commonMain.com.bselzer.gw2.v2.model.continent.map.ContinentMap.kt Maven / Gradle / Ivy
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Guild Wars 2 API models for v2-client.
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package com.bselzer.gw2.v2.model.continent.map
import com.bselzer.gw2.v2.model.character.CharacterLevel
import com.bselzer.gw2.v2.model.continent.floor.FloorId
import com.bselzer.gw2.v2.model.continent.map.adventure.Adventure
import com.bselzer.gw2.v2.model.continent.map.challenge.HeroChallenge
import com.bselzer.gw2.v2.model.continent.map.heart.RenownHeart
import com.bselzer.gw2.v2.model.continent.map.heart.RenownHeartId
import com.bselzer.gw2.v2.model.continent.map.mastery.MasteryPoint
import com.bselzer.gw2.v2.model.continent.map.pointofinterest.PointOfInterest
import com.bselzer.gw2.v2.model.continent.map.pointofinterest.PointOfInterestId
import com.bselzer.gw2.v2.model.continent.map.sector.Sector
import com.bselzer.gw2.v2.model.continent.map.sector.SectorId
import com.bselzer.gw2.v2.model.map.MapId
import com.bselzer.gw2.v2.model.tile.position.BottomLeftTextureBound
import com.bselzer.gw2.v2.model.tile.position.TopLeftTextureBound
import com.bselzer.ktx.value.identifier.Identifiable
import kotlinx.serialization.SerialName
import kotlinx.serialization.Serializable
@Serializable
data class ContinentMap(
@SerialName("id")
override val id: MapId = MapId(),
@SerialName("name")
val name: String = "",
/**
* The minimum recommended level of this map.
*/
@SerialName("min_level")
val minLevel: CharacterLevel = CharacterLevel(),
/**
* The maximum recommended level of this map.
*/
@SerialName("max_level")
val maxLevel: CharacterLevel = CharacterLevel(),
/**
* The id of the default floor.
* @see the wiki
*/
@SerialName("default_floor")
val defaultFloorId: FloorId = FloorId(),
/**
* The map dimensions.
*
* The first sublist contains the bottom-left coordinates.
*
* The second sublist contains the top-right coordinates.
*/
@SerialName("map_rect")
val mapRectangle: BottomLeftTextureBound = BottomLeftTextureBound(),
/**
* The continent dimensions.
*
* The first sublist contains the top-left coordinates.
*
* The second sublist contains the bottom-right coordinates.
*/
@SerialName("continent_rect")
val continentRectangle: TopLeftTextureBound = TopLeftTextureBound(),
/**
* A map of the point of interest id to the point of interest object, which include landmarks, waypoints, and vistas.
*/
@SerialName("points_of_interest")
val pointsOfInterest: Map = emptyMap(),
/**
* A map of the renown heart id to the renown heart object.
*/
@SerialName("tasks")
val renownHearts: Map = emptyMap(),
/**
* The hero challenges. Previously known as skill challenges.
*/
@SerialName("skill_challenges")
val heroChallenges: List = emptyList(),
/**
* A map of the sector id to the sector object.
*/
@SerialName("sectors")
val sectors: Map = emptyMap(),
@SerialName("adventures")
val adventures: List = emptyList(),
@SerialName("mastery_points")
val masteryPoints: List = emptyList()
) : Identifiable