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The JavaFX implementation of the Interacto library
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/*
* Interacto
* Copyright (C) 2020 Arnaud Blouin
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package io.github.interacto.jfx.binding.api;
import io.github.interacto.jfx.interaction.help.HelpAnimation;
import java.util.function.BooleanSupplier;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.StringProperty;
import javafx.collections.ObservableList;
import javafx.scene.control.Button;
import javafx.scene.layout.Pane;
/**
* The base interface for building widget bindings based on non-trivial user interactions (eg DnD).
* @param The type of accepted widgets.
*/
public interface BaseUpdateBinderBuilder extends BaseBinderBuilder {
/**
* Specifies whether the command must be executed on each evolution of the interaction (if 'when' predicate is ok).
* @return The builder to chain the building configuration.
*/
BaseUpdateBinderBuilder continuousExecution();
/**
* The interaction does not start if the condition of the binding ('when') is not fulfilled.
* @return The builder to chain the building configuration.
*/
BaseUpdateBinderBuilder strictStart();
/**
* Backpressure operation. Instead of emitting all the events, successive events of the same type are factorized modulo a timeout.
* The timeout is used to send at max one event of the same type in a given duration (the timeout).
* For example with three mouse moves and a time out of 10ms.
* The first move is received and processed. The timer starts. A second mouse moves is received at T+5ms.
* It is for the moment not processed. A third mouse move is received at T+8ms. The second move is finally ignored and this third one not processed yet.
* At T+10s the third event is finally processed.
* Based on our own experiments, the given timeout value should be greater than 10ms to throttle some UI events.
* @param timeout The timeout used by the throttle operation. In ms.
* @return The builder to chain the building configuration.
*/
BaseUpdateBinderBuilder throttle(final long timeout);
@Override
BaseUpdateBinderBuilder when(final BooleanSupplier whenPredicate);
@Override
BaseUpdateBinderBuilder consume();
@Override
BaseUpdateBinderBuilder end(final Runnable endFct);
@Override
BaseUpdateBinderBuilder log(final LogLevel... level);
@Override
BaseUpdateBinderBuilder async(final Button cancel, final DoubleProperty progressProp, final StringProperty msgProp);
@Override
BaseUpdateBinderBuilder help(final HelpAnimation animation);
@Override
BaseUpdateBinderBuilder help(final Pane helpPane);
@Override
BaseUpdateBinderBuilder on(final W... widgets);
@Override
BaseUpdateBinderBuilder on(final ObservableList widgets);
}