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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.generator;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import mmb.NN;
import mmb.beans.Titled;
import mmb.engine.block.BlockEntry;
import mmb.engine.debug.Debugger;
import mmb.engine.worlds.world.World;
import monniasza.collects.grid.Grid;
/**
* @author oskar
*
*/
public interface Generator extends Titled{
@NN public Grid genChunk(World map, int minX, int minY, int w, int h);
public void setSeed(long seed);
default void generate(World map, int chunkSize) {
Debugger debug = new Debugger("WORLD GEN");
int chunkSize0 = chunkSize;
if(chunkSize0 > map.sizeX) chunkSize0 = map.sizeX;
if(chunkSize0 > map.sizeY) chunkSize0 = map.sizeY;
IntList chnkXs = new IntArrayList();
int x = map.startX;
while(x < map.endX) {
chnkXs.add(x);
x += chunkSize0;
}
debug.printl(chnkXs.toString());
IntList chnkYs = new IntArrayList();
int y = map.startY;
while(y < map.endY) {
chnkYs.add(y);
y += chunkSize0;
}
debug.printl(chnkYs.toString());
Grid<@NN BlockEntry> grid = map.toGrid();
int maxx = chnkXs.size()-1;
int maxy = chnkYs.size()-1;
int left = chnkXs.getInt(0);
for(int i = 0; i < maxx; i++) {
int right = chnkXs.getInt(i+1);
int up = chnkYs.getInt(0);
for(int j = 0; j < maxy; j++) {
int down = chnkYs.getInt(j+1);
int w = right-left;
int h = down-up;
debug.printl("["+left+","+up+"] ... ["+right+","+down+"]");
Grid chunk = genChunk(map, left, up, w, h);
Grid.copy(0, 0, chunk, left-map.startX, up-map.startY, grid, w, h);
up = down;
}
left = right;
}
}
}