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The JavaFX implementation of the Interacto library
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/*
* Interacto
* Copyright (C) 2020 Arnaud Blouin
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package io.github.interacto.jfx.interaction.library;
import io.github.interacto.jfx.interaction.JfxInteraction;
import javafx.scene.input.MouseEvent;
public class Click extends JfxInteraction {
private final ClickFSM.ClickFSMHandler handler;
protected Click(final ClickFSM fsm) {
super(fsm);
handler = new ClickFSM.ClickFSMHandler() {
@Override
public void initToClicked(final MouseEvent evt) {
((PointDataImpl) data).setPointData(evt.getX(), evt.getY(), evt.getZ(), evt.getSceneX(), evt.getSceneY(),
evt.getButton(), evt.getPickResult().getIntersectedNode());
((PointDataImpl) data).setModifiersData(evt);
}
@Override
public void reinitData() {
Click.this.reinitData();
}
};
fsm.buildFSM(handler);
}
@Override
protected PointData createDataObject() {
return new PointDataImpl();
}
public Click() {
this(new ClickFSM());
}
}