io.qt.gamepad.QGamepadKeyNavigation Maven / Gradle / Ivy
package io.qt.gamepad;
import io.qt.*;
/**
* Provides support for keyboard events triggered by gamepads
* Java wrapper for Qt class QGamepadKeyNavigation
*/
public class QGamepadKeyNavigation extends io.qt.core.QObject
{
static {
QtJambi_LibraryUtilities.initialize();
}
@QtPropertyMember(enabled=false)
private Object __rcGamepad;
/**
* This variable stores the meta-object for the class.
*/
public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QGamepadKeyNavigation.class);
/**
* See QGamepadKeyNavigation:: activeChanged(bool)
*/
@QtPropertyNotify(name="active")
public final @NonNull Signal1 activeChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonAKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonAKey")
public final @NonNull Signal1 buttonAKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonBKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonBKey")
public final @NonNull Signal1 buttonBKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonGuideKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonGuideKey")
public final @NonNull Signal1 buttonGuideKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonL1KeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonL1Key")
public final @NonNull Signal1 buttonL1KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonL2KeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonL2Key")
public final @NonNull Signal1 buttonL2KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonL3KeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonL3Key")
public final @NonNull Signal1 buttonL3KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonR1KeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonR1Key")
public final @NonNull Signal1 buttonR1KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonR2KeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonR2Key")
public final @NonNull Signal1 buttonR2KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonR3KeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonR3Key")
public final @NonNull Signal1 buttonR3KeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonSelectKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonSelectKey")
public final @NonNull Signal1 buttonSelectKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonStartKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonStartKey")
public final @NonNull Signal1 buttonStartKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonXKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonXKey")
public final @NonNull Signal1 buttonXKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: buttonYKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="buttonYKey")
public final @NonNull Signal1 buttonYKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: downKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="downKey")
public final @NonNull Signal1 downKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: gamepadChanged(QGamepad*)
*/
@QtPropertyNotify(name="gamepad")
public final @NonNull Signal1 gamepadChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: leftKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="leftKey")
public final @NonNull Signal1 leftKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: rightKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="rightKey")
public final @NonNull Signal1 rightKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: upKeyChanged(Qt::Key)
*/
@QtPropertyNotify(name="upKey")
public final @NonNull Signal1 upKeyChanged = new Signal1<>();
/**
* See QGamepadKeyNavigation:: QGamepadKeyNavigation(QObject*)
* @param parent
*/
public QGamepadKeyNavigation(io.qt.core.@Nullable QObject parent){
super((QPrivateConstructor)null);
initialize_native(this, parent);
}
private native static void initialize_native(QGamepadKeyNavigation instance, io.qt.core.QObject parent);
/**
* See QGamepadKeyNavigation:: active()const
* @return
*/
@QtPropertyReader(name="active")
@QtUninvokable
public final boolean active(){
return active_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native boolean active_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonAKey()const
* @return
*/
@QtPropertyReader(name="buttonAKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonAKey(){
return io.qt.core.Qt.Key.resolve(buttonAKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonAKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonBKey()const
* @return
*/
@QtPropertyReader(name="buttonBKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonBKey(){
return io.qt.core.Qt.Key.resolve(buttonBKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonBKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonGuideKey()const
* @return
*/
@QtPropertyReader(name="buttonGuideKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonGuideKey(){
return io.qt.core.Qt.Key.resolve(buttonGuideKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonGuideKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonL1Key()const
* @return
*/
@QtPropertyReader(name="buttonL1Key")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonL1Key(){
return io.qt.core.Qt.Key.resolve(buttonL1Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonL1Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonL2Key()const
* @return
*/
@QtPropertyReader(name="buttonL2Key")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonL2Key(){
return io.qt.core.Qt.Key.resolve(buttonL2Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonL2Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonL3Key()const
* @return
*/
@QtPropertyReader(name="buttonL3Key")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonL3Key(){
return io.qt.core.Qt.Key.resolve(buttonL3Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonL3Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonR1Key()const
* @return
*/
@QtPropertyReader(name="buttonR1Key")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonR1Key(){
return io.qt.core.Qt.Key.resolve(buttonR1Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonR1Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonR2Key()const
* @return
*/
@QtPropertyReader(name="buttonR2Key")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonR2Key(){
return io.qt.core.Qt.Key.resolve(buttonR2Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonR2Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonR3Key()const
* @return
*/
@QtPropertyReader(name="buttonR3Key")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonR3Key(){
return io.qt.core.Qt.Key.resolve(buttonR3Key_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonR3Key_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonSelectKey()const
* @return
*/
@QtPropertyReader(name="buttonSelectKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonSelectKey(){
return io.qt.core.Qt.Key.resolve(buttonSelectKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonSelectKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonStartKey()const
* @return
*/
@QtPropertyReader(name="buttonStartKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonStartKey(){
return io.qt.core.Qt.Key.resolve(buttonStartKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonStartKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonXKey()const
* @return
*/
@QtPropertyReader(name="buttonXKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonXKey(){
return io.qt.core.Qt.Key.resolve(buttonXKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonXKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: buttonYKey()const
* @return
*/
@QtPropertyReader(name="buttonYKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key buttonYKey(){
return io.qt.core.Qt.Key.resolve(buttonYKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int buttonYKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: downKey()const
* @return
*/
@QtPropertyReader(name="downKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key downKey(){
return io.qt.core.Qt.Key.resolve(downKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int downKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: gamepad()const
* @return
*/
@QtPropertyReader(name="gamepad")
@QtUninvokable
public final io.qt.gamepad.@Nullable QGamepad gamepad(){
return gamepad_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this));
}
@QtUninvokable
private native io.qt.gamepad.QGamepad gamepad_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: leftKey()const
* @return
*/
@QtPropertyReader(name="leftKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key leftKey(){
return io.qt.core.Qt.Key.resolve(leftKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int leftKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: rightKey()const
* @return
*/
@QtPropertyReader(name="rightKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key rightKey(){
return io.qt.core.Qt.Key.resolve(rightKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int rightKey_native_constfct(long __this__nativeId);
/**
* See QGamepadKeyNavigation:: setActive(bool)
* @param isActive
*/
@QtPropertyWriter(name="active")
public final void setActive(boolean isActive){
setActive_native_bool(QtJambi_LibraryUtilities.internal.nativeId(this), isActive);
}
private native void setActive_native_bool(long __this__nativeId, boolean isActive);
/**
* See QGamepadKeyNavigation:: setButtonAKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonAKey")
public final void setButtonAKey(io.qt.core.Qt.@NonNull Key key){
setButtonAKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonAKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonBKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonBKey")
public final void setButtonBKey(io.qt.core.Qt.@NonNull Key key){
setButtonBKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonBKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonGuideKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonGuideKey")
public final void setButtonGuideKey(io.qt.core.Qt.@NonNull Key key){
setButtonGuideKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonGuideKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonL1Key(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonL1Key")
public final void setButtonL1Key(io.qt.core.Qt.@NonNull Key key){
setButtonL1Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonL1Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonL2Key(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonL2Key")
public final void setButtonL2Key(io.qt.core.Qt.@NonNull Key key){
setButtonL2Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonL2Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonL3Key(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonL3Key")
public final void setButtonL3Key(io.qt.core.Qt.@NonNull Key key){
setButtonL3Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonL3Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonR1Key(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonR1Key")
public final void setButtonR1Key(io.qt.core.Qt.@NonNull Key key){
setButtonR1Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonR1Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonR2Key(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonR2Key")
public final void setButtonR2Key(io.qt.core.Qt.@NonNull Key key){
setButtonR2Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonR2Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonR3Key(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonR3Key")
public final void setButtonR3Key(io.qt.core.Qt.@NonNull Key key){
setButtonR3Key_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonR3Key_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonSelectKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonSelectKey")
public final void setButtonSelectKey(io.qt.core.Qt.@NonNull Key key){
setButtonSelectKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonSelectKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonStartKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonStartKey")
public final void setButtonStartKey(io.qt.core.Qt.@NonNull Key key){
setButtonStartKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonStartKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonXKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonXKey")
public final void setButtonXKey(io.qt.core.Qt.@NonNull Key key){
setButtonXKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonXKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setButtonYKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="buttonYKey")
public final void setButtonYKey(io.qt.core.Qt.@NonNull Key key){
setButtonYKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setButtonYKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setDownKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="downKey")
public final void setDownKey(io.qt.core.Qt.@NonNull Key key){
setDownKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setDownKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setGamepad(QGamepad*)
* @param gamepad
*/
@QtPropertyWriter(name="gamepad")
public final void setGamepad(io.qt.gamepad.@Nullable QGamepad gamepad){
InternalAccess.NativeIdInfo __gamepad__NativeIdInfo = QtJambi_LibraryUtilities.internal.checkedNativeIdInfo(gamepad);
setGamepad_native_QGamepad_ptr(QtJambi_LibraryUtilities.internal.nativeId(this), __gamepad__NativeIdInfo.nativeId());
if (__gamepad__NativeIdInfo.needsReferenceCounting()) {
__rcGamepad = gamepad;
}else{
__rcGamepad = null;
}
}
private native void setGamepad_native_QGamepad_ptr(long __this__nativeId, long gamepad);
/**
* See QGamepadKeyNavigation:: setLeftKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="leftKey")
public final void setLeftKey(io.qt.core.Qt.@NonNull Key key){
setLeftKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setLeftKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setRightKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="rightKey")
public final void setRightKey(io.qt.core.Qt.@NonNull Key key){
setRightKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setRightKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: setUpKey(Qt::Key)
* @param key
*/
@QtPropertyWriter(name="upKey")
public final void setUpKey(io.qt.core.Qt.@NonNull Key key){
setUpKey_native_Qt_Key(QtJambi_LibraryUtilities.internal.nativeId(this), key.value());
}
private native void setUpKey_native_Qt_Key(long __this__nativeId, int key);
/**
* See QGamepadKeyNavigation:: upKey()const
* @return
*/
@QtPropertyReader(name="upKey")
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key upKey(){
return io.qt.core.Qt.Key.resolve(upKey_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)));
}
@QtUninvokable
private native int upKey_native_constfct(long __this__nativeId);
/**
* Constructor for internal use only.
* @param p expected to be null
.
* @hidden
*/
@NativeAccess
protected QGamepadKeyNavigation(QPrivateConstructor p) { super(p); }
/**
* Constructor for internal use only.
* It is not allowed to call the declarative constructor from inside Java.
* @hidden
*/
@NativeAccess
protected QGamepadKeyNavigation(QDeclarativeConstructor constructor) {
super((QPrivateConstructor)null);
initialize_native(this, constructor);
}
@QtUninvokable
private static native void initialize_native(QGamepadKeyNavigation instance, QDeclarativeConstructor constructor);
/**
* Overloaded constructor for {@link #QGamepadKeyNavigation(io.qt.core.QObject)}
* with parent = null
.
*/
public QGamepadKeyNavigation() {
this((io.qt.core.QObject)null);
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #active()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final boolean getActive() {
return active();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonAKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonAKey() {
return buttonAKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonBKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonBKey() {
return buttonBKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonGuideKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonGuideKey() {
return buttonGuideKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonL1Key()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonL1Key() {
return buttonL1Key();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonL2Key()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonL2Key() {
return buttonL2Key();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonL3Key()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonL3Key() {
return buttonL3Key();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonR1Key()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonR1Key() {
return buttonR1Key();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonR2Key()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonR2Key() {
return buttonR2Key();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonR3Key()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonR3Key() {
return buttonR3Key();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonSelectKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonSelectKey() {
return buttonSelectKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonStartKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonStartKey() {
return buttonStartKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonXKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonXKey() {
return buttonXKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #buttonYKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getButtonYKey() {
return buttonYKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #downKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getDownKey() {
return downKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #gamepad()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.gamepad.@Nullable QGamepad getGamepad() {
return gamepad();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #leftKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getLeftKey() {
return leftKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #rightKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getRightKey() {
return rightKey();
}
/**
* @hidden
* Kotlin property getter. In Java use {@link #upKey()} instead.
*/
@QtPropertyReader(enabled=false)
@QtUninvokable
public final io.qt.core.Qt.@NonNull Key getUpKey() {
return upKey();
}
}