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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.worlds.world;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.List;
import mmb.NN;
import mmb.engine.visuals.Visual;
/**
* @author oskar
* A class to help apply visuals
*/
public class ModifyVisuals {
@NN private List<@NN Visual> add = new ArrayList<>();
@NN private List<@NN Visual> remove = new ArrayList<>();
/**
* Adds a single visual object
* @param vis the visual object
*/
public void add(Visual vis) {
add.add(vis);
}
/**
* Adds multiple visual objects
* @param vis array of visual objects
*/
public void adds(Visual... vis) {
add.addAll(Arrays.asList(vis));
}
/**
* Adds multiple visual objects
* @param vis collection of visual objects
*/
public void adds(Collection<@NN Visual> vis) {
add.addAll(vis);
}
/**
* Removes a single visual object
* @param vis the visual object
*/
public void remove(Visual vis) {
remove.add(vis);
}
/**
* Removes multiple visual objects
* @param vis array of visual objects
*/
public void removes(Visual... vis) {
remove.addAll(Arrays.asList(vis));
}
/**
* Removes multiple visual objects
* @param vis collection of visual objects
*/
public void removes(Collection<@NN Visual> vis) {
remove.addAll(vis);
}
/**
* Applies this visuals change to the world
* @param that the world
*/
public void apply(World that) {
that.addVisuals(add);
that.removeVisuals(remove);
}
}