template);
ShaderProgram shaderProgram = new ShaderProgram(ShaderBuilder.getStaticVertexString(), code);
return shaderProgram;
}
}