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The JavaFX implementation of the Interacto library
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/*
* Interacto
* Copyright (C) 2020 Arnaud Blouin
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package io.github.interacto.jfx.interaction.library;
import io.github.interacto.jfx.interaction.JfxConcurrFSM;
import java.util.Optional;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import javafx.event.Event;
import javafx.scene.input.TouchEvent;
/**
* The FSM that defines a multi-touch interaction (that works like a DnD)
*/
public class MultiTouchFSM extends JfxConcurrFSM {
/**
* Creates the FSM.
*/
public MultiTouchFSM(final int nbTouch) {
super(IntStream.range(0, nbTouch).mapToObj(i -> new TouchDnDFSM()).collect(Collectors.toSet()));
}
@Override
protected void buildFSM(final TouchDnDFSM.TouchDnDFSMHandler dataHandler) {
super.buildFSM(dataHandler);
getConccurFSMs().forEach(fsm -> fsm.buildFSM(dataHandler));
}
@Override
public boolean process(final Event event) {
if(!(event instanceof TouchEvent)) {
return false;
}
final Optional touch = getConccurFSMs().stream()
.filter(fsm -> fsm.touchID == ((TouchEvent) event).getTouchPoint().getId())
.findAny();
if(touch.isPresent()) {
return touch.get().process(event);
}
for(final TouchDnDFSM conccurFSM : getConccurFSMs()) {
if(conccurFSM.process(event)) {
return true;
}
}
return false;
}
}