com.magistuarmory.client.render.model.armor.WingedHussarChestplateModel Maven / Gradle / Ivy
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mod that adds medieval stuff to the game
The newest version!
package com.magistuarmory.client.render.model.armor;
// Made with Blockbench 4.0.3
// Exported for Minecraft version 1.17 with Mojang mappings
// Paste this class into your mod and generate all required imports
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.class_5603;
import net.minecraft.class_5605;
import net.minecraft.class_5606;
import net.minecraft.class_5607;
import net.minecraft.class_5609;
import net.minecraft.class_5610;
import net.minecraft.client.model.geom.builders.*;
@Environment(EnvType.CLIENT)
public class WingedHussarChestplateModel {
public static class_5607 createLayer()
{
class_5609 meshdefinition = new class_5609();
class_5610 partdefinition = meshdefinition.method_32111();
partdefinition.method_32117("head", class_5606.method_32108(), class_5603.field_27701);
partdefinition.method_32117("hat", class_5606.method_32108(), class_5603.field_27701);
class_5610 partdefinition1 = partdefinition.method_32117("body", class_5606.method_32108().method_32101(0, 0).method_32098(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, new class_5605(1.0F)), class_5603.method_32090(0.0F, 0.0F, 0.0F));
partdefinition1.method_32117("wing_r1", class_5606.method_32108().method_32101(36, -14).method_32096().method_32098(0.0F, -17.0F, -5.0F, 0.0F, 32.0F, 14.0F, new class_5605(0.0F)).method_32106(false), class_5603.method_32091(-4.0524F, -3.7999F, 6.0F, -0.1309F, 0.0F, -0.1309F));
partdefinition1.method_32117("wing_r2", class_5606.method_32108().method_32101(36, -14).method_32098(0.0F, -17.0F, -5.5F, 0.0F, 32.0F, 14.0F, new class_5605(0.0F)), class_5603.method_32091(4.0524F, -3.7999F, 6.5F, -0.1309F, 0.0F, 0.1309F));
partdefinition.method_32117("right_arm", class_5606.method_32108().method_32101(0, 16).method_32098(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new class_5605(1.0F)), class_5603.method_32090(-5.0F, 2.0F, 0.0F));
partdefinition.method_32117("left_arm", class_5606.method_32108().method_32101(0, 16).method_32096().method_32098(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new class_5605(1.0F)).method_32106(false), class_5603.method_32090(5.0F, 2.0F, 0.0F));
partdefinition.method_32117("right_leg", class_5606.method_32108(), class_5603.field_27701);
partdefinition.method_32117("left_leg", class_5606.method_32108(), class_5603.field_27701);
return class_5607.method_32110(meshdefinition, 64, 32);
}
}