src.gov.nasa.worldwind.formats.dds.BlockDXT1Compressor Maven / Gradle / Ivy
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/*
* Copyright (C) 2012 United States Government as represented by the Administrator of the
* National Aeronautics and Space Administration.
* All Rights Reserved.
*/
package gov.nasa.worldwind.formats.dds;
import gov.nasa.worldwind.util.Logging;
/**
* Compressor for DXT1 color blocks. This class is not thread safe. Unsynchronized access will result in unpredictable
* behavior. Access to methods of this class must be synchronized by the caller.
*
* Documentation on the DXT1 format is available at http://msdn.microsoft.com/en-us/library/bb694531.aspx under
* the name "BC1".
*
* @author dcollins
* @version $Id: BlockDXT1Compressor.java 1171 2013-02-11 21:45:02Z dcollins $
*/
public class BlockDXT1Compressor
{
// Implementation based on the paper "Real-Time DXT Compression" by J.M.P van Waveren
// http://www.intel.com/cd/ids/developer/asmo-na/eng/324337.htm
// and on the NVidia Texture Tools
// http://code.google.com/p/nvidia-texture-tools/
protected final Color32 minColor;
protected final Color32 maxColor;
protected final Color32[] palette;
/**
* Creates a new DXT1 block compressor.
*/
public BlockDXT1Compressor()
{
this.minColor = new Color32();
this.maxColor = new Color32();
this.palette = new Color32[4];
for (int i = 0; i < 4; i++)
{
this.palette[i] = new Color32();
}
}
/**
* Compress the 4x4 color block into a DXT1 block using four colors. This method ignores transparency and
* guarantees that the DXT1 block will use four colors.
*
* Access to this method must be synchronized by the caller. This method is frequently invoked by the DXT
* compressor, so in order to reduce garbage each instance of this class has unsynchronized properties that are
* reused during each call.
*
* @param colorBlock the 4x4 color block to compress.
* @param attributes attributes that will control the compression.
* @param dxtBlock the DXT1 block that will receive the compressed data.
*
* @throws IllegalArgumentException if either colorBlock
or dxtBlock
are null.
*/
public void compressBlockDXT1(ColorBlock4x4 colorBlock, DXTCompressionAttributes attributes, BlockDXT1 dxtBlock)
{
if (colorBlock == null)
{
String message = Logging.getMessage("nullValue.ColorBlockIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
if (attributes == null)
{
String message = Logging.getMessage("nullValue.AttributesIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
if (dxtBlock == null)
{
String message = Logging.getMessage("nullValue.DXTBlockIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
this.chooseMinMaxColors(colorBlock, attributes, this.minColor, this.maxColor);
int color0 = short565FromColor32(this.maxColor);
int color1 = short565FromColor32(this.minColor);
if (color0 < color1)
{
int tmp = color0;
color0 = color1;
color1 = tmp;
}
// To get a four color palette with no alpha, the first color must be greater than the second color.
computeColorPalette4(color0, color1, this.palette);
dxtBlock.color0 = color0;
dxtBlock.color1 = color1;
dxtBlock.colorIndexMask = computePaletteIndices4(colorBlock, this.palette);
}
/**
* Compress the 4x4 color block into a DXT1 block with three colors. This method will consider a color transparent
* if its alpha value is less than alphaThreshold
.
*
* This method is frequently invoked by the DXT compressor. In order to reduce garbage each instance of this class
* has buffer that is used during each call. Access to this method must be synchronized by the caller.
*
* @param colorBlock the 4x4 color block to compress.
* @param attributes attributes that will control the compression.
* @param dxtBlock the DXT1 block that will receive the compressed data.
*
* @throws IllegalArgumentException if either colorBlock
or dxtBlock
are null.
*/
public void compressBlockDXT1a(ColorBlock4x4 colorBlock, DXTCompressionAttributes attributes, BlockDXT1 dxtBlock)
{
if (colorBlock == null)
{
String message = Logging.getMessage("nullValue.ColorBlockIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
if (attributes == null)
{
String message = Logging.getMessage("nullValue.AttributesIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
if (dxtBlock == null)
{
String message = Logging.getMessage("nullValue.DXTBlockIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
this.chooseMinMaxColors(colorBlock, attributes, this.minColor, this.maxColor);
int color0 = short565FromColor32(this.maxColor);
int color1 = short565FromColor32(this.minColor);
if (color0 < color1)
{
int tmp = color0;
color0 = color1;
color1 = tmp;
}
// To get a three color palette with alpha, the first color must be less than the second color.
computeColorPalette3(color1, color0, this.palette);
dxtBlock.color0 = color1;
dxtBlock.color1 = color0;
dxtBlock.colorIndexMask = computePaletteIndices3(colorBlock, attributes, this.palette);
}
protected void chooseMinMaxColors(ColorBlock4x4 block, DXTCompressionAttributes attributes,
Color32 minColor, Color32 maxColor)
{
//noinspection StringEquality
if (attributes.getColorBlockCompressionType() == DXTCompressionAttributes.COLOR_BLOCK_COMPRESSION_BBOX)
{
findMinMaxColorsBox(block, minColor, maxColor);
selectDiagonal(block, minColor, maxColor);
insetBox(minColor, maxColor);
}
else //noinspection StringEquality
if (attributes.getColorBlockCompressionType() == DXTCompressionAttributes.COLOR_BLOCK_COMPRESSION_EUCLIDEAN_DISTANCE)
{
findMinMaxColorsEuclideanDistance(block, minColor, maxColor);
}
else //noinspection StringEquality
if (attributes.getColorBlockCompressionType() == DXTCompressionAttributes.COLOR_BLOCK_COMPRESSION_LUMINANCE_DISTANCE)
{
// Default to using euclidean distance to compute the min and max palette colors.
findMinMaxColorsLuminanceDistance(block, minColor, maxColor);
}
}
//**************************************************************//
//******************** Color Block Palette Assembly **********//
//**************************************************************//
protected static void computeColorPalette3(int color0, int color1, Color32[] palette)
{
// Assign 16 bit 565 values to the color palette. We want to find the closest match to the hardware computed
// colors, and the hardware will be computing the colors using 16 bit 565 values. The second color is 1/2 on
// the line between max and min. The third color is considered to be transparent black. Computations of the
// second colors is based on the current hardware algorithms, and the Direct3D SDK documentation at
// http://msdn.microsoft.com/en-us/library/bb694531(VS.85).aspx
short565ToColor32(color0, palette[0]);
short565ToColor32(color1, palette[1]);
palette[2].a = 255;
palette[2].r = (palette[0].r + palette[1].r) / 2;
palette[2].g = (palette[0].g + palette[1].g) / 2;
palette[2].b = (palette[0].b + palette[1].b) / 2;
// Set all components to 0 to match DXT specs.
palette[3].a = 0;
palette[3].r = 0;
palette[3].g = 0;
palette[3].b = 0;
}
protected static void computeColorPalette4(int color0, int color1, Color32[] palette)
{
// Assign 16 bit 565 values to the color palette. We want to find the closest match to the hardware computed
// colors, and the hardware will be computing the colors using 16 bit 565 values. The second color is 1/3 on
// the line between max and min. The third color is 2/3 on the line between max and min. Computations of the
// second and third colors are based on the current hardware algorithms, and the Direct3D SDK documentation at
// http://msdn.microsoft.com/en-us/library/bb694531(VS.85).aspx
short565ToColor32(color0, palette[0]);
short565ToColor32(color1, palette[1]);
palette[2].a = 255;
palette[2].r = (2 * palette[0].r + palette[1].r) / 3;
palette[2].g = (2 * palette[0].g + palette[1].g) / 3;
palette[2].b = (2 * palette[0].b + palette[1].b) / 3;
palette[2].a = 255;
palette[3].r = (palette[0].r + 2 * palette[1].r) / 3;
palette[3].g = (palette[0].g + 2 * palette[1].g) / 3;
palette[3].b = (palette[0].b + 2 * palette[1].b) / 3;
}
protected static long computePaletteIndices3(ColorBlock4x4 block, DXTCompressionAttributes attributes,
Color32[] palette)
{
// This implementation is based on code available in the nvidia-texture-tools project:
// http://code.google.com/p/nvidia-texture-tools/
//
// If the pixel alpha is below the specified threshold, we return index 3. In a three color DXT1 palette,
// index 3 is interpreted as transparent black. Otherwise, we compare the sums of absolute differences, and
// choose the nearest color index.
int alphaThreshold = attributes.getDXT1AlphaThreshold();
long mask = 0L;
long index;
for (int i = 0; i < 16; i++)
{
int d0 = colorDistanceSquared(palette[0], block.color[i]);
int d1 = colorDistanceSquared(palette[1], block.color[i]);
int d2 = colorDistanceSquared(palette[2], block.color[i]);
// TODO: implement bit twiddle as in computePaletteIndex4 to avoid conditional branching
if (block.color[i].a < alphaThreshold)
{
index = 3;
}
else if (d0 < d1 && d0 < d2)
{
index = 0;
}
else if (d1 < d2)
{
index = 1;
}
else
{
index = 2;
}
mask |= (index << (i << 1));
}
return mask;
}
protected static long computePaletteIndices4(ColorBlock4x4 block, Color32[] palette)
{
// This implementation is based on the paper by J.M.P. van Waveren:
// http://cache-www.intel.com/cd/00/00/32/43/324337_324337.pdf
//
// We compare the sums of absolute differences, and choose the nearest color index. We avoid conditional
// branching to determine the nearest index, which would suffer from a lot of branch mispredition. Instead,
// we compute each distance and derive a 2-bit binary index directly from the results of the distance
// comparisons.
long mask = 0L;
long index;
for (int i = 0; i < 16; i++)
{
int d0 = colorDistanceSquared(palette[0], block.color[i]);
int d1 = colorDistanceSquared(palette[1], block.color[i]);
int d2 = colorDistanceSquared(palette[2], block.color[i]);
int d3 = colorDistanceSquared(palette[3], block.color[i]);
int b0 = greaterThan(d0, d3);
int b1 = greaterThan(d1, d2);
int b2 = greaterThan(d0, d2);
int b3 = greaterThan(d1, d3);
int b4 = greaterThan(d2, d3);
int x0 = b1 & b2;
int x1 = b0 & b3;
int x2 = b0 & b4;
index = (x2 | ((x0 | x1) << 1));
mask |= (index << (i << 1));
}
return mask;
}
//**************************************************************//
//******************** Color Block Box Fitting ***************//
//**************************************************************//
protected static void findMinMaxColorsBox(ColorBlock4x4 block, Color32 minColor, Color32 maxColor)
{
minColor.r = minColor.g = minColor.b = 255;
maxColor.r = maxColor.g = maxColor.b = 0;
for (int i = 0; i < 16; i++)
{
minColorComponents(minColor, block.color[i], minColor);
maxColorComponents(maxColor, block.color[i], maxColor);
}
}
protected static void selectDiagonal(ColorBlock4x4 block, Color32 minColor, Color32 maxColor)
{
int centerR = (minColor.r + maxColor.r) / 2;
int centerG = (minColor.g + maxColor.g) / 2;
int centerB = (minColor.b + maxColor.b) / 2;
int cvx = 0;
int cvy = 0;
for (int i = 0; i < 16; i++)
{
int tx = block.color[i].r - centerR;
int ty = block.color[i].g - centerG;
int tz = block.color[i].b - centerB;
cvx += tx * tz;
cvy += ty * tz;
}
int x0 = minColor.r;
int y0 = minColor.g;
int x1 = maxColor.r;
int y1 = maxColor.g;
if (cvx < 0)
{
int tmp = x0;
x0 = x1;
x1 = tmp;
}
if (cvy < 0)
{
int tmp = y0;
y0 = y1;
y1 = tmp;
}
minColor.r = x0;
minColor.g = y0;
maxColor.r = x1;
maxColor.g = y1;
}
protected static void insetBox(Color32 minColor, Color32 maxColor)
{
int insetR = (maxColor.r - minColor.r) >> 4;
int insetG = (maxColor.g - minColor.g) >> 4;
int insetB = (maxColor.b - minColor.b) >> 4;
minColor.r = (minColor.r + insetR < 255) ? (minColor.r + insetR) : 255;
minColor.g = (minColor.g + insetG < 255) ? (minColor.g + insetG) : 255;
minColor.b = (minColor.b + insetB < 255) ? (minColor.b + insetB) : 255;
maxColor.r = (maxColor.r > insetR) ? (maxColor.r - insetR) : 0;
maxColor.g = (maxColor.g > insetG) ? (maxColor.g - insetG) : 0;
maxColor.b = (maxColor.b > insetB) ? (maxColor.b - insetB) : 0;
}
//**************************************************************//
//******************** Color Block Euclidean Distance ********//
//**************************************************************//
protected static void findMinMaxColorsEuclideanDistance(ColorBlock4x4 block, Color32 minColor, Color32 maxColor)
{
double maxDistance = -1.0;
int minIndex = 0;
int maxIndex = 0;
for (int i = 0; i < 15; i++)
{
for (int j = i + 1; j < 16; j++)
{
double d = colorDistanceSquared(block.color[i], block.color[j]);
if (d > maxDistance)
{
minIndex = i;
maxIndex = j;
maxDistance = d;
}
}
}
copyColorComponents(block.color[minIndex], minColor);
copyColorComponents(block.color[maxIndex], maxColor);
}
//**************************************************************//
//******************** Color Block Luminance Distance ********//
//**************************************************************//
protected static void findMinMaxColorsLuminanceDistance(ColorBlock4x4 block, Color32 minColor, Color32 maxColor)
{
int minLuminance = Integer.MAX_VALUE;
int maxLuminance = -1;
int minIndex = 0;
int maxIndex = 0;
for (int i = 0; i < 16; i++)
{
int luminance = colorLuminance(block.color[i]);
if (luminance < minLuminance)
{
minIndex = i;
minLuminance = luminance;
}
if (luminance > maxLuminance)
{
maxIndex = i;
maxLuminance = luminance;
}
}
copyColorComponents(block.color[minIndex], minColor);
copyColorComponents(block.color[maxIndex], maxColor);
}
//**************************************************************//
//******************** Color Arithmetic **********************//
//**************************************************************//
protected static int short565FromColor32(Color32 color)
{
// Quantize a 32 bit RGB color to a 16 bit 565 RGB color. Taken from an algorithm shared on the Molly Rocket
// forum by member "ryg":
// https://mollyrocket.com/forums/viewtopic.php?t=392
return (mul8bit(color.r, 31) << 11) + (mul8bit(color.g, 63) << 5) + (mul8bit(color.b, 31));
}
protected static void short565ToColor32(int color16, Color32 color)
{
// Dequantize a 16 bit 565 RGB color to a 32 bit RGB color. Taken from an algorithm shared on the Molly Rocket
// forum by member "ryg":
// https://mollyrocket.com/forums/viewtopic.php?t=392
int r = (color16 & 0xf800) >> 11;
int g = (color16 & 0x07e0) >> 5;
int b = (color16 & 0x001f);
color.a = 255;
color.r = (r << 3) | (r >> 2);
color.g = (g << 2) | (g >> 4);
color.b = (b << 3) | (b >> 2);
}
private static int mul8bit(int a, int b)
{
int t = a * b + 128;
return (t + (t >> 8)) >> 8;
}
protected static int colorLuminance(Color32 c)
{
return c.r + c.g + 2 * c.b;
}
protected static int colorDistanceSquared(Color32 c1, Color32 c2)
{
return (c1.r - c2.r) * (c1.r - c2.r)
+ (c1.g - c2.g) * (c1.g - c2.g)
+ (c1.b - c2.b) * (c1.b - c2.b);
}
protected static void maxColorComponents(Color32 c1, Color32 c2, Color32 max)
{
max.a = (c1.a > c2.a) ? c1.a : c2.a;
max.r = (c1.r > c2.r) ? c1.r : c2.r;
max.g = (c1.g > c2.g) ? c1.g : c2.g;
max.b = (c1.b > c2.b) ? c1.b : c2.b;
}
protected static void minColorComponents(Color32 c1, Color32 c2, Color32 min)
{
min.a = (c1.a > c2.a) ? c2.a : c1.a;
min.r = (c1.r > c2.r) ? c2.r : c1.r;
min.g = (c1.g > c2.g) ? c2.g : c1.g;
min.b = (c1.b > c2.b) ? c2.b : c1.b;
}
protected static void copyColorComponents(Color32 src, Color32 dest)
{
dest.a = src.a;
dest.r = src.r;
dest.g = src.g;
dest.b = src.b;
}
protected static int greaterThan(int a, int b)
{
// Exploit the properties of Java's two's complement integer to quickly return a binary value representing
// whether or not a is greater than b. If a is greater than b, than b-a will be a negative value, and the
// 32nd bit will be a one. Otherwise, b-a will be a positive value or zero, and the 32nd bit will be a zero.
// Therefore we need only return the 32nd bit of the value b-a.
//
// Note: a two's complement integer has only a single representation for zero, therefore we need not consider
// the case of negative zero.
//
// Note: We use Java's "unsigned" right shift operator here, which places zeroes in the rightmost incoming bits.
// This makes it unnecessary to mask off bits 2-32, since they will all be zero.
return (b - a) >>> 31;
}
}