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games.rednblack.talos.runtime.utils.DefaultShaders Maven / Gradle / Ivy

package games.rednblack.talos.runtime.utils;

import com.badlogic.gdx.graphics.glutils.ShaderProgram;

public class DefaultShaders {

    public static String DEFAULT_VERTEX_SHADER = "attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
            + "attribute vec4 " + ShaderProgram.COLOR_ATTRIBUTE + ";\n" //
            + "attribute vec2 " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
            + "uniform mat4 u_projTrans;\n" //
            + "varying vec4 v_color;\n" //
            + "varying vec2 v_texCoords;\n" //
            + "\n" //
            + "void main()\n" //
            + "{\n" //
            + "   v_color = " + ShaderProgram.COLOR_ATTRIBUTE + ";\n" //
            + "   v_color.a = v_color.a * (255.0/254.0);\n" //
            + "   v_texCoords = " + ShaderProgram.TEXCOORD_ATTRIBUTE + "0;\n" //
            + "   gl_Position =  u_projTrans * " + ShaderProgram.POSITION_ATTRIBUTE + ";\n" //
            + "}\n";

    public static String BLEND_ADD_FRAGMENT_SHADER = "#ifdef GL_ES\n" +
            " #define LOWP lowp\n" +
            "     precision mediump float;\n" +
            " #else\n" +
            "     #define LOWP\n" +
            " #endif\n" +
            "\n" +
            " varying LOWP vec4 v_color;\n" +
            " varying vec2 v_texCoords;\n" +
            " uniform sampler2D u_texture;\n" +
            "\n" +
            " void main()\n" +
            " {\n" +
            "     vec4 color = texture2D(u_texture, v_texCoords);\n" +
            "     float alpha = color.a * v_color.a;\n" +
            "     color.rgb *= alpha * v_color.rgb;\n" +
            "\n" +
            "     color.a *= alpha;\n" +
            "\n" +
            "     gl_FragColor = color;\n" +
            " }";
}




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