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/*
 * Copyright (C) 2012 United States Government as represented by the Administrator of the
 * National Aeronautics and Space Administration.
 * All Rights Reserved.
 */

package gov.nasa.worldwind.symbology;

import gov.nasa.worldwind.WWObject;
import gov.nasa.worldwind.geom.Position;
import gov.nasa.worldwind.render.*;
import gov.nasa.worldwind.util.UnitsFormat;

/**
 * TacticalSymbol provides a common interface for displaying tactical point symbols from symbology sets. A tactical
 * symbol displays graphic and textual information about an object at a single geographic position at a particular point
 * in time. See the Tactical Symbol Usage Guide for instructions on using TacticalSymbol in an application.
 * 

*

Construction

Implementations of this interface provide support for symbols belonging to a specific symbology * set. For example, class {@link gov.nasa.worldwind.symbology.milstd2525.MilStd2525TacticalSymbol} provides support for * tactical symbols from the MIL-STD-2525 symbology specification. *

* To create a tactical symbol, instantiate a concrete implementation appropriate for the desired symbology set. Pass a * string identifier, the desired geographic position, and (optionally) one or more symbol modifier key-value pairs to * the symbol's constructor. The tactical symbol creates a graphic appropriate for the string identifier and optional * symbol modifiers, and draws that graphic at the specified position when its render method is called. For example, a * symbol implementation may display a 3D object at the position, or display a screen space icon who's screen location * tracks the position. MIL-STD-2525 tactical symbols display a screen space icon with graphic and text modifiers * surrounding the icon. *

* The format of the string identifier and the modifier key-value pairs are implementation dependent. For MIL-STD-2525, * the string identifier must be a 15-character alphanumeric symbol identification code (SIDC), and the modifier keys * must be one of the constants defined in MilStd2525TacticalSymbol's documentation. *

* Since TacticalSymbol extends the Renderable interface, a tactical symbol is displayed either by adding it to a layer, * or by calling its render method from within a custom layer or renderable object. The simplest way to display a * tactical symbol is to add it to a {@link gov.nasa.worldwind.layers.RenderableLayer}. Here's an example of creating * and displaying a tactical symbol for a MIL-STD-2525 friendly ground unit using a RenderableLayer: *

*

 * // Create a tactical symbol for a MIL-STD-2525 friendly ground unit. Since the SIDC specifies a ground symbol, the
 * // tactical symbol's altitude mode is automatically configured as WorldWind.CLAMP_TO_GROUND.
 * TacticalSymbol symbol = new MilStd2525TacticalSymbol("SFGPU---------G", Position.fromDegrees(40, -120, 0));
 *
 * // Create a renderable layer to display the tactical symbol. This example adds only a single symbol, but many
 * // symbols can be added to a single layer.
 * RenderableLayer symbolLayer = new RenderableLayer();
 * symbolLayer.addRenderable(symbol);
 *
 * // Add the layer to the world window's model and request that the window redraw itself. The world window draws the
 * // symbol on the globe at the specified position. Interactions between the symbol and the cursor are returned in the
 * // world window's picked object list, and reported to the world window's select listeners.
 * WorldWindow wwd = ... // A reference to your application's WorldWindow instance.
 * wwd.getModel().getLayers().add(symbolLayer);
 * wwd.redraw();
 * 
*

*

Position

A symbol's geographic position defines where the symbol displays its graphic. Either the graphic's * geometric center is displayed at the position, or a specific location within the graphic (such as the bottom of a * leader line) is displayed at the position. This behavior depends on the symbol implementation, the string identifier, * and the symbol modifiers (if any). *

* A symbol's altitude mode defines how the altitude component if the position is interpreted. Altitude mode may be * specified by calling {@link #setAltitudeMode(int)}. Recognized modes are:

  • WorldWind.CLAMP_TO_GROUND -- the * symbol graphic is placed on the terrain at the latitude and longitude of its position.
  • *
  • WorldWind.RELATIVE_TO_GROUND -- the symbol graphic is placed above the terrain at the latitude and longitude of * its position and the distance specified by its elevation.
  • WorldWind.ABSOLUTE -- the symbol graphic is placed * at its specified position.
*

* Tactical symbol implementations configure the altitude mode from the string identifier specified during construction. * For example, specifying the MIL-STD-2525 SIDC "SFGPU---------G" specifies a friendly ground unit symbol, and causes a * tactical symbol to configure the altitude mode as WorldWind.CLAMP_TO_GROUND. The automatically configured mode can be * overridden by calling setAltitudeMode. *

*

Modifiers

Symbols modifiers are optional attributes that augment or change a symbol's graphic. Modifiers can * be specified at construction by passing a list of key-value pairs, or after construction by calling {@link * #setModifier(String, Object)} with the modifier key and value. Which modifier keys are recognized by a tactical * symbol and how they affect the symbol's graphic is implementation dependent. Here's an example of setting the the * heading (direction of movement) modifier at construction for a MIL-STD-2525 friendly ground unit: *

*

 * // Create a tactical symbol for a MIL-STD-2525 friendly ground unit, specifying the optional Direction of Movement
 * // modifier by passing in a list of key-value pairs.
 * AVList modifiers = new AVListImpl();
 * modifiers.setValue(SymbologyConstants.DIRECTION_OF_MOVEMENT, Angle.fromDegrees(45));
 * TacticalSymbol symbol = new MilStd2525TacticalSymbol("SFGPU---------G", Position.fromDegrees(40, -120, 0),
 *     modifiers);
 * 
*

* Here's an example of setting the same modifier after construction: *

*

 * // Create a tactical symbol for a MIL-STD-2525 friendly ground unit.
 * TacticalSymbol symbol = new MilStd2525TacticalSymbol("SFGPU---------G", Position.fromDegrees(40, -120, 0));
 *
 * // Set the heading (direction of movement) modifier.
 * symbol.setModifier(SymbologyConstants.DIRECTION_OF_MOVEMENT, Angle.fromDegrees(45));
 * 
*

* Tactical symbol implementations apply modifiers from the string identifier specified during construction. For * example, given a MIL-STD-2525 symbol representing units, installation, or equipment, SIDC positions 11-12 specify the * echelon and task force modifiers (See MIL-STD-2525C, Appendix A). Here's an example of setting the echelon and task * force modifiers at construction for a MIL-STD-2525 friendly ground unit: *

*

 * // Create a tactical symbol for a MIL-STD-2525 friendly ground unit. Specify the echelon modifier and task force
 * // modifiers by setting the SIDC characters 11-12 to "EA". This indicates that the ground unit is a Task Force with
 * // a Team/Crew Echelon (see MIL-STD-2525C, Appendix A, Table A-II).
 * TacticalSymbol symbol = new MilStd2525TacticalSymbol("SFGPU-----EA--G", Position.fromDegrees(40, -120, 0));
 * 
* * @author dcollins * @version $Id: TacticalSymbol.java 1171 2013-02-11 21:45:02Z dcollins $ */ public interface TacticalSymbol extends WWObject, Renderable, Highlightable { /** * Indicates whether this symbol is drawn when in view. * * @return true if this symbol is drawn when in view, otherwise false. */ boolean isVisible(); /** * Specifies whether this symbol is drawn when in view. * * @param visible true if this symbol should be drawn when in view, otherwise false. */ void setVisible(boolean visible); /** * Indicates a string identifier for this symbol. The format of the identifier depends on the symbol set to which * this symbol belongs. For symbols belonging to the MIL-STD-2525 symbol set, this returns a 15-character * alphanumeric symbol identification code (SIDC). * * @return an identifier for this symbol. */ String getIdentifier(); /** * Indicates this symbol's geographic position. See {@link #setPosition(gov.nasa.worldwind.geom.Position)} for a * description of how tactical symbols interpret their position. * * @return this symbol's current geographic position. */ Position getPosition(); /** * Specifies this symbol's geographic position. The specified position must be non-null, and defines where on the * globe this symbol displays its graphic. The position's altitude component is interpreted according to the * altitudeMode. The type of graphic this symbol displays at the position is implementation dependent. * * @param position this symbol's new position. * * @throws IllegalArgumentException if the position is null. */ void setPosition(Position position); /** * Indicates this symbol's altitude mode. See {@link #setAltitudeMode(int)} for a description of the valid altitude * modes. * * @return this symbol's altitude mode. */ int getAltitudeMode(); /** * Specifies this symbol's altitude mode. Altitude mode defines how the altitude component of this symbol's position * is interpreted. Recognized modes are:
  • WorldWind.CLAMP_TO_GROUND -- this symbol's graphic is placed on * the terrain at the latitude and longitude of its position.
  • WorldWind.RELATIVE_TO_GROUND -- this symbol's * graphic is placed above the terrain at the latitude and longitude of its position and the distance specified by * its elevation.
  • WorldWind.ABSOLUTE -- this symbol's graphic is placed at its specified position.
  • *
*

* This symbol assumes the altitude mode WorldWind.ABSOLUTE if the specified mode is not recognized. * * @param altitudeMode this symbol's new altitude mode. */ void setAltitudeMode(int altitudeMode); /** * Indicates whether this symbol draws its supplemental graphic modifiers. * * @return true if this symbol draws its graphic modifiers, otherwise false. */ boolean isShowGraphicModifiers(); /** * Specifies whether to draw this symbol's supplemental graphic modifiers. * * @param showGraphicModifiers true if this symbol should draw its graphic modifiers, otherwise false. */ void setShowGraphicModifiers(boolean showGraphicModifiers); /** * Indicates whether this symbol draws its supplemental text modifiers. * * @return true if this symbol draws its text modifiers, otherwise false. */ boolean isShowTextModifiers(); /** * Specifies whether to draw this symbol's supplemental text modifiers. * * @param showTextModifiers true if this symbol should draw its text modifiers, otherwise false. */ void setShowTextModifiers(boolean showTextModifiers); /** * Indicates whether or not to display this symbol's location as a text modifier. Not all symbols support the * location modifier. * * @return true if the symbol will display the location modifier. Note that not some symbols may not support this * modifier. */ boolean isShowLocation(); /** * Specifies whether or not to display this symbol's location as a text modifier. Not all symbols support the * location modifier. Setting showLocation on a symbol that does not support the modifier will have no effect. * * @param show true if the symbol will display the location modifier. Note that not some symbols may not support * this modifier. */ void setShowLocation(boolean show); /** * Indicates whether or not to display an indicator when the symbol represents a hostile entity. See comments on * {@link #setShowHostileIndicator(boolean) setShowHostileIndicator} for more information. * * @return true if an indicator will be drawn when this symbol represents a hostile entity, if supported by the * symbol specification. */ boolean isShowHostileIndicator(); /** * Specifies whether or not to display an indicator when the symbol represents a hostile entity. The indicator is * determined by the symbology set, and may not apply to all symbols in the symbol set. In the case of * MIL-STD-2525C, the indicator is the letters "ENY" displayed at the lower right corner of the symbol. * * @param show true if this symbol will display an indicator when this symbol represents a hostile entity and the * symbol specification supports such an indicator. */ void setShowHostileIndicator(boolean show); /** * Indicates the current value of a text or graphic modifier. See {@link #setModifier(String, Object)} for a * description of how modifiers values are interpreted. * * @param modifier the modifier key. * * @return the modifier value. May be null, indicating that this symbol does not display the specified * modifier. * * @throws IllegalArgumentException if the modifier is null. */ Object getModifier(String modifier); /** * Specifies the value of a text or graphic modifier. Which modifier keys are recognized how they affect the * symbol's graphic is implementation dependent. If the modifier has an implicit value and only needs to be enabled * (e.g. the MIL-STD-2525 location modifier), specify true as the modifier value. If the specified value is * null, the modifier is removed from this symbol. *

* If the specified modifier represents a graphic or text modifier, its display is suppressed if * isShowGraphicModifiers or isShowTextModifiers, respectively, returns false. * * @param modifier the modifier key. * @param value the modifier value. May be null, indicating that the modifier should be removed from * this symbol. * * @throws IllegalArgumentException if the modifier is null. */ void setModifier(String modifier, Object value); /** * Returns this symbol's normal (as opposed to highlight) attributes. * * @return this symbol's normal attributes. May be null, indicating that the default highlight * attributes are used. */ TacticalSymbolAttributes getAttributes(); /** * Specifies this symbol's normal (as opposed to highlight) attributes. * * @param normalAttrs the normal attributes. May be null, in which case default attributes are used. */ void setAttributes(TacticalSymbolAttributes normalAttrs); /** * Returns this symbol's highlight attributes. * * @return this symbol's highlight attributes. May be null, indicating that the default attributes are * used. */ TacticalSymbolAttributes getHighlightAttributes(); /** * Specifies this symbol's highlight attributes. * * @param highlightAttrs the highlight attributes. May be null, in which case default highlight * attributes are used. */ void setHighlightAttributes(TacticalSymbolAttributes highlightAttrs); /** * Indicates the delegate owner of this symbol. If non-null, the returned object replaces the symbol as the pickable * object returned during picking. If null, the symbol itself is the pickable object returned during picking. * * @return the object used as the pickable object returned during picking, or null to indicate the the symbol is * returned during picking. */ Object getDelegateOwner(); /** * Specifies the delegate owner of this symbol. If non-null, the delegate owner replaces the symbol as the pickable * object returned during picking. If null, the symbol itself is the pickable object returned during picking. * * @param owner the object to use as the pickable object returned during picking, or null to return the symbol. */ void setDelegateOwner(Object owner); /** * Indicates the unit format used to format values in text modifiers. * * @return Units format used to format text modifiers. */ UnitsFormat getUnitsFormat(); /** * Specifies the unit format used to format values in text modifiers. * * @param unitsFormat Format used to format text modifiers. */ void setUnitsFormat(UnitsFormat unitsFormat); }





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