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The Qt 3D Extras module provides a set of prebuilt elements to help you get started with Qt 3D.

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package io.qt.qt3d.extras;

import io.qt.*;


/**
 * 

Default implementation of the phong lighting effect

*

Java wrapper for Qt's class Qt3DExtras::QDiffuseSpecularMaterial

*/ public class QDiffuseSpecularMaterial extends io.qt.qt3d.render.QMaterial { static { QtJambi_LibraryUtilities.initialize(); } /** * This variable stores the meta-object for the class. */ public static final io.qt.core.@NonNull QMetaObject staticMetaObject = io.qt.core.QMetaObject.forType(QDiffuseSpecularMaterial.class); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::alphaBlendingEnabledChanged(bool)

*/ @QtPropertyNotify(name="alphaBlending") public final @NonNull Signal1 alphaBlendingEnabledChanged = new Signal1<>(); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::ambientChanged(QColor)

*/ @QtPropertyNotify(name="ambient") public final @NonNull Signal1 ambientChanged = new Signal1<>(); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::diffuseChanged(QVariant)

*/ @QtPropertyNotify(name="diffuse") public final @NonNull Signal1 diffuseChanged = new Signal1<>(); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::normalChanged(QVariant)

*/ @QtPropertyNotify(name="normal") public final @NonNull Signal1 normalChanged = new Signal1<>(); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::shininessChanged(float)

*/ @QtPropertyNotify(name="shininess") public final @NonNull Signal1 shininessChanged = new Signal1<>(); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::specularChanged(QVariant)

*/ @QtPropertyNotify(name="specular") public final @NonNull Signal1 specularChanged = new Signal1<>(); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::textureScaleChanged(float)

*/ @QtPropertyNotify(name="textureScale") public final @NonNull Signal1 textureScaleChanged = new Signal1<>(); /** *

Overloaded constructor for {@link #QDiffuseSpecularMaterial(io.qt.qt3d.core.QNode)} * with parent = null.

*/ public QDiffuseSpecularMaterial() { this((io.qt.qt3d.core.QNode)null); } /** *

See Qt3DExtras::QDiffuseSpecularMaterial::QDiffuseSpecularMaterial(Qt3DCore::QNode*)

*/ @SuppressWarnings({"exports"}) public QDiffuseSpecularMaterial(io.qt.qt3d.core.@Nullable QNode parent){ super((QPrivateConstructor)null); initialize_native(this, parent); } private native static void initialize_native(QDiffuseSpecularMaterial instance, io.qt.qt3d.core.QNode parent); /** *

Kotlin property getter. In Java use {@link #ambient()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final io.qt.gui.@NonNull QColor getAmbient() { return ambient(); } /** *

See Qt3DExtras::QDiffuseSpecularMaterial::ambient()const

*/ @QtPropertyReader(name="ambient") @QtUninvokable public final io.qt.gui.@NonNull QColor ambient(){ return ambient_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native io.qt.gui.QColor ambient_native_constfct(long __this__nativeId); /** *

Kotlin property getter. In Java use {@link #diffuse()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final java.lang.Object getDiffuse() { return diffuse(); } /** *

See Qt3DExtras::QDiffuseSpecularMaterial::diffuse()const

*/ @QtPropertyReader(name="diffuse") @QtUninvokable public final java.lang.Object diffuse(){ return diffuse_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native java.lang.Object diffuse_native_constfct(long __this__nativeId); /** *

Kotlin property getter. In Java use {@link #isAlphaBlendingEnabled()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final boolean getAlphaBlending() { return isAlphaBlendingEnabled(); } /** *

See Qt3DExtras::QDiffuseSpecularMaterial::isAlphaBlendingEnabled()const

*/ @QtPropertyReader(name="alphaBlending") @QtUninvokable public final boolean isAlphaBlendingEnabled(){ return isAlphaBlendingEnabled_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native boolean isAlphaBlendingEnabled_native_constfct(long __this__nativeId); /** *

Kotlin property getter. In Java use {@link #normal()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final java.lang.Object getNormal() { return normal(); } /** *

See Qt3DExtras::QDiffuseSpecularMaterial::normal()const

*/ @QtPropertyReader(name="normal") @QtUninvokable public final java.lang.Object normal(){ return normal_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native java.lang.Object normal_native_constfct(long __this__nativeId); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::setAlphaBlendingEnabled(bool)

*/ @QtPropertyWriter(name="alphaBlending") public final void setAlphaBlendingEnabled(boolean enabled){ setAlphaBlendingEnabled_native_bool(QtJambi_LibraryUtilities.internal.nativeId(this), enabled); } private native void setAlphaBlendingEnabled_native_bool(long __this__nativeId, boolean enabled); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::setAmbient(QColor)

*/ @QtPropertyWriter(name="ambient") public final void setAmbient(io.qt.gui.@NonNull QColor ambient){ setAmbient_native_cref_QColor(QtJambi_LibraryUtilities.internal.nativeId(this), QtJambi_LibraryUtilities.internal.checkedNativeId(ambient)); } private native void setAmbient_native_cref_QColor(long __this__nativeId, long ambient); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::setDiffuse(QVariant)

*/ @QtPropertyWriter(name="diffuse") public final void setDiffuse(java.lang.Object diffuse){ setDiffuse_native_cref_QVariant(QtJambi_LibraryUtilities.internal.nativeId(this), diffuse); } private native void setDiffuse_native_cref_QVariant(long __this__nativeId, java.lang.Object diffuse); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::setNormal(QVariant)

*/ @QtPropertyWriter(name="normal") public final void setNormal(java.lang.Object normal){ setNormal_native_cref_QVariant(QtJambi_LibraryUtilities.internal.nativeId(this), normal); } private native void setNormal_native_cref_QVariant(long __this__nativeId, java.lang.Object normal); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::setShininess(float)

*/ @QtPropertyWriter(name="shininess") public final void setShininess(float shininess){ setShininess_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), shininess); } private native void setShininess_native_float(long __this__nativeId, float shininess); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::setSpecular(QVariant)

*/ @QtPropertyWriter(name="specular") public final void setSpecular(java.lang.Object specular){ setSpecular_native_cref_QVariant(QtJambi_LibraryUtilities.internal.nativeId(this), specular); } private native void setSpecular_native_cref_QVariant(long __this__nativeId, java.lang.Object specular); /** *

See Qt3DExtras::QDiffuseSpecularMaterial::setTextureScale(float)

*/ @QtPropertyWriter(name="textureScale") public final void setTextureScale(float textureScale){ setTextureScale_native_float(QtJambi_LibraryUtilities.internal.nativeId(this), textureScale); } private native void setTextureScale_native_float(long __this__nativeId, float textureScale); /** *

Kotlin property getter. In Java use {@link #shininess()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getShininess() { return shininess(); } /** *

See Qt3DExtras::QDiffuseSpecularMaterial::shininess()const

*/ @QtPropertyReader(name="shininess") @QtUninvokable public final float shininess(){ return shininess_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float shininess_native_constfct(long __this__nativeId); /** *

Kotlin property getter. In Java use {@link #specular()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final java.lang.Object getSpecular() { return specular(); } /** *

See Qt3DExtras::QDiffuseSpecularMaterial::specular()const

*/ @QtPropertyReader(name="specular") @QtUninvokable public final java.lang.Object specular(){ return specular_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native java.lang.Object specular_native_constfct(long __this__nativeId); /** *

Kotlin property getter. In Java use {@link #textureScale()} instead.

*/ @QtPropertyReader(enabled=false) @QtUninvokable public final float getTextureScale() { return textureScale(); } /** *

See Qt3DExtras::QDiffuseSpecularMaterial::textureScale()const

*/ @QtPropertyReader(name="textureScale") @QtUninvokable public final float textureScale(){ return textureScale_native_constfct(QtJambi_LibraryUtilities.internal.nativeId(this)); } @QtUninvokable private native float textureScale_native_constfct(long __this__nativeId); /** * Constructor for internal use only. * @param p expected to be null. */ @NativeAccess protected QDiffuseSpecularMaterial(QPrivateConstructor p) { super(p); } /** * Constructor for internal use only. * It is not allowed to call the declarative constructor from inside Java. */ @NativeAccess protected QDiffuseSpecularMaterial(QDeclarativeConstructor constructor) { super((QPrivateConstructor)null); initialize_native(this, constructor); } @QtUninvokable private static native void initialize_native(QDiffuseSpecularMaterial instance, QDeclarativeConstructor constructor); }




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